Add persistent cross-game player bank (Refs #3)
This commit is contained in:
+18
-8
@@ -2,7 +2,8 @@
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Plutonium T6 versions of the T5 server scripts. Defaults live in the scripts,
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just like T5. The telemetry token is embedded in the reporter script; no
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separate token config or database setup is required.
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separate telemetry token config is required. The optional bank needs its own
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private server token.
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| File | Role | Dependencies |
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| --- | --- | --- |
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@@ -13,12 +14,13 @@ separate token config or database setup is required.
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| `tws_t6_telemetry.gsc` | Async queued game reports (game_start/heartbeat/round_change/game_end) | tws-t6-gsc-utils |
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| `tws_t6_join.gsc` | `.join` chat command lets a spectator newcomer enter mid-match once | Common |
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| `tws_t6_leaderboard.gsc` | Private map high-round record and every tied holder on connection | Common, tws-t6-gsc-utils |
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| `tws_t6_bank.gsc` | Persistent shared GUID bank | Common, telemetry, TWS plugin 1.1.0 |
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## Install
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1. Copy all seven `tws_t6_*.gsc` files into
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1. Copy all eight `tws_t6_*.gsc` files into
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`Plutonium/storage/t6/scripts/zm/`. Update common along with leaderboard.
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2. For telemetry or leaderboard, install the [tws-t6-gsc-utils build](../plugins/README.md), based on upstream v3.1.1,
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2. For telemetry, leaderboard or bank, install the [tws-t6-gsc-utils build](../plugins/README.md), based on upstream v3.1.1,
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in `Plutonium/plugins/` and restart the server process. The other five scripts
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do not require that plugin.
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3. Ensure the API service's `EC_TELEMETRY_TOKEN` matches the token embedded in
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@@ -29,10 +31,10 @@ If upgrading from the earlier leaderboard filename, **remove
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`tws_leaderboard.gsc` from the T6 server script directory** before installing
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`tws_t6_leaderboard.gsc`, so both copies do not load.
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If updating an existing deployment, **remove `tws_t6_db.gsc` and
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`tws_t6_bank.gsc` from the server script directory**. Copying the remaining files
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will not remove those old scripts. Remove any `exec server.example.cfg` added for
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the earlier version. Neither a database nor that config file is used anymore.
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If upgrading from the old direct-database bank, remove `tws_t6_db.gsc` and
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replace the old `tws_t6_bank.gsc` with this release's file. Remove any
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`exec server.example.cfg` added for that legacy version; configure the new
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Electric Cherry bank using the private per-server token described below.
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Source `.gsc` files load directly under Plutonium's
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[documented T6 script layout](https://plutonium.pw/docs/modding/loading-mods/).
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@@ -40,6 +42,14 @@ Keep the filenames and `scripts/zm` location so shared references resolve.
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To omit telemetry, remove its script; disabling it at runtime does not remove
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its plugin dependency during linking. The same rule applies to leaderboard.
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## Player bank
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The optional `tws_t6_bank.gsc` adds `.b`, `.d <amount|all>` and
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`.w <amount|all>` and registers them in help. It requires common and telemetry
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`1.0.0` or newer, the TWS t6 plugin `1.1.0`, Electric Cherry's bank API and
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a private per-server credential. Follow [bank setup and recovery](../../README.md#player-bank-t5-and-t6),
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including a full process restart for the plugin and a map restart for scripts.
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## Persistent Discord text
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The HUD shows `https://discord.thewrightserver.net` in small light-gray text
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@@ -184,7 +194,7 @@ another mod installed one first.
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## Validation
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To compile all seven scripts for T6 PC with gsc-tool:
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To compile all eight scripts for T6 PC with gsc-tool:
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```powershell
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.\tools\check.ps1 -CompilerPath C:\path\to\gsc-tool.exe
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@@ -6,8 +6,8 @@ $ErrorActionPreference = 'Stop'
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$compiler = (Resolve-Path -LiteralPath $CompilerPath).Path
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$repo = Split-Path -Parent $PSScriptRoot
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$files = @(Get-ChildItem -LiteralPath $repo -Filter 'tws_*.gsc' | Sort-Object Name)
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$expected = @('tws_t6_common.gsc', 'tws_t6_hud.gsc', 'tws_t6_afk.gsc', 'tws_t6_lock.gsc', 'tws_t6_telemetry.gsc', 'tws_t6_join.gsc', 'tws_t6_leaderboard.gsc')
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if (@(Compare-Object $expected @($files.Name)).Count -ne 0) { throw 'Expected the seven TWS modules: common, HUD, AFK, lock, telemetry, join, leaderboard.' }
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$expected = @('tws_t6_common.gsc', 'tws_t6_hud.gsc', 'tws_t6_afk.gsc', 'tws_t6_lock.gsc', 'tws_t6_telemetry.gsc', 'tws_t6_join.gsc', 'tws_t6_leaderboard.gsc', 'tws_t6_bank.gsc')
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if (@(Compare-Object $expected @($files.Name)).Count -ne 0) { throw 'Expected the eight TWS modules: common, HUD, AFK, lock, telemetry, join, leaderboard, bank.' }
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$common = Get-Content -LiteralPath (Join-Path $repo 'tws_t6_common.gsc') -Raw
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$functions = @([regex]::Matches($common, '(?m)^([a-zA-Z_][a-zA-Z_0-9]*)\([^\r\n]*\)\s*\r?\n\{') | ForEach-Object { $_.Groups[1].Value })
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foreach ($file in $files) {
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@@ -32,4 +32,4 @@ foreach ($file in $files) {
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}
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Write-Output "PASS $($file.Name)"
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}
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Write-Output 'All seven T6 compile checks and common references passed. Runtime linking/gameplay require Plutonium.'
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Write-Output 'All eight T6 compile checks and common references passed. Runtime linking/gameplay require Plutonium.'
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@@ -0,0 +1,328 @@
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/* tws_t6_bank.gsc - shared GUID bank, with durable transfer decisions. */
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#include maps\mp\_utility;
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#include common_scripts\utility;
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main()
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{
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}
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init()
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{
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if (GetDvar("tws_bank_enabled") == "0")
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return;
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level.bank_url = GetDvar("tws_bank_url");
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if (level.bank_url == "")
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level.bank_url = "https://ec.thewrightserver.net/api/bank";
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level.bank_server = GetDvar("tws_server_id");
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level.bank_token = GetDvar("tws_bank_token");
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// A private per-server cfg supplies this; never embed bank credentials.
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if (level.bank_server == "" || level.bank_token.size < 40 ||
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getSubStr(level.bank_token, 0, 8) != "ec_bank_" ||
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getSubStr(level.bank_url, 0, 8) != "https://")
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{
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println("^1[tws_bank] Disabled: configure HTTPS, tws_server_id and a private tws_bank_token");
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return;
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}
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level.bank_queue = bankLoad(level.bank_server, level.bank_url);
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if (!isDefined(level.bank_queue))
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return;
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level.bank_read = 0;
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level.bank_write = level.bank_queue.size;
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level.bank_busy = false;
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level.bank_ended = false;
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scripts\zm\tws_t6_common::register_help_command(".b", "Show bank balance");
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scripts\zm\tws_t6_common::register_help_command(".d <amount|all>", "Deposit points");
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scripts\zm\tws_t6_common::register_help_command(".w <amount|all>", "Withdraw points");
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level thread bank_end_watcher();
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level thread bank_sender();
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level thread bank_chat_listener();
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}
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bank_end_watcher()
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{
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level waittill_any("end_game", "game_ended", "intermission");
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level.bank_ended = true;
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}
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bank_chat_listener()
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{
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for (;;)
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{
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level waittill("say", message, player);
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if (!isDefined(player) || !isDefined(message))
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continue;
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args = strTok(toLower(message), " ");
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if (args.size == 0 || (args[0] != ".b" && args[0] != ".d" && args[0] != ".w"))
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continue;
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if (level.bank_busy || level.bank_read < level.bank_write)
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{
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player iPrintLnBold("^3Bank is finishing a transfer. Please try again shortly.");
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continue;
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}
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level.bank_busy = true;
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level thread bank_request(player, args);
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}
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}
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bank_amount(text)
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{
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if (text == "all")
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return -1;
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if (text.size == 0 || text.size > 7)
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return 0;
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digits = "0123456789";
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for (i = 0; i < text.size; i++)
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{
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found = false;
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for (j = 0; j < digits.size; j++)
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if (text[i] == digits[j])
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found = true;
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if (!found)
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return 0;
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}
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amount = int(text);
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if (amount < 1 || amount > 1000000)
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return 0;
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return amount;
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}
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bank_playing(player)
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{
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return !level.bank_ended && !is_true(level.intermission) &&
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isDefined(player) && isDefined(player.sessionstate) &&
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player.sessionstate == "playing" && isAlive(player) &&
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!(player maps\mp\zombies\_zm_laststand::player_is_in_laststand()) &&
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isDefined(player.score) && player.score >= 0;
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}
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// Keep the worker alive through disconnect/end so an uncertain prepare cancels.
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bank_guard(entry)
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{
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self endon("tws_bank_finished");
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self waittill_any("disconnect", "killed_player", "spawned_player");
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entry.active = false;
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}
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bank_say(entry, text)
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{
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if (entry.active && isDefined(entry.player))
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entry.player iPrintLnBold(text);
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}
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bank_request(player, args)
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{
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entry = spawnStruct();
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entry.player = player;
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entry.active = true;
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player thread bank_guard(entry);
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bank_transfer(entry, args);
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if (entry.active && isDefined(player))
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player notify("tws_bank_finished");
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level.bank_busy = false;
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}
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bank_transfer(entry, args)
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{
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player = entry.player;
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data = [];
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data["server"] = level.bank_server;
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data["guid"] = player getGuid();
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if (args[0] == ".b")
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{
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if (args.size != 1)
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{
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bank_say(entry, "^3Usage: .b");
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return;
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}
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reply = bank_http("balance", jsonSerialize(data), "");
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if (!isDefined(reply) || reply["state"] != "balance")
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bank_say(entry, "^3Bank unavailable. Your points are unchanged.");
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else
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bank_say(entry, "^3Bank: ^7" + reply["balance"] + " ^3points; available: ^7" + reply["amount"]);
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return;
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}
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if (args.size != 2)
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{
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bank_say(entry, "^3Usage: .d <amount|all> or .w <amount|all>");
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return;
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}
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amount = bank_amount(args[1]);
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if (amount == 0)
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{
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bank_say(entry, "^3Use a whole number from 1 to 1000000, or all.");
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return;
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}
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if (!bank_playing(player) || !isDefined(level.telemetry_match) ||
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!is_true(level.telemetry_started) || is_true(level.telemetry_ended))
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{
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bank_say(entry, "^3Bank transfers require a living player in a reported match.");
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return;
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}
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operation = "withdraw";
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if (args[0] == ".d")
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{
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operation = "deposit";
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if (amount == -1)
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amount = int(player.score);
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if (amount <= 0 || amount > 1000000 || player.score < amount)
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{
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bank_say(entry, "^3Not enough spendable points, or deposit exceeds 1000000.");
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return;
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}
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}
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capacity = 1000000 - int(player.score);
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if (capacity < 0)
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capacity = 0;
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if (operation == "withdraw" && amount != -1 && amount > capacity)
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{
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bank_say(entry, "^3Withdrawal would exceed the 1000000-point limit.");
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return;
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}
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id = telemetryNewMatch();
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if (!isDefined(id))
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{
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bank_say(entry, "^3Bank identity unavailable. Your points are unchanged.");
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return;
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}
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data["request_id"] = id;
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data["match"] = level.telemetry_match;
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data["operation"] = operation;
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data["amount"] = amount;
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if (amount == -1)
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data["amount"] = "all";
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data["capacity"] = capacity;
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data["decision"] = "cancel";
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body = jsonSerialize(data);
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// Persist cancellation BEFORE prepare can reach EC, including lost replies.
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if (!bankStore(level.bank_server, level.bank_url, body))
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{
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bank_say(entry, "^3Bank storage unavailable. Your points are unchanged.");
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return;
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}
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reply = bank_http(operation, body, id);
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if (isDefined(reply) && reply["state"] == "prepared")
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{
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transfer = reply["amount"];
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if (entry.active && bank_playing(player) &&
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(amount == -1 || amount == transfer) &&
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((operation == "deposit" && player.score >= transfer) ||
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(operation == "withdraw" && player.score <= 1000000 - transfer)))
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{
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data["decision"] = "commit";
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commit_body = jsonSerialize(data);
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// No yield between recording the decision and updating the balance.
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// Do not change score_total: bank funds are not earned match points.
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if (bankStore(level.bank_server, level.bank_url, commit_body))
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{
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if (operation == "deposit")
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player.score -= transfer;
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else
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player.score += transfer;
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player.pers["score"] = player.score;
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body = commit_body;
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bank_say(entry, "^3Bank " + operation + ": ^7" + transfer + " ^3points. Saving transfer.");
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}
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else
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{
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data["decision"] = "cancel";
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bank_say(entry, "^3Bank storage unavailable. Your points are unchanged.");
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}
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}
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else
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bank_say(entry, "^3Transfer cancelled: player state or points changed.");
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}
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else if (isDefined(reply) && reply["state"] == "rejected")
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bank_say(entry, bank_error(reply["code"]));
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else
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bank_say(entry, "^3Bank unavailable. Points unchanged; cancelling the pending transfer.");
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pending = [];
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pending["id"] = id;
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pending["body"] = body;
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pending["decision"] = data["decision"];
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level.bank_queue[level.bank_write] = pending;
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level.bank_write++;
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}
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bank_error(code)
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{
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if (code == "insufficient_balance" || code == "empty")
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return "^3Not enough bank balance. Your points are unchanged.";
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if (code == "bank_limit")
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return "^3Deposit exceeds the bank balance limit. Your points are unchanged.";
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if (code == "points_limit")
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return "^3Withdrawal exceeds the points limit. Your points are unchanged.";
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if (code == "not_in_match")
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return "^3Waiting for your match telemetry. Try again shortly; points unchanged.";
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if (code == "pending")
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return "^3A bank transfer is pending on another server. Try again shortly.";
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return "^3Bank rejected the transfer. Your points are unchanged.";
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}
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bank_http(action, body, id)
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{
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headers = [];
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headers["Content-Type"] = "application/json";
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headers["Authorization"] = "Bearer " + level.bank_token;
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options = [];
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options["method"] = "POST";
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options["headers"] = headers;
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options["body"] = body;
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options["connect_timeout_ms"] = 5000;
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options["timeout_ms"] = 15000;
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request = http::request(level.bank_url + "/" + action, options);
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if (!isDefined(request))
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return undefined;
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request waittill("done", response, success, error, diagnostics);
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if (!isDefined(success) || !success || !isDefined(response) ||
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!isDefined(diagnostics) || !isDefined(diagnostics["http_status"]) ||
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diagnostics["http_status"] != 200)
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return undefined;
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reply = bankResponse(response);
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if (!reply["valid"] || reply["request_id"] != id)
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return undefined;
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return reply;
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}
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bank_resolved(decision, state)
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{
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if (decision == "commit")
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return state == "committed";
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return state == "cancelled" || state == "rejected";
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}
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bank_sender()
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{
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delay = 1;
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for (;;)
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{
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if (level.bank_busy || level.bank_read >= level.bank_write)
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{
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wait 0.1;
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continue;
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}
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entry = level.bank_queue[level.bank_read];
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reply = bank_http(entry["decision"], entry["body"], entry["id"]);
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if (isDefined(reply) && bank_resolved(entry["decision"], reply["state"]))
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{
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// Cleanup failures never reapply points; settlement is idempotent.
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if (bankRemove(level.bank_server, level.bank_url, entry["id"]))
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{
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level.bank_queue[level.bank_read] = undefined;
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level.bank_read++;
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if (level.bank_read == level.bank_write)
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{
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level.bank_queue = [];
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level.bank_read = 0;
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level.bank_write = 0;
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}
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delay = 1;
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continue;
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}
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}
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println("^1[tws_bank] Transfer settlement pending; retaining durable decision and retrying");
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wait delay;
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delay *= 2;
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if (delay > 30)
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delay = 30;
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}
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}
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Reference in New Issue
Block a user