Organize scripts and add TWS plugins with HTTP timeouts
Vendor pinned T5 and T6 plugin sources under the new plugins layout. Add native HTTP deadlines, status and timing diagnostics, telemetry integration, and build/test tooling.
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#include <stdinc.hpp>
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#include "variable_value.hpp"
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namespace scripting
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{
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variable_value::variable_value(const game::VariableValue& value)
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{
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this->assign(value);
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}
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variable_value::variable_value(const variable_value& other) noexcept
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{
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this->operator=(other);
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}
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variable_value::variable_value(variable_value&& other) noexcept
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{
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this->operator=(std::move(other));
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}
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variable_value& variable_value::operator=(const variable_value& other) noexcept
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{
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if (this != &other)
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{
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this->release();
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this->assign(other.value_);
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}
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return *this;
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}
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variable_value& variable_value::operator=(variable_value&& other) noexcept
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{
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if (this != &other)
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{
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this->release();
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this->value_ = other.value_;
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other.value_.type = game::SCRIPT_NONE;
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}
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return *this;
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}
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variable_value::~variable_value()
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{
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this->release();
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}
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const game::VariableValue& variable_value::get() const
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{
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return this->value_;
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}
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void variable_value::assign(const game::VariableValue& value)
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{
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this->value_ = value;
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game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &this->value_);
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}
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void variable_value::release()
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{
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if (this->value_.type != game::SCRIPT_NONE)
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{
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game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, this->value_.type, this->value_.u);
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this->value_.type = game::SCRIPT_NONE;
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}
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}
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}
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