Add persistent AFK reserves for both engines (Refs #12)

This commit is contained in:
2026-10-17 16:56:06 -04:00
parent 7b95f604b4
commit 6781a4ed5a
22 changed files with 3840 additions and 248 deletions
@@ -0,0 +1,58 @@
#pragma once
#include <chrono>
#include <filesystem>
#include <string>
#include <vector>
namespace utils::afk
{
struct request { std::string id, action, body; };
struct session
{
std::string body, phase;
int authorized_seconds = 0, consumed_seconds = 0;
};
struct acknowledgement
{
bool valid = false;
std::string reason = "schema", state, code, id, session_id;
int free_seconds = 0, saved_seconds = 0, available_seconds = 0,
reserved_seconds = 0, capacity_seconds = 0, authorized_seconds = 0,
bank_balance = 0, purchase_points = 0, purchase_seconds = 0,
max_purchase_packs = 0, awarded_seconds = 0, consumed_seconds = -1;
};
acknowledgement parse_acknowledgement(const std::string& response);
// Single game-thread writer. Active clocks are process-local, so recovery
// can never accidentally replay protection after a process restart.
class journal
{
public:
using clock = std::chrono::steady_clock;
journal(std::filesystem::path root, std::string server, std::string endpoint);
std::vector<request> load() const;
void store(const std::string& body) const;
void erase(const std::string& id) const;
void prepare(const std::string& reserve_body) const;
void authorize(const std::string& id, int seconds) const;
void begin(const std::string& id, clock::time_point now = clock::time_point{}) const;
int checkpoint(const std::string& id, clock::time_point now = clock::now()) const;
// Hot path for the damage hook/countdown: no disk I/O or clock reset.
// Missing/restarted clocks return -1; stopped/expired clocks return 0.
int remaining(const std::string& id, clock::time_point now = clock::now()) const;
void stop(const std::string& id, const std::string& reason, clock::time_point now = clock::now()) const;
// Call only at map initialization, with its new persistent match ID.
// Active current-map sessions are rejected. Unknown crash intervals
// remain unresolved at EC, rather than refunding spendable authority.
void recover(const std::string& current_match) const;
private:
struct snapshot { std::vector<request> requests; std::vector<session> sessions; };
std::filesystem::path file_;
std::string server_, endpoint_, scope_;
request decode(const std::string& body) const;
snapshot read() const;
void save(const snapshot& value) const;
std::string key(const std::string& id) const;
int elapsed(const session& value, clock::time_point now, bool round_up = false) const;
request settlement(const session& value, const std::string& reason, int consumed) const;
};
}