Leaderboard · Electric Cherry
{#snippet actions()}
{/snippet}
{#snippet filterFields(suffix: string)}
Players recorded at the start of each match. Matches with unknown starting counts appear only under All squad sizes.
{/snippet}
{@render filterFields('')}
{@render filterFields('-mobile')} {#snippet actions()}{/snippet}
{scope}{playersLabel}All time
{#if game || players || query}{/if}
{#if error} {/if} {#if data}
Highest round{number.format(data.summary.highestRound)}{game || map ? 'Selection record' : 'Fleet record'}
Total kills{number.format(data.summary.kills)}Across all players
Total rounds{number.format(data.summary.roundsSurvived)}Player rounds
Games tracked{number.format(data.summary.matches)}Completed games
Players{number.format(data.summary.players)}Unique players

{metricLabel}

{#if isEfficiencyMetric(metric)}

{efficiencyRequirement(metric)} within the selected game and map.

{/if}

{description(metric)} Equal values share a rank.

{#if !error}{/if}
{#if pendingUpdate}
{/if} {#if data.entries.length}
{#each columns as key (key)} {/each} {#each data.entries as entry (entry.guid)} {#each columns as key (key)} {/each} {/each}
{scope}: players ranked by {metricLabel.toLowerCase()}, highest first
Rank Player
{number.format(entry.rank)} {entry.name} {formatValue(entry, key)} {#if isEfficiencyMetric(key)} {efficiencySample(entry, key)} · {number.format( entry.gamesPlayed )} games {/if} {#if key === metric && (key === 'highestRound' || key === 'bestKills' || key === 'bestScore')} {/if}
{:else if isEfficiencyMetric(metric)} {#snippet actions()}{/snippet} {:else if query || game || map || players || offset} {#snippet actions()}{/snippet} {:else} {/if}
{:else if loading}
Loading player records…
{/if} {#if data}
Selection totals
Highest round
{number.format(data.summary.highestRound)}
Total kills
{number.format(data.summary.kills)}
Total rounds
{number.format(data.summary.roundsSurvived)}
Games tracked
{number.format(data.summary.matches)}
Players
{number.format(data.summary.players)}
{/if}
How these records work

Each GUID has one leaderboard entry across Black Ops I and Black Ops II, so name changes keep a player's records together. The latest reported name across both games appears here and on the player's profile, regardless of filters.

Only games with a received end report contribute to records. Games in progress, interrupted games, and games missing their end report stay out of totals and rankings. Players who left a completed game keep their recorded stats. Game, map, and starting squad-size filters choose which matches contribute; player search preserves ranks. Player totals count each GUID once. The top stats cover all recorded players in the selected game and map; player search and ranking qualification do not change those totals.

Highest round includes mid-game joins. Total rounds counts round progression during observed participation, excluding earlier rounds. Joining at round 8 records a highest round of 8; reaching round 9 adds one to total rounds. The fleet total adds all players’ rounds.

Kills, headshots, revives, and downs accumulate across recorded games. Highest reported score is the largest observed points balance, not the total points a player has earned. Equal values share a rank.

Records cover telemetry saved since tracking began; older unrecorded games cannot be included.{#if data?.summary.firstTrackedAt}{' '}Tracking began for this selection.{/if}{#if data?.summary.updatedAt}{' '}Latest report: .{/if}