Autoscaling | Electric Cherry
{#snippet actions()}{#if canOperate && report.policies.length}{/if}{/snippet} void refresh()} retryDisabled={refreshing || busy} /> {#if report.globalPaused}{/if} {#if refreshError}

{refreshError}

{/if} {#if actionError}

{actionError}

{/if} {#if notice}

{notice}

{/if} {#if editorOpen && canOperate}

{editing ? 'Edit policy' : 'New policy'}

{ event.preventDefault(); void submit(); }} >
{#if settings.mapSlug === '*'}

Targets apply separately to every map, including all variants. All maps share this game’s key pool. Actions run one at a time across the game.

{/if}

Each new lobby needs an available key from the game pool. Creation waits when the pool is exhausted; keys return after confirmed removal.

{/if} {#if !report.policies.length && !editorOpen} {#snippet actions()}{#if canOperate}{/if}{/snippet} {/if} {#each report.policies as view (view.policy.id)} {/each}