Add majority lock and unlock voting for T5 and T6
This commit is contained in:
+19
-12
@@ -10,7 +10,7 @@ private server token.
|
||||
| `tws_t6_common.gsc` | Shared HUD values, helpers, paginated `.help`, service window, connection and first-spawn dispatchers | Stock T6 |
|
||||
| `tws_t6_hud.gsc` | Unboxed timers, branding, zombies/health and per-player `.hud` visibility toggle | Common 1.4.0+, Plutonium r5334+ |
|
||||
| `tws_t6_afk.gsc` | Persistent AFK reserve, rewards and central countdown | Common 1.4.0+, telemetry 1.0.0+, plugin 1.4.0+, EC #151 |
|
||||
| `tws_t6_lock.gsc` | Lock at round 20; clear password on game over | Common, HUD |
|
||||
| `tws_t6_lock.gsc` | Auto-lock at round 20 plus majority `.lock` / `.unlock` votes; clear on game over | Common, HUD |
|
||||
| `tws_t6_telemetry.gsc` | Async queued game reports (game_start/heartbeat/round_change/game_end) | tws-t6-gsc-utils |
|
||||
| `tws_t6_join.gsc` | `.join` chat command lets a spectator newcomer enter mid-match once | Common |
|
||||
| `tws_t6_leaderboard.gsc` | Private map record on connection, `.leaders` replay and adaptive round-start reminders | Common 1.5.0+, tws-t6-gsc-utils |
|
||||
@@ -154,9 +154,9 @@ apply to both versions. All T6 script filenames use the `tws_t6_` prefix.
|
||||
Type `.help` or `.commands` in chat to see the commands supplied by the loaded TWS modules and
|
||||
a short description of each. The list is shown only to the requesting player,
|
||||
including spectators who have not spawned. Commands are case-insensitive.
|
||||
Help uses the unboxed upper-right service area. All nine installed commands
|
||||
fit in one list with command and description columns. Additional registered
|
||||
commands use pages of nine rows, with a counter only for multi-page lists.
|
||||
Help uses the unboxed upper-right service area with command and description
|
||||
columns. Registered commands use pages of nine rows, with a counter only for
|
||||
multi-page lists.
|
||||
Pages advance every 12 seconds and close after the last page. Typing either
|
||||
command again returns to page one with a fresh timer. Both engines use
|
||||
explicit row positions so T5 does not concatenate newline-separated text.
|
||||
@@ -172,15 +172,17 @@ explicit row positions so T5 does not concatenate newline-separated text.
|
||||
| `.b` | Check bank balance (bank module required) |
|
||||
| `.d <amount\|all>` | Deposit points (bank module required) |
|
||||
| `.w <amount\|all>` | Withdraw points (bank module required) |
|
||||
| `.lock` | Vote to lock the lobby from round 6 (lock module required) |
|
||||
| `.unlock` | Vote to unlock the lobby (lock module required) |
|
||||
|
||||
Command modules register their commands during `init()` through
|
||||
`tws_t6_common::register_help_command(command, description)`. If a module is
|
||||
omitted, its commands are omitted from `.help`. Commands follow the order above,
|
||||
independent of initialization order. Register new commands alongside their
|
||||
module's initialization so the list stays current.
|
||||
With all command modules installed, help shows one page of nine commands,
|
||||
including the full `.d <amount|all>` / `.w <amount|all>` syntax. Removing HUD
|
||||
removes `.hud` from the list.
|
||||
omitted, its commands are omitted from `.help`. The first nine commands follow
|
||||
the order above; additional entries follow registration order. Register new
|
||||
commands alongside their module's initialization so the list stays current.
|
||||
Lock and extended AFK commands appear on additional pages. Bank entries retain
|
||||
the full `.d <amount|all>` / `.w <amount|all>` syntax. Removing HUD removes `.hud`
|
||||
from the list.
|
||||
The enabled leaderboard module registers `.leaders`, which replays the latest
|
||||
cached map record privately. Repeating it restarts the record from the first page;
|
||||
help pauses the record's remaining page time and resumes it after the final
|
||||
@@ -195,8 +197,13 @@ help page. `.leaders` during help replaces the pending record replay from page o
|
||||
- AFK uses T5's native `level waittill("say", message, player)` listener.
|
||||
`.back` restores movement and weapons immediately, then ends protection after
|
||||
two seconds. The T6 control/weapon fix remains in place.
|
||||
- Lock uses T5's HUD round/game-over notifications. Default threshold is 20.
|
||||
As in T5, it clears `g_password` at startup and game over.
|
||||
- Lock uses T5's HUD round notifications with a default automatic threshold of
|
||||
20. `.lock` is available from round 6; `.unlock` whenever locked. Both use a
|
||||
60-second strict-majority vote (1/1, 2/2, 2/3, 3/4). A successful unlock
|
||||
overrides auto-lock for the rest of the match. There is no round-6 prompt.
|
||||
As in T5, it clears `g_password` and votes at startup and HUD/stock game over.
|
||||
Lock `1.1.0` adds no dependency; copy the script and restart the map, without
|
||||
a full server-process restart. See [voting behavior and validation](../../README.md#lobby-lock-voting-t5-and-t6).
|
||||
- Telemetry is enabled by default and posts to
|
||||
`https://ec.thewrightserver.net/api/telemetry`. Set `tws_server_id` to the exact,
|
||||
case-sensitive Electric Cherry registry name; missing or overlong names
|
||||
|
||||
Reference in New Issue
Block a user