Allow solo and last-active-player AFK
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@@ -6,6 +6,35 @@ T5/T6 script and each native plugin. Current versions are recorded in
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## 2026-10-17
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### Allow solo and last-active-player AFK
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| Component | Version | Affected source |
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| --- | --- | --- |
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| `tws_t5_afk.gsc` | `2.1.0` | `t5/scripts/tws_t5_afk.gsc` |
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| `tws_t6_afk.gsc` | `2.1.0` | `t6/scripts/tws_t6_afk.gsc` |
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- Remove the teammate requirement before reservation and after start
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authorization on both engines. Solo players, the last active player and
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players whose teammates are already AFK or awaiting authorization can enter.
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- Remove the AFK team watcher that ended matches when no non-AFK survivor
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remained. All players may be AFK together, and teammate death/disconnect
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does not cancel protection. Keep reserve accounting, the local deadline,
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cooldown, player-state checks and normal stock match-end settlement.
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- Compatibility: no new dependency requirement. Existing common `1.4.0+`,
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telemetry `1.0.0+`, matching plugin `1.4.0+`, Plutonium r5334+, EC #151 and
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host agent `1.12.0+` requirements remain unchanged. T5 and T6 receive the same
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policy change using their existing engine-specific state checks.
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- Validation: 47 AFK script behavior checks passed, including solo entry,
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unavailable/pending teammates, teammate loss during authorization, all-AFK
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play, solo return/expiration and stock match-end cleanup. The changed T6
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script compiled and assembled with upstream gsc-tool `8f1d6bd` libraries.
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Portable checks use engine shims; live T5/T6 validation remains required.
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No Windows plugin build, live server test or deployment was performed.
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- Deployment: copy the updated AFK script for each installed game and restart
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the map. No full server-process restart or additional deployment action is
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required for this script-only update. See the [AFK guide](docs/afk.md) for
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the updated live validation cases.
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### Increase map-record reminders as players approach the target
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| Component | Version | Affected source |
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