Add modular chat help for T5 and T6

This commit is contained in:
2026-10-04 14:51:58 -04:00
parent 6b462c4726
commit bbafebe208
10 changed files with 248 additions and 10 deletions
+1 -1
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@@ -76,7 +76,7 @@ Copy all `tws_*.gsc` to `storage/t5/scripts/sp/` on the Plutonium T5 server
| File | Role | Fires notifies | Reads notifies |
|---|---|---|---|
| `tws_common` | Shared config, HUD helpers, spawn-handler registry, single connect listener + dispatcher | — | — |
| `tws_common` | Shared config, HUD helpers, `.help` registry, spawn-handler registry, single connect listener + dispatcher | — | `say` |
| `tws_db` | MariaDB pool config + reachability probe | `db_probe_done` | — |
| `tws_hud` | Timer row, zombie count, health bar | `hud_round_changed`, `hud_match_started`, `hud_game_over` | (internal) |
| `tws_bank` | Persistent bank + `bank` / `deposit` / `withdraw` commands | — | `db_probe_done` |
+35 -2
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@@ -11,7 +11,7 @@ Platform quirks and deploy commands: [NOTES.md](NOTES.md).
| File | Role |
|---|---|
| [tws_common.gsc](tws_common.gsc) | Shared config, HUD helpers, spawn-handler registry, single `connected` listener + dispatcher |
| [tws_common.gsc](tws_common.gsc) | Shared config, HUD helpers, `.help`, spawn-handler registry, single `connected` listener + dispatcher |
| [tws_db.gsc](tws_db.gsc) | MariaDB pool config + reachability probe |
| [tws_hud.gsc](tws_hud.gsc) | Bottom-left HUD stack: timers, zombie count, health bar |
| [tws_bank.gsc](tws_bank.gsc) | Persistent per-player bank + console commands |
@@ -20,6 +20,25 @@ Platform quirks and deploy commands: [NOTES.md](NOTES.md).
| [tws_lock.gsc](tws_lock.gsc) | Lobby `g_password` lock at a milestone round |
| [tws_telemetry.gsc](tws_telemetry.gsc) | Direct HTTP game start, round, heartbeat, and game end reports |
## Player commands
Type `.help` in chat to see available player commands and a short description.
The response is visible only to the requesting player and works while spectating,
before the first spawn. Commands are case-insensitive.
Help appears below the health bar for 12 seconds, clear of the timers, zombie
counter and health display. Typing `.help` again restarts that display time.
| Command | Effect |
|---|---|
| `.help` | List available commands |
| `.afk` | Pause with protection |
| `.back` | Return from AFK |
| `.join` | Join mid-round (newcomers only) |
Each module registers its own help entries; removing AFK or join also removes
those entries from `.help` after a map restart. The bank's `bank`, `deposit`, and
`withdraw` commands are server-console commands and are not listed in chat help.
## Dependency graph
Arrows read "depends on" — solid means the source names the target with
@@ -80,6 +99,7 @@ connect listener anywhere else crashes the T5 SP handshake.
- Shared HUD constants: `level.hud_x`, `hud_y`, `hud_row_*`, `hud_col_*`,
`hud_font_*`, `hud_bar_*`, `hud_c_*`, `hud_rate`, `hud_health_threshold`
- Spawn-handler registry
- `.help` listener and help registry populated by installed command modules
- Connect listener + per-player dispatch: iterates
`level.tws_spawn_handlers` after `spawned_player` and threads each on
the player
@@ -90,6 +110,7 @@ connect listener anywhere else crashes the T5 SP handshake.
| `common_config()` | Populate every `level.hud_*` (idempotent) |
| `ensure_config()` | No-op if config already set; called by every module's `init` |
| `register_spawn_handler(fn)` | Appends `::fn` to `level.tws_spawn_handlers` |
| `register_help_command(command, description)` | Adds a player command to `.help`; call from the owning module's `init()` |
| `make_text_elem(p, x, y, ax, s, c)`| `NewClientHudElem` text element with black-glow outline |
| `make_shader_elem(p, x, y)` | `NewClientHudElem` shader element |
| `destroy_on_disconnect(elems)` | Waits on `disconnect`, destroys the array |
@@ -98,6 +119,18 @@ connect listener anywhere else crashes the T5 SP handshake.
**Depends on**: nothing (leaf module).
**Live validation (requires a T5 server)**
1. Type `.help` and `.HELP` while playing and while spectating before the first
spawn. Verify all four descriptions appear below the health bar, only for the
requesting player. Take damage so health numbers are visible and check that
they do not cover the help text.
2. Remove AFK or join, restart the map, and verify its entries disappear while
`.help` and the remaining commands still work. Restore the scripts afterward.
3. Repeat `.help` before 12 seconds elapse; verify one list stays visible for
12 seconds after the latest request, then hides. Reopen it after expiry,
die/respawn and reconnect; verify no duplicate text or leftover help elements.
---
## tws_db.gsc
@@ -219,7 +252,7 @@ module has zero knowledge of AFK.
**Depends on**
- `scripts\sp\tws_common::` — `ensure_config`, `make_text_elem`,
`destroy_on_disconnect`, `register_spawn_handler`
`destroy_on_disconnect`, `register_spawn_handler`, `register_help_command`
- Shared config: `level.hud_x`, `level.hud_row_match`,
`level.hud_font_small`, `level.hud_c_afk`
- Stock BO1: `enableInvulnerability`, `disableInvulnerability`,
+2
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@@ -13,6 +13,8 @@ init()
return;
scripts\sp\tws_common::ensure_config();
scripts\sp\tws_common::register_help_command(".afk", "Pause with protection");
scripts\sp\tws_common::register_help_command(".back", "Return from AFK");
afk_init();
+81 -1
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@@ -1,4 +1,4 @@
/* tws_common.gsc — shared config, HUD helpers, spawn-handler registry, connect dispatcher. */
/* tws_common.gsc — shared config, HUD helpers, spawn/help registries, connect dispatcher. */
#include maps\_utility;
#include common_scripts\utility;
@@ -10,6 +10,8 @@ init()
common_config();
register_help_command(".help", "List available commands");
level thread help_chat_listener();
level thread on_player_connect_dispatch();
}
@@ -72,6 +74,84 @@ register_spawn_handler(fn)
level.tws_spawn_handlers[level.tws_spawn_handlers.size] = fn;
}
// Modules register their own entries so help only lists installed commands.
register_help_command(command, description)
{
if (!isDefined(level.tws_help_commands))
level.tws_help_commands = [];
entry = spawnStruct();
entry.command = command;
entry.description = description;
level.tws_help_commands[level.tws_help_commands.size] = entry;
}
// Listen at level scope so newcomers can ask for help before their first spawn.
help_chat_listener()
{
for (;;)
{
level waittill("say", message, player);
if (!isDefined(player) || !isDefined(message))
continue;
if (toLower(message) == ".help")
player show_help();
}
}
show_help()
{
// Cache the text per connection; repeated SetText calls consume config strings.
if (!isDefined(self.tws_help_elems))
{
elems = [];
// Use the same anchors as the HUD, with room below the health numbers.
y = level.hud_row_bar + level.hud_bar_height + 20;
title = make_text_elem(self, level.hud_x, y,
"left", level.hud_font_mid, level.hud_c_afk);
title SetText("Commands");
elems[elems.size] = title;
for (i = 0; i < level.tws_help_commands.size; i++)
{
entry = level.tws_help_commands[i];
elem = make_text_elem(self, level.hud_x, y + 22 + i * 18,
"left", level.hud_font_small, level.hud_c_count);
elem SetText("^3" + entry.command + "^7 - " + entry.description);
elems[elems.size] = elem;
}
self.tws_help_elems = elems;
self thread destroy_on_disconnect(elems);
}
for (i = 0; i < self.tws_help_elems.size; i++)
{
elem = self.tws_help_elems[i];
elem.alpha = 1;
}
// Only the expiry timer is replaced; the say listener and cleanup stay alive.
self notify("tws_help_refresh");
self thread hide_help_after_delay();
}
hide_help_after_delay()
{
self endon("disconnect");
self endon("tws_help_refresh");
wait 12;
for (i = 0; i < self.tws_help_elems.size; i++)
{
elem = self.tws_help_elems[i];
elem.alpha = 0;
}
}
// only connect listener in the fleet; a second one crashes the T5 SP handshake
on_player_connect_dispatch()
{
+1
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@@ -9,6 +9,7 @@ init()
return;
scripts\sp\tws_common::ensure_config();
scripts\sp\tws_common::register_help_command(".join", "Join mid-round (newcomers only)");
scripts\sp\tws_common::register_spawn_handler(::join_spawn);
level thread join_chat_listener();