{#if !report}
{mapLabel ?? mapTitle(report.map)}
{#if report.event !== 'game_start'}
| Player | Time on server | Time in match | Round started | {#each columns as column (column.key)}{/each} |
|---|---|---|---|---|
|
{player.name}
GUID
|
{timing ? elapsedSince(timing.serverJoinedAt, timingNow) : '—'} | {timing ? elapsedSince(timing.matchJoinedAt, timingNow) : '—'} | {timing?.roundStarted ?? '—'} | {#each columns as column (column.key)}{#if player[column.key] === null}— {:else}{number.format(player[column.key]!)}{/if} | {/each}
Times and joining rounds are estimated from player reports. Server time carries across consecutive matches; ended or stale reports show time at the last update.
{/if}