Add modular chat help for T5 and T6
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+23
-3
@@ -23,6 +23,16 @@ HUD again owns the `hud_game_over` notification fan-out. Lock again waits on HUD
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notifications, applies T5's random password, and clears it on startup/game over.
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The added password-preservation dvars and independent lock watcher are gone.
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Common also listens for `.help` through the native `say` notification, independent
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of first-spawn initialization so newcomers can view commands while spectating.
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Each loaded command module registers its command and description with
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`register_help_command()` during `init()`. Lazy registry initialization preserves
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registrations regardless of module initialization order. Help uses client HUD
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elements below the health bar, sharing the HUD's anchors to avoid overlap with
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timers, zombie count and health numbers. Text is created once per connection and
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reused; each request restarts a 12-second visibility timer. Disconnect cleanup
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is independent of that timer. The command handlers retain their existing listeners.
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AFK again listens to the native `say` notification, so it no longer needs plugin
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chat registration. The additional T6 controls are only held while AFK; `.back`
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releases them before the protection grace period. Restoration is deferred during
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@@ -82,9 +92,10 @@ at link time. The other four TWS modules can run without telemetry.
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## Checks
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Local: all five files pass gsc-tool 1.4.10 T6 PC compilation; shared references and
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entry points are checked by `tools/check.ps1`. No live server was run for this
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baseline simplification. Compiler success does not certify runtime linking.
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Local: `tools/check.ps1` compiles all six files for T6 PC and checks shared
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references and entry points. It requires PowerShell and gsc-tool. The `.help`
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change passed the static entry-point/reference checks, but compilation and live
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gameplay were not run. Compiler success does not certify runtime linking.
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Live checks after deploying:
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@@ -97,3 +108,12 @@ Live checks after deploying:
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4. Telemetry sends the initial occupied round and each new round to the existing
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endpoint. Check server ID/player count, same-round joins and an unreachable API.
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5. Repeat on the actual server maps, especially afterlife and special-enemy rounds.
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6. Type `.help` and `.HELP` before first spawn, during play and while AFK: see
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`.help`, `.afk`, `.back` and `.join` with descriptions, only on the requesting
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player's screen below the health bar. Take damage so health numbers appear
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and verify they do not overlap help. Repeat the command before 12 seconds
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elapse: one list should remain visible until 12 seconds after the latest
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request. Reopen after expiry and reconnect; verify no duplicates or leftovers.
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Remove the AFK or Join module, restart the map and confirm its commands are
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absent. Restore the modules and confirm `.afk`, `.back` and `.join` still
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behave as before.
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