Fix T6 telemetry to read stock match counters
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@@ -134,7 +134,8 @@ and a `players` array with `name`, `guid`, `kills`, `headshots`, `downs`, `reviv
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and `score` per player. `guid` reads Plutonium's `player.guid` engine property
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(T5 uses the `player getGuid()` method — T6 has no such method, but the field is
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equivalent for identity purposes). `kills`/`headshots`/`downs`/`revives` read
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from `player.stats[]` if a mod populates it, otherwise `0`.
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from T6's stock match counters in `player.pers[]`; missing or negative values
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are reported as `0`. `score` is the player's current spendable `player.score`.
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Delivery is asynchronous with a sequenced FIFO queue and one in-flight request.
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The queue survives the game-end signal so the final snapshot drains. There is no
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