Fix T6 telemetry to read stock match counters

This commit is contained in:
2026-10-09 09:54:11 -04:00
parent 58399d2191
commit b172086301
3 changed files with 7 additions and 9 deletions
+2 -1
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@@ -134,7 +134,8 @@ and a `players` array with `name`, `guid`, `kills`, `headshots`, `downs`, `reviv
and `score` per player. `guid` reads Plutonium's `player.guid` engine property
(T5 uses the `player getGuid()` method — T6 has no such method, but the field is
equivalent for identity purposes). `kills`/`headshots`/`downs`/`revives` read
from `player.stats[]` if a mod populates it, otherwise `0`.
from T6's stock match counters in `player.pers[]`; missing or negative values
are reported as `0`. `score` is the player's current spendable `player.score`.
Delivery is asynchronous with a sequenced FIFO queue and one in-flight request.
The queue survives the game-end signal so the final snapshot drains. There is no