# Filesystem paths — inside the Komodo container, these mirror the host layout SERVERS_ROOT=/root/zombies/t5 REL_DEST=runtime/plutonium/storage/t5/raw/scripts/sp # On-disk archive of active beta files (cleared per-beta on promote/rollback) BETA_ARCHIVE_DIR=/root/zombies/beta-archive # SQLite location DB_PATH=/data/cherry.db # Retention (days) for deployment rows and blob diffs DEPLOY_KEEP_DAYS=7 # Komodo KOMODO_ADDRESS=https://komodo.example.internal KOMODO_API_KEY= KOMODO_API_SECRET= # Komodo server (host) that new deployments land on. Must match the exact # name shown on the Servers page in the Komodo UI. Required to deploy new # servers from the Fleet page. KOMODO_TARGET_SERVER= # Optional overrides for the plutainer defaults used when EC creates a new # server. Change these if you fork the image or use a different docker network. # PLUTAINER_IMAGE=ghcr.io/ayymoss/plutainer:latest # PLUTAINER_NETWORK=komodo_default # PLUTAINER_GAMEFILES_VOLUME=t5_game_files # Port range EC picks from when auto-assigning a game_port to a new server. # Must correspond to what's actually forwarded on the Komodo host firewall. # SERVER_PORT_MIN=28960 # SERVER_PORT_MAX=28980 # RCON — shared across the fleet (every server uses the same rcon_password). # Host defaults to host.docker.internal so the container can reach game # servers on the same Docker host; override if RCON lives elsewhere. RCON_PASSWORD= RCON_HOST=host.docker.internal RCON_TIMEOUT_MS=3000 # HTTP (Komodo API) HTTP_TIMEOUT_MS=10000