Organize scripts and add TWS plugins with HTTP timeouts

Vendor pinned T5 and T6 plugin sources under the new plugins layout. Add native HTTP deadlines, status and timing diagnostics, telemetry integration, and build/test tooling.
This commit is contained in:
2026-10-09 11:02:20 -04:00
parent b172086301
commit 1121b44857
253 changed files with 28028 additions and 59 deletions
@@ -0,0 +1,72 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/scripting/safe_execution.hpp"
#include "component/gsc.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace patches
{
namespace
{
const game::dvar_t* sv_display_clan_tag;
char* cs_display_name_stub(const void* client_state, int type)
{
if (!sv_display_clan_tag->current.enabled)
{
type = 1;
}
return utils::hook::invoke<char*>(SELECT(0x59AE90, 0x563AD0), client_state, type);
}
void* bg_get_client_field_stub(int a1, const char* a2)
{
const auto result = utils::hook::invoke<void*>(0x5B4220, a1, a2);
if (!result)
{
const auto err = utils::string::va("no client field named %s found", a2);
game::Scr_Error(game::SCRIPTINSTANCE_SERVER, err, false);
}
return result;
}
}
class component final : public component_interface
{
public:
void on_startup([[maybe_unused]] plugin::plugin* plugin) override
{
patch();
if (game::environment::t6zm())
{
patch_zm();
}
}
void patch()
{
sv_display_clan_tag = game::Dvar_RegisterBool("sv_display_clan_tag", false, 0, "Display the clan tag in the game log");
utils::hook::call(SELECT(0x820F1C, 0x81F91C), cs_display_name_stub);
}
void patch_zm()
{
// Fix some common crashes, not necessary because of `patch()` but just to be sure
// sets an always null pointer :/
utils::hook::nop(0x6FF36E, 0x2);
// related to custom perks and tombstone/electric chair on motd and possibly other contexts
utils::hook::call(0x85842A, bg_get_client_field_stub);
}
};
}
REGISTER_COMPONENT(patches::component)