Fix bank GUID serialization on T5 and T6 (Refs #15)
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+12
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@@ -48,13 +48,21 @@ The optional `tws_t6_bank.gsc` adds `.b`, `.d <amount|all>` and
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`.w <amount|all>` and registers them in help. It requires common and telemetry
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`1.0.0` or newer, the TWS t6 plugin `1.1.0`, Electric Cherry's bank API and
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a private per-server credential. Follow [bank setup and recovery](../../README.md#player-bank-t5-and-t6),
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including a full process restart for the plugin. Bank `2.0.0` uses only
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including a full process restart for the plugin. Bank `2.0.0+` uses only
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`https://ec.thewrightserver.net/api/bank` and ignores `tws_bank_url`.
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Update EC agents to `1.9.1+` first. If the old endpoint differs, follow the
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[endpoint upgrade procedure](../../README.md#upgrading-the-bank-endpoint):
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an EC rebuild must settle legacy journals before the new scripts start.
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When the endpoint already matches, only a map restart is required.
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Bank `2.0.1` reads the persistent `player.guid` field used by telemetry and
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converts it to a string before requests or journal writes. Existing strings
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are preserved exactly; missing or invalid identities fail privately without
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changing points. Stock T6
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[`callback_playerconnect()`](https://github.com/plutoniummod/t6-scripts/blob/2d8440321602f22f63f5335817110d60ddf223d5/ZM/Core/maps/mp/gametypes_zm/_globallogic_player.gsc)
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populates that field before the `connected` notification. Follow the shared
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[identity and deployment checks](../../README.md#bank-identity-validation).
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## Persistent Discord text
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The HUD shows `https://discord.thewrightserver.net` in small light-gray text
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@@ -156,9 +164,9 @@ It sends four event types over the life of a match, mirroring the T5 script:
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Each event payload includes `event`, `server`, `map`, `match`, `seq`, `round` (except `game_start`)
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and a `players` array with `name`, `guid`, `kills`, `headshots`, `downs`, `revives`
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and `score` plus `score_total` per player in stat reports. `game_start` includes
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only player identity. `guid` reads Plutonium's `player.guid` engine property
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(T5 uses the `player getGuid()` method — T6 has no such method, but the field is
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equivalent for identity purposes). `kills`/`headshots`/`downs`/`revives` read
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only player identity. `guid` reads the persistent `player.guid` field populated
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by T6's stock connection initialization (T5 reads `player getGuid()` directly).
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`kills`/`headshots`/`downs`/`revives` read
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from T6's stock match counters in `player.pers[]`; missing or negative values
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are reported as `0`. `score` is the player's current spendable `player.score`.
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`score_total` reads `player.score_total`, the stock cumulative match score used
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