Fix bank GUID serialization on T5 and T6 (Refs #15)

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2026-10-12 23:45:44 -04:00
parent 3bb0b5178e
commit ab989395f7
10 changed files with 347 additions and 21 deletions
+1 -1
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@@ -14,7 +14,7 @@ telemetry and leaderboard modules; neither includes bank or database modules.
| Enemy count | Stock `_zm_utility::get_current_zombie_count()` plus queued zombies | Uses the map's zombie team and enemy filters |
| Timers | Seed elapsed time for late joiners; stop round watcher/reset on game over | T6 timer behavior; keep frozen timers frozen |
| AFK | Maintain control freeze, disable guns/grenades, guard player state and stale grace threads | Requested movement/shooting fix; retain `.afk` / `.back` and two-second grace |
| Telemetry | Global `httpPost(url, options)`; T5-parity queue + heartbeat + game_start/end + watchdog + log-level dvar; per-player `guid` sources from Plutonium's `player.guid` engine property (T5 uses `player getGuid()` method); per-match `kills`/`headshots`/`downs`/`revives` read from `player.pers[]`, with missing or negative values reported as `0` | T6 has no `getGuid` method but exposes the persistent identity as `.guid` on the player entity; stock `initpersstat` / `incpersstat` maintain match counters in `player.pers[]`, whereas T5 uses `player.stats[]`. Payload keys match T5 for downstream shape parity |
| Telemetry | Global `httpPost(url, options)`; T5-parity queue + heartbeat + game_start/end + watchdog + log-level dvar; per-player `guid` comes from the persistent `player.guid` field (T5 uses `player getGuid()` directly); per-match `kills`/`headshots`/`downs`/`revives` read from `player.pers[]`, with missing or negative values reported as `0` | Stock T6 connection initialization populates `.guid` before notifying `connected`; stock `initpersstat` / `incpersstat` maintain match counters in `player.pers[]`, whereas T5 uses `player.stats[]`. Payload keys match T5 for downstream shape parity |
| Join | Port of T5 `tws_t5_join.gsc`; uses `level.spawnplayer` / `level.custom_spawnplayer` (lowercase) and `maps\mp\zombies\_zm::spectator_respawn`; readiness gated on `self.sessionstate == "spectator"` instead of T5's `self.initialized` | T6 stock spectator respawn hook lives in `_zm.gsc`; `self.initialized` is a T5 SP zombiemode marker that T6 stock does not populate the same way |
Common retains the T5 HUD constants, helpers and first-spawn dispatcher.