Collections | Electric Cherry
{#snippet actions()}{#if canOperate}{/if}{/snippet} {#if canOperate} {/if} { launchLimit = 10; saveContext(); }} ariaLabel="Collection views" idPrefix="collection-tabs" panelId="collection-panel" />
{#if tab === 'collections'}

Your collections {blueprints.length}

{#if blueprintError}{/if} {#if blueprintsLoading}

Loading collections…

{:else if !blueprints.length}
No collections yet.

Collections define the maps and lobby counts for a fleet. Operators can create and launch them.

{#if canOperate}{/if}
{:else}
{#each blueprints.slice(0,limit) as blueprint (blueprint.id)}
Server collection {blueprint.totalServers} target server{blueprint.totalServers === 1 ? '' : 's'}

{blueprint.name}

{blueprint.description || 'Fill missing lobbies or match your fleet to this lineup exactly.'}

    {#each blueprint.entries as entry}
  • {entry.count}× {entry.mapName} {entry.game.toUpperCase()}
  • {/each}
{#if canOperate}{/if}
{/each}
{/if}
saveContext()} label="collections" /> {:else}

{tab === 'active' ? 'Collection launches' : 'Launch history'} {visibleLaunches.length}

{#if launchError}{/if} {#if launchesLoading}

Loading collection launches…

{:else if visibleLaunches.length} {:else if !launchError} {/if} saveContext()} step={10} label="launches" />
{/if}