{profile.name} · Player stats · Electric Cherry
{#snippet crumbs()}← Leaderboard{/snippet} {#snippet actions()}{/snippet}
First seen {date(profile.firstSeen)}Last seen {date(profile.lastSeen)}
{#if refreshError}

{refreshError}

{/if}

Lifetime stats

{#each leaderboardMetrics as metric (metric.key)}
{metric.label}{number.format(stats[metric.key])}
{/each}

Player metrics

Headshots / kills{ratio(stats.headshots, stats.kills, true)}
Kills per down{ratio(stats.kills, stats.downs)}
Average kills per game{ratio(stats.kills, stats.gamesPlayed)}
Average rounds per game{ratio(stats.roundsSurvived, stats.gamesPlayed)}
Completion rate{ratio(stats.gamesCompleted, stats.gamesPlayed, true)}

Averages include games in progress. A dash means there is no denominator for that metric.

Per-map records

Personal best rounds and every tracked stat across both games, ordered by highest round.

{#each leaderboardMetrics as metric}{/each}{#each profile.maps as map (`${map.game}:${map.key}`)} {#each leaderboardMetrics as metric}{/each} {/each}
Map{metric.label}
{map.name}{gameName(map.game)}Last played {date(map.lastSeen)}{number.format(map[metric.key])}

Match history

Matches from both games, most recently observed first. Stats reflect this player's participation.

{#each historyColumns as key}{/each}{#each profile.matches as match (match.id)} {#each historyColumns as key}{/each} {/each}
Map / serverMatch startedMatch status{leaderboardMetrics.find(metric => metric.key === key)!.label}
{#if match.status === 'completed'}{match.mapName}{:else}{match.mapName}{/if}{gameName(match.game)}{match.server} {#if match.server_deleted_at}Deleted{/if}{date(match.startedAt)} {match.status}{match.completed ? 'Completion credited' : 'No completion credit'}{number.format(match[key])}
How these stats work

Lifetime stats combine saved telemetry from Black Ops I and Black Ops II, including active and interrupted games. Highest round includes mid-game joins; total rounds only counts observed round progression. Kills, headshots, revives and downs use each match's highest reported counters.

Highest reported score is the largest observed points balance, not total points earned. Completion requires the player to appear in the final report. Records stay with the same GUID across both games when a player changes names, and the latest reported name is displayed.