import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'; import { mkdir, utimes, writeFile } from 'node:fs/promises'; import { join } from 'node:path'; import { newFixture, type Fixture } from '../helpers/fixture.js'; import { gameEvent } from '../helpers/telemetry.js'; import type { GameEvent } from '../../src/lib/telemetry.js'; const SERVER = 't5_zombie_theater_1'; const T6_SERVER = 't6_zombie_town_1'; let fixture: Fixture; let baseline: number; const at = (seconds: number) => new Date(baseline + seconds * 1000).toISOString(); beforeEach(async () => { vi.resetModules(); baseline = Math.floor(Date.now() / 1000) * 1000 - 600_000; fixture = await newFixture([SERVER, T6_SERVER]); const { seedServerRegistry } = await import('../../src/lib/server/fleet/servers.js'); const { db } = await import('../../src/lib/server/db/index.js'); await seedServerRegistry(); db().prepare('UPDATE servers SET created_at = ?').run(at(-120)); }); afterEach(async () => { vi.restoreAllMocks(); await fixture.cleanup(); }); async function log(lines: string[], lastWrite = 60, server = SERVER, filename?: string) { const folder = join(server.startsWith('t6_') ? fixture.t6 : fixture.t5, server, 'logs'); await mkdir(folder, { recursive: true }); const path = join(folder, filename ?? (server.startsWith('t6_') ? 'games_zm.log' : 'games_sp.log')); await writeFile(path, lines.join('\n') + '\n'); await utimes(path, new Date(at(lastWrite)), new Date(at(lastWrite))); } async function report(event: GameEvent['event'], seconds: number, round = 1, status = 200, diagnostic = true) { const value = gameEvent(event, round, 1, SERVER); if (status === 200) { const { saveTelemetry } = await import('../../src/lib/server/fleet/telemetry.js'); saveTelemetry({ ...value, receivedAt: at(seconds) }); } if (diagnostic) { const { recordTelemetryRequest } = await import('../../src/lib/server/fleet/telemetry-requests.js'); recordTelemetryRequest({ value, receivedAt: at(seconds), status, error: status === 200 ? null : 'Rejected request', contentType: 'application/json' }); } } async function get(server = SERVER) { const { GET } = await import('../../src/routes/api/servers/[name]/chat/+server.js'); return GET({ params: { name: server } }); } describe('server chat API', () => { it('keeps real timestamps and historical match context stable across refreshes', async () => { await report('game_start', 0); await report('round_change', 40, 4); await report('round_change', 45, 99, 400); await log(['60:50 say;abc;0;Player;hello', '61:00 J;abc;0;Player']); const response = await get(); const body = await response.json(); expect(response.status).toBe(200); expect(response.headers.get('cache-control')).toBe('no-store'); expect(body).toMatchObject({ ok: true, missing: false, entries: [ { type: 'message', message: { player: 'Player', message: 'hello' }, context: { realTime: at(50), matchElapsedMs: 50_000, round: 4 } } ] }); expect(JSON.stringify(body)).not.toContain('headshots'); vi.spyOn(Date, 'now').mockReturnValue(baseline + 900_000); expect(await (await get()).json()).toEqual(body); }); it('reads the correct game log for each game', async () => { await log(['1:00 say;abc;0;T5 player;t5 message']); await log(['1:00 say;abc;0;Wrong;wrong t5 file'], 60, SERVER, 'games_zm.log'); await log(['1:00 say;abc;0;T6 player;t6 message'], 60, T6_SERVER); await log(['1:00 say;abc;0;Wrong;wrong t6 file'], 60, T6_SERVER, 'games_sp.log'); expect((await (await get()).json()).entries[0].message.message).toBe('t5 message'); expect((await (await get(T6_SERVER)).json()).entries[0].message.message).toBe('t6 message'); }); it('returns an empty successful response until the game log exists', async () => { expect(await (await get()).json()).toEqual({ ok: true, entries: [], missing: true }); }); it('rejects unknown and destroyed servers even when files remain', async () => { expect((await get('t5_zombie_theater_99')).status).toBe(404); await log(['1:00 say;abc;0;Player;hello']); const { db } = await import('../../src/lib/server/db/index.js'); db().prepare('UPDATE servers SET destroyed_at = ? WHERE name = ?').run(at(60), SERVER); expect((await get()).status).toBe(404); }); it('rejects registered names that escape the server directory', async () => { const { db } = await import('../../src/lib/server/db/index.js'); db().prepare('INSERT INTO servers (name, komodo_name) VALUES (?, ?)').run('..', '..'); expect((await get('..')).status).toBe(400); }); it('reports read failures without returning server filesystem paths', async () => { const logs = await import('../../src/lib/server/fleet/logs.js'); vi.spyOn(logs, 'tailLog').mockRejectedValue(new Error('read failed at /private/server/log')); vi.spyOn(console, 'error').mockImplementation(() => {}); const response = await get(); expect(response.status).toBe(500); expect(await response.json()).toEqual({ ok: false, reason: 'Could not read server chat' }); }); it('keeps latest accepted gameplay available when diagnostic logging was unavailable', async () => { await report('game_start', 0, 1, 200, false); await report('heartbeat', 40, 1, 200, false); await log(['60:50 say;abc;0;Player;first round', '61:00 J;abc;0;Player']); const body = await (await get()).json(); expect(body.entries).toHaveLength(1); expect(body.entries[0].context).toEqual({ realTime: at(50), matchElapsedMs: 50_000, round: 1 }); }); it('does not reuse round diagnostics after their retention window', async () => { await report('game_start', 0); await report('heartbeat', 40, 4); await log(['60:50 say;abc;0;Player;older message', '61:00 J;abc;0;Player']); vi.spyOn(Date, 'now').mockReturnValue(baseline + 8 * 86_400_000); const body = await (await get()).json(); expect(body.entries[0].context).toEqual({ realTime: at(50), matchElapsedMs: 50_000, round: null }); }); it('does not associate retained messages with a deleted server incarnation', async () => { await report('game_start', 0); await report('heartbeat', 40, 8); const { db } = await import('../../src/lib/server/db/index.js'); db().prepare('DELETE FROM servers WHERE name = ?').run(SERVER); db().prepare(`INSERT INTO servers (name, komodo_name, game, map, created_at) VALUES (?, ?, 't5', 'zombie_theater', ?)`).run(SERVER, SERVER, at(70)); await report('game_start', 80); await report('heartbeat', 90, 2); await log(['60:50 say;abc;0;Player;previous server', '61:40 say;abc;0;Player;current server'], 100); const body = await (await get()).json(); const messages = body.entries.filter((entry: { type: string }) => entry.type === 'message'); expect(messages).toHaveLength(2); expect(messages[0].context).toEqual({ realTime: at(50), matchElapsedMs: null, round: null }); expect(messages[1].context).toEqual({ realTime: at(100), matchElapsedMs: 20_000, round: 2 }); }); });