Add modular chat help for T5 and T6

This commit is contained in:
2026-10-04 14:51:58 -04:00
parent 6b462c4726
commit bbafebe208
10 changed files with 248 additions and 10 deletions
+23 -3
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@@ -23,6 +23,16 @@ HUD again owns the `hud_game_over` notification fan-out. Lock again waits on HUD
notifications, applies T5's random password, and clears it on startup/game over.
The added password-preservation dvars and independent lock watcher are gone.
Common also listens for `.help` through the native `say` notification, independent
of first-spawn initialization so newcomers can view commands while spectating.
Each loaded command module registers its command and description with
`register_help_command()` during `init()`. Lazy registry initialization preserves
registrations regardless of module initialization order. Help uses client HUD
elements below the health bar, sharing the HUD's anchors to avoid overlap with
timers, zombie count and health numbers. Text is created once per connection and
reused; each request restarts a 12-second visibility timer. Disconnect cleanup
is independent of that timer. The command handlers retain their existing listeners.
AFK again listens to the native `say` notification, so it no longer needs plugin
chat registration. The additional T6 controls are only held while AFK; `.back`
releases them before the protection grace period. Restoration is deferred during
@@ -82,9 +92,10 @@ at link time. The other four TWS modules can run without telemetry.
## Checks
Local: all five files pass gsc-tool 1.4.10 T6 PC compilation; shared references and
entry points are checked by `tools/check.ps1`. No live server was run for this
baseline simplification. Compiler success does not certify runtime linking.
Local: `tools/check.ps1` compiles all six files for T6 PC and checks shared
references and entry points. It requires PowerShell and gsc-tool. The `.help`
change passed the static entry-point/reference checks, but compilation and live
gameplay were not run. Compiler success does not certify runtime linking.
Live checks after deploying:
@@ -97,3 +108,12 @@ Live checks after deploying:
4. Telemetry sends the initial occupied round and each new round to the existing
endpoint. Check server ID/player count, same-round joins and an unreachable API.
5. Repeat on the actual server maps, especially afterlife and special-enemy rounds.
6. Type `.help` and `.HELP` before first spawn, during play and while AFK: see
`.help`, `.afk`, `.back` and `.join` with descriptions, only on the requesting
player's screen below the health bar. Take damage so health numbers appear
and verify they do not overlap help. Repeat the command before 12 seconds
elapse: one list should remain visible until 12 seconds after the latest
request. Reopen after expiry and reconnect; verify no duplicates or leftovers.
Remove the AFK or Join module, restart the map and confirm its commands are
absent. Restore the modules and confirm `.afk`, `.back` and `.join` still
behave as before.
+22 -2
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@@ -5,7 +5,7 @@ just like T5. There is no separate TWS config file or database setup.
| File | Role | Dependencies |
| --- | --- | --- |
| `tws_t6_common.gsc` | Shared HUD values, helpers and first-spawn dispatcher | Stock T6 |
| `tws_t6_common.gsc` | Shared HUD values, helpers, `.help` and first-spawn dispatcher | Stock T6 |
| `tws_t6_hud.gsc` | Match/round timers, name, zombie count and health bar | Common |
| `tws_t6_afk.gsc` | `.afk` / `.back`, protection, movement and weapon blocking | Common |
| `tws_t6_lock.gsc` | Lock at round 20; clear password on game over | Common, HUD |
@@ -31,6 +31,26 @@ Keep the filenames and `scripts/zm` location so shared references resolve.
To omit telemetry, remove its script; disabling it at runtime does not remove
its plugin dependency during linking.
## Chat commands
Type `.help` in chat to see the commands supplied by the loaded TWS modules and
a short description of each. The list is shown only to the requesting player,
including spectators who have not spawned. Commands are case-insensitive.
Help appears below the health bar for 12 seconds, clear of the timers, zombie
counter and health display. Typing `.help` again restarts that display time.
| Command | Description |
| --- | --- |
| `.help` | List available commands |
| `.afk` | Pause with protection |
| `.back` | Return from AFK |
| `.join` | Join mid-round (newcomers only) |
AFK and Join register their commands during `init()` through
`tws_t6_common::register_help_command(command, description)`. If a module is
omitted, its commands are omitted from `.help`. Register new commands alongside
their module's initialization so the list stays current.
## Defaults, matching T5
- HUD values live in `tws_t6_common::common_config()`. That function and
@@ -95,7 +115,7 @@ another mod installed one first.
## Validation
All six scripts compile for T6 PC with gsc-tool 1.4.10. To repeat:
To compile all six scripts for T6 PC with gsc-tool 1.4.10:
```powershell
.\tools\check.ps1 -CompilerPath C:\path\to\gsc-tool.exe
+2
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@@ -10,6 +10,8 @@ main()
init()
{
scripts\zm\tws_t6_common::ensure_config();
scripts\zm\tws_t6_common::register_help_command(".afk", "Pause with protection");
scripts\zm\tws_t6_common::register_help_command(".back", "Return from AFK");
afk_init();
scripts\zm\tws_t6_common::register_spawn_handler(::afk_spawn);
}
+80 -1
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@@ -1,4 +1,4 @@
/* tws_t6_common.gsc — shared config, HUD helpers, spawn-handler registry, connect dispatcher. */
/* tws_t6_common.gsc — shared config, HUD helpers, help and spawn-handler registries. */
#include maps\mp\_utility;
#include common_scripts\utility;
@@ -11,7 +11,9 @@ main()
init()
{
common_config();
register_help_command(".help", "List available commands");
level thread help_chat_listener();
level thread on_player_connect_dispatch();
}
@@ -74,6 +76,83 @@ register_spawn_handler(fn)
level.tws_spawn_handlers[level.tws_spawn_handlers.size] = fn;
}
// Modules register their own commands, regardless of init order.
register_help_command(command, description)
{
if (!isDefined(level.tws_help_commands))
level.tws_help_commands = [];
entry = spawnStruct();
entry.command = command;
entry.description = description;
level.tws_help_commands[level.tws_help_commands.size] = entry;
}
help_chat_listener()
{
for (;;)
{
level waittill("say", message, player);
if (!isDefined(player) || !isDefined(message))
continue;
if (toLower(message) == ".help")
player show_help();
}
}
show_help()
{
// Cache the text per connection; repeated SetText calls consume config strings.
if (!isDefined(self.tws_help_elems))
{
elems = [];
// Use the same anchors as the HUD, with room below the health numbers.
y = level.hud_row_bar + level.hud_bar_height + 20;
title = make_text_elem(self, level.hud_x, y,
"left", level.hud_font_mid, level.hud_c_afk);
title SetText("Commands");
elems[elems.size] = title;
for (i = 0; i < level.tws_help_commands.size; i++)
{
entry = level.tws_help_commands[i];
elem = make_text_elem(self, level.hud_x, y + 22 + i * 18,
"left", level.hud_font_small, level.hud_c_count);
elem SetText("^3" + entry.command + "^7 - " + entry.description);
elems[elems.size] = elem;
}
self.tws_help_elems = elems;
self thread destroy_on_disconnect(elems);
}
for (i = 0; i < self.tws_help_elems.size; i++)
{
elem = self.tws_help_elems[i];
elem.alpha = 1;
}
// Only the expiry timer is replaced; the say listener and cleanup stay alive.
self notify("tws_help_refresh");
self thread hide_help_after_delay();
}
hide_help_after_delay()
{
self endon("disconnect");
self endon("tws_help_refresh");
wait 12;
for (i = 0; i < self.tws_help_elems.size; i++)
{
elem = self.tws_help_elems[i];
elem.alpha = 0;
}
}
// Shared dispatcher: one HUD instance and account load per connection.
on_player_connect_dispatch()
{
+1
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@@ -14,6 +14,7 @@ init()
println("[tws_t6_join] init reached");
scripts\zm\tws_t6_common::ensure_config();
scripts\zm\tws_t6_common::register_help_command(".join", "Join mid-round (newcomers only)");
scripts\zm\tws_t6_common::register_spawn_handler(::join_spawn);
level thread join_chat_listener();