Add majority lock and unlock voting for T5 and T6
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+15
-1
@@ -162,7 +162,7 @@ function assertTextOnly(e) {
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'service elements are private, non-archived text with no background shaders');
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}
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for (const game of ['t5', 't6']) {
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check(`${game} installed HUD joins all nine commands in one view`, () => {
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check(`${game} core and bank commands fit in one view without extra modules`, () => {
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const e = engine(game, 8, true);
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e.help();
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assert.deepEqual(e.helpCommands,
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@@ -180,6 +180,20 @@ for (const game of ['t5', 't6']) {
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withoutHud.help();
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assert(!withoutHud.state.commands.some(entry => entry.command === '.hud'));
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});
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check(`${game} lock module registrations appear on the second help page`, () => {
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const e = engine(game, 8, true);
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const source = readFileSync(new URL(`${game}/scripts/tws_${game}_lock.gsc`, root), 'utf8');
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for (const [, command, description] of source.matchAll(/register_help_command\("([^"]+)", "([^"]+)"\)/g))
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e.c.register_help_command(command, description);
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e.help();
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assert.equal(e.state.help.pages, 2);
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e.advance(12000);
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assert.deepEqual(e.helpCommands, ['.lock', '.unlock']);
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assert.deepEqual(e.helpDescriptions, ['Vote to lock (6+)', 'Vote to unlock']);
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e.advance(12000);
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assert.equal(e.state.help, undefined);
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assert.equal(e.live.length, 0);
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});
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check(`${game} core toggle preserves desired opacity and leaves services and other players alone`, () => {
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const e = engine(game);
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const track = e.c.make_core_overlay_shader(e.self, 242, 466, 156, 4, [0, 0, 0], 0.8, 10);
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