Simplify T5 and T6 HUD overlays and service displays

This commit is contained in:
2026-10-15 21:07:10 -04:00
parent 929bf0354b
commit 2b5b1955bc
15 changed files with 1934 additions and 643 deletions
+50 -22
View File
@@ -8,8 +8,8 @@ private server token.
| File | Role | Dependencies |
| --- | --- | --- |
| `tws_t6_common.gsc` | Shared HUD values, helpers, paginated `.help`, service window, connection and first-spawn dispatchers | Stock T6 |
| `tws_t6_hud.gsc` | Fixed upper-right core: branding, timers, zombie count, current/maximum HP and health bar | Common 1.2.0+ |
| `tws_t6_afk.gsc` | `.afk` / `.back`, protection, movement and weapon blocking | Common 1.2.0+ |
| `tws_t6_hud.gsc` | Unboxed timers, branding, zombies/health and per-player `.hud` visibility toggle | Common 1.4.0+ |
| `tws_t6_afk.gsc` | `.afk` / `.back`, protection, movement and weapon blocking | Common 1.4.0+ |
| `tws_t6_lock.gsc` | Lock at round 20; clear password on game over | Common, HUD |
| `tws_t6_telemetry.gsc` | Async queued game reports (game_start/heartbeat/round_change/game_end) | tws-t6-gsc-utils |
| `tws_t6_join.gsc` | `.join` chat command lets a spectator newcomer enter mid-match once | Common |
@@ -70,22 +70,43 @@ populates that field before the `connected` notification. Follow the shared
## Core HUD and service window
The fixed upper-right core shows `TWS ZOMBIES`, `discord.tws.lol`, side-by-side
match/round timers, zombie count, current/maximum HP and a full-width health bar.
HP stays visible at full health. A reserved footer holds the AFK indicator;
there is no co-op name row. The core is created once per connection, including
for spectator newcomers with placeholders until values are available. Creation
does not seed the match clock. It persists across death and respawn.
Clocks, health and zombie-count displays freeze at game over. Health fallbacks
only affect the display and never modify gameplay max health.
The unboxed core puts match time above round time at the upper left,
`TWS ZOMBIES · discord.tws.lol` at the top center, and zombies remaining above a
slim health bar at the bottom center. Current/maximum HP appears to the right
of the bar only while injured; it disappears at full health. The AFK indicator
sits above the zombie count. There are no panel backgrounds or timer labels.
Fullscreen X/Y anchors use the normalized `640 × 480` viewport directly and
bypass safe-area insets. Font scale is at least `1.0`; verify text fit, stock
HUD overlap and Plutonium tag clearance at each aspect ratio in-game.
Common provides one fixed-height service window beneath the core for help or
records. Services never move or resize the core. They remain private and work
without the HUD module installed. See the [shared layout and validation guide](../../README.md#core-hud-and-service-window-t5-and-t6).
The core is created once per connection, including for spectator newcomers
with placeholders until values are available. Creation does not seed the match
clock. It persists across death and respawn. Clocks, health and zombie-count
displays freeze at game over. Health fallbacks only affect the display and
never modify gameplay max health.
Install HUD `1.2.0`, leaderboard `1.1.0` and AFK `1.0.1` with common `1.2.0+`.
Update the installed scripts together and restart the map; this change requires
no new plugin/backend dependency or full server-process restart.
The exact, case-insensitive `.hud` command toggles your core and AFK indicator.
It defaults visible, keeps your choice across death/respawn on the current
connection/map, and resets visible on reconnect or map restart. Timers and data
continue updating while hidden; game-over values remain frozen. Help, records
and the stock HUD are unaffected. `.hud` requires the HUD module.
Common provides one unboxed upper-right service area below the Plutonium tag.
Records are right aligned, with `Map record · Round N` followed by up to three
holder lines; there is no replay footer or single-page counter. Help displays
the full nine-command list in aligned rows. Services remain private, leave the
core in place and work without the HUD module installed. See the
[shared layout and validation guide](../../README.md#core-hud-and-service-window-t5-and-t6).
Only the active service view holds HUD elements: 19 for nine-command help
(20 with a multi-page counter), or four for records (five with a multi-page
counter). Pages reuse elements; switching views or closing the service releases
them. Idle services hold no HUD elements, while the controller retains pending
requests and interruption/resume behavior. Core + AFK use 11 + 1 elements.
HUD `1.4.0` and AFK `1.2.0` require common `1.4.0+`. Update common, HUD and AFK
together where installed, then restart the map. Leaderboard `1.1.0` remains
compatible. This change requires no new Plutonium/plugin/backend dependency or
full server-process restart.
## Map record announcements
@@ -110,14 +131,17 @@ apply to both versions. All T6 script filenames use the `tws_t6_` prefix.
Type `.help` or `.commands` in chat to see the commands supplied by the loaded TWS modules and
a short description of each. The list is shown only to the requesting player,
including spectators who have not spawned. Commands are case-insensitive.
Help uses the service window below the core. It shows four commands per page,
advances automatically every 12 seconds and closes after the last page. The
panel retains its height on short pages. Typing either command again returns to
page one with a fresh timer.
Help uses the unboxed upper-right service area. All nine installed commands
fit in one list with command and description columns. Additional registered
commands use pages of nine rows, with a counter only for multi-page lists.
Pages advance every 12 seconds and close after the last page. Typing either
command again returns to page one with a fresh timer. Both engines use
explicit row positions so T5 does not concatenate newline-separated text.
| Command | Description |
| --- | --- |
| `.help`, `.commands` | List available commands |
| `.hud` | Hide or show your core HUD and AFK indicator (HUD module required) |
| `.afk` | Pause with protection |
| `.back` | Return from AFK |
| `.join` | Join mid-round (newcomers only) |
@@ -126,11 +150,14 @@ page one with a fresh timer.
| `.d <amount\|all>` | Deposit points (bank module required) |
| `.w <amount\|all>` | Withdraw points (bank module required) |
AFK and Join register their commands during `init()` through
Command modules register their commands during `init()` through
`tws_t6_common::register_help_command(command, description)`. If a module is
omitted, its commands are omitted from `.help`. Commands follow the order above,
independent of initialization order. Register new commands alongside their
module's initialization so the list stays current.
With all command modules installed, help shows one page of nine commands,
including the full `.d <amount|all>` / `.w <amount|all>` syntax. Removing HUD
removes `.hud` from the list.
The enabled leaderboard module registers `.leaders`, which replays the latest
cached map record privately. Repeating it restarts the record from the first page;
help pauses the record's remaining page time and resumes it after the final
@@ -140,7 +167,8 @@ help page. `.leaders` during help replaces the pending record replay from page o
- HUD values live in `tws_t6_common::common_config()`. That function and
`ensure_config()` came from T5; they initialize in-script values and do not
load a config file. Core and service panels use fullscreen upper-right anchors.
load a config file. Core and service overlays use fullscreen X/Y anchors in
normalized `640 × 480` coordinates to bypass safe-area insets.
- AFK uses T5's native `level waittill("say", message, player)` listener.
`.back` restores movement and weapons immediately, then ends protection after
two seconds. The T6 control/weapon fix remains in place.