Add proximity-based map record reminders
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+20
-4
@@ -13,7 +13,7 @@ private server token.
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| `tws_t6_lock.gsc` | Lock at round 20; clear password on game over | Common, HUD |
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| `tws_t6_telemetry.gsc` | Async queued game reports (game_start/heartbeat/round_change/game_end) | tws-t6-gsc-utils |
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| `tws_t6_join.gsc` | `.join` chat command lets a spectator newcomer enter mid-match once | Common |
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| `tws_t6_leaderboard.gsc` | Private map high-round record and every tied holder on connection | Common 1.2.0+, tws-t6-gsc-utils |
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| `tws_t6_leaderboard.gsc` | Private map record on connection, `.leaders` replay and adaptive round-start reminders | Common 1.5.0+, tws-t6-gsc-utils |
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| `tws_t6_bank.gsc` | Persistent shared GUID bank | Common, telemetry, TWS plugin 1.2.0 |
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| `tws_t6_moderation.gsc` | Optional controller-managed bans, mutes and live moderation | Common 1.2.0+, TWS plugin 1.3.0+ |
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@@ -102,8 +102,8 @@ the installed command list in pages of nine rows in aligned rows. Services remai
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core in place and work without the HUD module installed. See the
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[shared layout and validation guide](../../README.md#core-hud-and-service-window-t5-and-t6).
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Only the active service view holds HUD elements: 19 for nine-command help
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(20 with a multi-page counter; the standard AFK command set uses multiple pages), or four for records (five with a multi-page
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counter). Pages reuse elements; switching views or closing the service releases
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(20 with a multi-page counter; the standard AFK command set uses multiple pages), four for records (five with a multi-page
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counter), or two for compact round-start reminders. Pages reuse elements; switching views or closing the service releases
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them. Idle services hold no HUD elements, while the controller retains pending
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requests and interruption/resume behavior. Core + AFK use 10 + 2 elements.
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@@ -112,7 +112,8 @@ HUD `1.4.2` requires common `1.4.0+` and
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`SetTextUnlimited` counter, updated only when the count changes. Deploy the
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updated HUD script and restart the map on r5334+; no full server-process
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restart is required. Older Plutonium revisions need client/server updates and
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full restarts first. Leaderboard `1.1.0` remains compatible. AFK `2.0.0` requires the matching
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full restarts first. Leaderboard `1.2.0` requires common `1.5.0+` for its
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round-start reminders. AFK `2.0.0` requires the matching
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plugin `1.4.0+` and EC reserve service; see the [AFK guide](../../docs/afk.md).
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## Map record announcements
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@@ -121,6 +122,21 @@ plugin `1.4.0+` and EC reserve service; see the [AFK guide](../../docs/afk.md).
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It works independently of telemetry and HUD, and privately announces records
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once per connection, including newcomers waiting in spectator mode.
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Leaderboard `1.2.0` requires common `1.5.0+`. Copy both scripts to
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`Plutonium/storage/t6/scripts/zm/` and restart the map. This script update adds
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no native-plugin or backend dependency and requires no full server-process
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restart when the existing plugin is installed.
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Round-start reminders use the latest usable cache at gaps of 20, 15, 10, 8 and
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6 rounds, then every round for the final five, followed by matching/overtake
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milestones. After the first overtake, reminders stop for that match; `.leaders`
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still works. A reminder shows the record and one short status line for six
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seconds. Join and manual announcements keep all holders and 12-second pages.
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Reminders skip busy help/record views, unready players, recent welcome/manual
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requests and empty/unavailable/expired records. Help discards a reminder instead
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of pausing it. No extra HTTP requests are made. Follow the shared live checks
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for cadence, interruption, cleanup and operation without the optional HUD.
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Map selection uses stock `level.scr_zm_ui_gametype` and
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`level.scr_zm_map_start_location`, falling back to the corresponding
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`ui_gametype` / `ui_zm_mapstartlocation` dvars when absent. For example,
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