Add fixed core HUD and shared service window for T5 and T6
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@@ -4,6 +4,61 @@ Changes are listed newest first, with an independent version for every individua
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T5/T6 script and each native plugin. Current versions are recorded in
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[versions.json](versions.json); see the [version policy](README.md#versioning).
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## 2026-10-14
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### Fixed upper-right core HUD and shared service window
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| Component | Version | Affected source |
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| --- | --- | --- |
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| `tws_t5_common.gsc` | `1.2.0` | `t5/scripts/tws_t5_common.gsc` |
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| `tws_t6_common.gsc` | `1.2.0` | `t6/scripts/tws_t6_common.gsc` |
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| `tws_t5_hud.gsc` | `1.2.0` | `t5/scripts/tws_t5_hud.gsc` |
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| `tws_t6_hud.gsc` | `1.2.0` | `t6/scripts/tws_t6_hud.gsc` |
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| `tws_t5_leaderboard.gsc` | `1.1.0` | `t5/scripts/tws_t5_leaderboard.gsc` |
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| `tws_t6_leaderboard.gsc` | `1.1.0` | `t6/scripts/tws_t6_leaderboard.gsc` |
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| `tws_t5_afk.gsc` | `1.0.1` | `t5/scripts/tws_t5_afk.gsc` |
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| `tws_t6_afk.gsc` | `1.0.1` | `t6/scripts/tws_t6_afk.gsc` |
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- Both engines use a fixed upper-right core panel below the top edge, with
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`TWS ZOMBIES`, `discord.tws.lol`, side-by-side match/round timers, zombie count,
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current/maximum HP even at full health, and a full-width health bar. Replace
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the co-op name row with reserved footer space for the AFK indicator. Core
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creation on connection supports spectator placeholders without seeding the
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match clock early. Preserve each engine's timer behavior and frozen clocks at
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game end; health and zombie-count workers now freeze on both engines as well.
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Missing max-health values use a display fallback without modifying gameplay health.
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- Common owns one fixed-height service window below the core. Help shows four
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commands per page for 12 seconds each, in stable order and filtered by loaded
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modules. `.help` / `.commands` restart at page one. The final page dismisses
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automatically; opening a service never shifts or resizes the core.
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- Render help with two fixed multiline text columns and a muted command-column
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backdrop. The service uses 19 nonarchived HUD elements regardless of command
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or page count; the core and AFK use 15 + 1 archived elements. Reuse text and
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numeric displays instead of allocating elements for every command/page.
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- Records use the same window, with a prominent round, page count, replay hint,
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and up to three holder lines per page. Abbreviate overlong individual names
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without splitting UTF-8 characters; retain every tied holder across bounded
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lines and pages. Help pauses records and resumes their remaining page time;
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`.leaders` during help replaces the pending record from page one. Unavailable
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records are distinct from an empty recorded history. Help and records remain
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private and work without the HUD module. Reused elements and request state
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protect newer displays from stale timers and clean up on disconnect/game end.
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- Compatibility: HUD `1.2.0`, leaderboard `1.1.0`, and AFK `1.0.1` require the
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matching game's common `1.2.0+`. Existing common helper signatures remain
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available for unchanged consumers. No new native-plugin, backend or external
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dependency requirement; existing leaderboard HTTP/JSON requirements still apply.
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Both T5 and T6 receive companion implementations adapted to their engines.
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- Deployment: copy each game's matching common, HUD, leaderboard and AFK scripts
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that are installed, then restart the map. No plugin update or full server-process
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restart is required for this change. No deployment performed.
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- Validation: `node tools/check_hud.mjs` passed 8 core and 35 service checks;
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`node tools/check_leaderboard.mjs` passed 143 checks, `node tools/check_bank.mjs`
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passed 42 fixture groups, `node tools/check_join.mjs` passed 17 checks, and
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`node tools/check_telemetry.mjs` passed 23 checks. These use engine shims.
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No local GSC compiler or PowerShell was available; GSC compilation and live
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Windows/Plutonium validation remain required. Follow the
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[HUD validation guide](README.md#hud-validation) before rollout.
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## 2026-10-13
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### Shorter Discord URL
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