{#snippet unavailable()} Unavailable {/snippet} {#snippet clockTime(value: string)} {/snippet} {#snippet chatContext(context: ChatContext)}
{error} {loaded ? 'Showing the last loaded messages.' : ''}
{/if} {#if !loaded && !error}Loading chat…
{:else if loaded && !hasMessages}{missing ? 'Waiting for the game log. Player messages will appear here.' : 'No player messages in the recent game log.'}
{:else if hasMessages} {/if}