A key stays assigned while its server exists, including when stopped, and becomes available after removal is confirmed. Rebuilds keep the same key. Use the optional label to record its Plutonium hostname; saving a label does not change that hostname.
{#if !loading}{notice}
{/if}Loading keys…
{:else if !filtered.length}| Game / label | Availability | Last saved | Actions |
|---|---|---|---|
| {key.game.toUpperCase()}{key.label || 'Unlabeled key'} | {#if key.assigned_servers.length}Assigned{#each key.assigned_servers as name}{name}
|
{#if key.assigned_servers.length}In use{/if} |