Add modular chat help for T5 and T6
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+80
-1
@@ -1,4 +1,4 @@
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/* tws_t6_common.gsc — shared config, HUD helpers, spawn-handler registry, connect dispatcher. */
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/* tws_t6_common.gsc — shared config, HUD helpers, help and spawn-handler registries. */
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#include maps\mp\_utility;
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#include common_scripts\utility;
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@@ -11,7 +11,9 @@ main()
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init()
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{
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common_config();
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register_help_command(".help", "List available commands");
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level thread help_chat_listener();
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level thread on_player_connect_dispatch();
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}
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@@ -74,6 +76,83 @@ register_spawn_handler(fn)
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level.tws_spawn_handlers[level.tws_spawn_handlers.size] = fn;
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}
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// Modules register their own commands, regardless of init order.
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register_help_command(command, description)
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{
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if (!isDefined(level.tws_help_commands))
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level.tws_help_commands = [];
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entry = spawnStruct();
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entry.command = command;
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entry.description = description;
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level.tws_help_commands[level.tws_help_commands.size] = entry;
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}
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help_chat_listener()
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{
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for (;;)
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{
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level waittill("say", message, player);
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if (!isDefined(player) || !isDefined(message))
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continue;
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if (toLower(message) == ".help")
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player show_help();
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}
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}
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show_help()
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{
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// Cache the text per connection; repeated SetText calls consume config strings.
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if (!isDefined(self.tws_help_elems))
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{
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elems = [];
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// Use the same anchors as the HUD, with room below the health numbers.
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y = level.hud_row_bar + level.hud_bar_height + 20;
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title = make_text_elem(self, level.hud_x, y,
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"left", level.hud_font_mid, level.hud_c_afk);
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title SetText("Commands");
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elems[elems.size] = title;
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for (i = 0; i < level.tws_help_commands.size; i++)
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{
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entry = level.tws_help_commands[i];
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elem = make_text_elem(self, level.hud_x, y + 22 + i * 18,
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"left", level.hud_font_small, level.hud_c_count);
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elem SetText("^3" + entry.command + "^7 - " + entry.description);
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elems[elems.size] = elem;
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}
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self.tws_help_elems = elems;
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self thread destroy_on_disconnect(elems);
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}
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for (i = 0; i < self.tws_help_elems.size; i++)
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{
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elem = self.tws_help_elems[i];
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elem.alpha = 1;
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}
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// Only the expiry timer is replaced; the say listener and cleanup stay alive.
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self notify("tws_help_refresh");
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self thread hide_help_after_delay();
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}
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hide_help_after_delay()
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{
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self endon("disconnect");
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self endon("tws_help_refresh");
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wait 12;
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for (i = 0; i < self.tws_help_elems.size; i++)
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{
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elem = self.tws_help_elems[i];
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elem.alpha = 0;
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}
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}
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// Shared dispatcher: one HUD instance and account load per connection.
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on_player_connect_dispatch()
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{
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