{ if (isDialogBackdrop(event, dialog) && !busy) open = false; }} oncancel={event => { if (busy) event.preventDefault(); }} onclose={() => open = false}>

Queue fleet removal

Queue destruction of every server, including servers being created. Each waits until a fresh player count confirms it is empty. Unreachable servers stay queued.

Destruction removes containers, server files, and fleet registrations. Saved keys and collections are kept.

In Provisioning’s Active tab, cancel individual waiting requests or all waiting removals. Once a server begins removal, that removal cannot be cancelled or undone.

{#if error}{/if} {#if servers} {servers.length ? `${servers.length} server${servers.length === 1 ? '' : 's'} to destroy` : 'The house is already empty.'} {#if servers.length}

Existing destruction requests are reused. Servers added after this request are not included.

{/if} {:else}

{busy ? 'Reviewing the fleet…' : 'Refresh the preview to review the current fleet.'}

{/if}
{#if !servers} {:else}{/if}