import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'; import { newFixture, type Fixture } from '../helpers/fixture.js'; import { activateFiles } from '../helpers/staged-files.js'; let fixture: Fixture; // Fresh module registry per test — otherwise the db() singleton leaks across // fixtures and hits a released sqlite handle. beforeEach(async () => { vi.resetModules(); fixture = await newFixture(['t5_zombie_theater_1', 't5_zombie_cosmodrome_1']); delete process.env.RCON_PASSWORD; }); afterEach(async () => { await fixture.cleanup(); }); async function seedFleet(): Promise { const { seedServerRegistry } = await import('../../src/lib/server/fleet/servers.js'); await seedServerRegistry(); } describe('scope options', () => { it('lists distinct games and maps by game from the fleet', async () => { await seedFleet(); const { listDistinctGames, listMapsByGame } = await import('../../src/lib/server/fleet/scripts.js'); // Both fixture servers are t5, so games is a single-entry list. expect(listDistinctGames()).toEqual(['t5']); const byGame = listMapsByGame(); expect(byGame.t5).toEqual(expect.arrayContaining(['zombie_theater', 'zombie_cosmodrome'])); expect(byGame.t5.length).toBe(2); }); }); describe('editing promoted script scopes', () => { async function saveScope( scriptId: number, scopeType: 'game' | 'map' | null, scopeValue: string | null ) { const { POST } = await import('../../src/routes/api/scripts/[id]/scope/+server.js'); return POST({ params: { id: String(scriptId) }, request: new Request(`http://localhost/api/scripts/${scriptId}/scope`, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ scopeType, scopeValue }) }) }); } it.each(['game', 'map'] as const)( 'restores a cleared %s scope and can promote again', async (scopeType) => { await seedFleet(); const { createScript, getScript } = await import('../../src/lib/server/fleet/scripts.js'); const { openBeta, promoteBeta } = await import('../../src/lib/server/fleet/beta.js'); const { db } = await import('../../src/lib/server/db/index.js'); const scopeValue = scopeType === 'game' ? 't5' : 'zombie_theater'; const { script, version } = createScript({ name: 'restore scope', targetRelPath: 'restore.gsc', scopeType, scopeValue, content: Buffer.from('main(){}\n') }); async function promote() { const { betaId } = await openBeta({ scripts: [{ scriptId: script.id, scriptVersionId: version.id }], servers: ['t5_zombie_theater_1'], waitForHealth: false, waitForMatch: false }); await activateFiles('beta', betaId); db() .prepare("UPDATE beta_servers SET stage = 'ready' WHERE beta_id = ?") .run(betaId); db().prepare("UPDATE betas SET state = 'ready-promote' WHERE id = ?").run(betaId); const result = await promoteBeta(betaId); await activateFiles('campaign', result.deploymentId); return result; } await promote(); const cleared = await saveScope(script.id, null, null); expect(cleared.status).toBe(200); expect((await cleared.json()).detached).toContain('t5_zombie_theater_1'); expect(getScript(script.id)).toMatchObject({ scope_type: null, current_version_id: version.id }); const restored = await saveScope(script.id, scopeType, scopeValue); expect(restored.status).toBe(200); expect((await restored.json()).script).toMatchObject({ scope_type: scopeType, scope_value: scopeValue, current_version_id: version.id }); // Saving scope must not deploy or reattach the detached inventory. expect( db() .prepare('SELECT * FROM server_scripts WHERE script_version_id = ?') .all(version.id) ).toHaveLength(0); const result = await promote(); expect(result.landed.sort()).toEqual( scopeType === 'game' ? ['t5_zombie_cosmodrome_1', 't5_zombie_theater_1'] : ['t5_zombie_theater_1'] ); // A promoted script can also change scope without first clearing it. const changed = await saveScope(script.id, 'map', 'zombie_cosmodrome'); expect(changed.status).toBe(200); expect(getScript(script.id)).toMatchObject({ scope_type: 'map', scope_value: 'zombie_cosmodrome', current_version_id: version.id }); } ); it.each(['running', 'ready-promote'])( 'rejects scope edits while a beta is %s without detaching inventory', async (state) => { await seedFleet(); const { createScript, getScript } = await import('../../src/lib/server/fleet/scripts.js'); const { openBeta } = await import('../../src/lib/server/fleet/beta.js'); const { db } = await import('../../src/lib/server/db/index.js'); const { script, version } = createScript({ name: 'active scope', targetRelPath: 'active.gsc', scopeType: 'game', scopeValue: 't5', content: Buffer.from('main(){}\n') }); const { betaId } = await openBeta({ scripts: [{ scriptId: script.id, scriptVersionId: version.id }], servers: ['t5_zombie_theater_1'], waitForHealth: false, waitForMatch: false }); await activateFiles('beta', betaId); db().prepare('UPDATE betas SET state = ? WHERE id = ?').run(state, betaId); const inventory = db().prepare('SELECT * FROM server_scripts').all(); expect(inventory.length).toBeGreaterThan(0); for (const scopeType of [null, 'map'] as const) { const response = await saveScope( script.id, scopeType, scopeType ? 'zombie_cosmodrome' : null ); expect(response.status).toBe(409); expect(await response.json()).toMatchObject({ ok: false, kind: 'has-active-beta' }); expect(getScript(script.id)).toMatchObject({ scope_type: 'game', scope_value: 't5' }); expect(db().prepare('SELECT * FROM server_scripts').all()).toEqual(inventory); } } ); }); describe('promote creates a deployment', () => { it('records deployment_files for every landed server and marks beta servers done, others pending', async () => { await seedFleet(); const { createScript, getScript, getLatestVersion } = await import('../../src/lib/server/fleet/scripts.js'); const { openBeta, promoteBeta } = await import('../../src/lib/server/fleet/beta.js'); const { db } = await import('../../src/lib/server/db/index.js'); // A game-scoped script matches both fixture servers. const { script } = createScript({ name: 'hud tweaks', targetRelPath: 'hud.gsc', scopeType: 'game', scopeValue: 't5', content: Buffer.from('main(){}\n') }); const version = getLatestVersion(script.id)!; // Open the beta on ONE server; promotion should still write to the // other server (via scope) and mark it pending for restart. const { betaId } = await openBeta({ scripts: [{ scriptId: script.id, scriptVersionId: version.id }], servers: ['t5_zombie_theater_1'], waitForHealth: false, waitForMatch: false }); await activateFiles('beta', betaId); // Force all beta_servers to 'ready' and beta to 'ready-promote'. db() .prepare(`UPDATE beta_servers SET stage = 'ready', restarted_at = ? WHERE beta_id = ?`) .run(new Date().toISOString(), betaId); db().prepare(`UPDATE betas SET state = 'ready-promote' WHERE id = ?`).run(betaId); const result = await promoteBeta(betaId); expect(result.deploymentId).toMatch(/^dep-.*-promote-\d+$/); expect(new Set(result.landed)).toEqual( new Set(['t5_zombie_theater_1', 't5_zombie_cosmodrome_1']) ); expect(result.scriptIds).toEqual([script.id]); // Deployment row is action='promote'. The multi-script schema stores // scripts in deployment_scripts, not the legacy singular columns. const dep = db() .prepare(`SELECT * FROM deployments WHERE id = ?`) .get(result.deploymentId) as Record; expect(dep.action).toBe('promote'); expect(dep.beta_id).toBe(betaId); expect(dep.script_id).toBeNull(); // new promotes populate deployment_scripts const depScripts = db() .prepare(`SELECT * FROM deployment_scripts WHERE deployment_id = ?`) .all(result.deploymentId) as Record[]; expect(depScripts.length).toBe(1); expect(depScripts[0].script_id).toBe(script.id); expect(depScripts[0].script_version_id).toBe(version.id); expect(depScripts[0].prior_version_id).toBeNull(); // never promoted before // deployment_files has one row per landed server. const files = db() .prepare(`SELECT * FROM deployment_files WHERE deployment_id = ?`) .all(result.deploymentId) as Record[]; expect(files.length).toBe(2); for (const f of files) { expect(f.verb).toBe('added'); expect(f.rel_path).toBe('hud.gsc'); expect(f.sha256_after).toBeTruthy(); } // Beta server row is 'done' (beta already restarted it); non-beta scope // server row is 'pending' (sweep will drain-and-restart). const servers = db() .prepare(`SELECT * FROM deployment_servers WHERE deployment_id = ? ORDER BY server`) .all(result.deploymentId) as { server: string; restart_state: string }[]; const byName = Object.fromEntries(servers.map((s) => [s.server, s.restart_state])); expect(byName['t5_zombie_theater_1']).toBe('done'); expect(byName['t5_zombie_cosmodrome_1']).toBe('pending'); // Script's current_version_id and beta state land. const after = getScript(script.id)!; expect(after.current_version_id).toBe(version.id); const beta = db().prepare(`SELECT state FROM betas WHERE id = ?`).get(betaId) as Record< string, unknown >; expect(beta.state).toBe('promoted'); }); }); describe('rollback beta on ready-promote marks version test-failed', () => { it('flips script_versions.state to test-failed when the version has no other promoting beta', async () => { await seedFleet(); const { createScript, getLatestVersion } = await import('../../src/lib/server/fleet/scripts.js'); const { openBeta, rollbackBeta } = await import('../../src/lib/server/fleet/beta.js'); const { db } = await import('../../src/lib/server/db/index.js'); const { script } = createScript({ name: 'flag experiment', targetRelPath: 'flag.gsc', scopeType: 'map', scopeValue: 'zombie_theater', content: Buffer.from('main(){}\n') }); const v = getLatestVersion(script.id)!; const { betaId } = await openBeta({ scripts: [{ scriptId: script.id, scriptVersionId: v.id }], servers: ['t5_zombie_theater_1'], waitForHealth: false, waitForMatch: false }); await activateFiles('beta', betaId); // Force ready-promote so the state machine gate is closed. db().prepare(`UPDATE beta_servers SET stage = 'ready' WHERE beta_id = ?`).run(betaId); db().prepare(`UPDATE betas SET state = 'ready-promote' WHERE id = ?`).run(betaId); // Simulate the beta-runner's tested-state transition. db().prepare(`UPDATE script_versions SET state = 'tested' WHERE id = ?`).run(v.id); await rollbackBeta(betaId); const after = db() .prepare(`SELECT state FROM script_versions WHERE id = ?`) .get(v.id) as Record; expect(after.state).toBe('test-failed'); }); }); describe('rollback promote deployment', () => { it('restores current_version_id + files and creates an action=rollback deployment with pending servers', async () => { await seedFleet(); const { createScript, getScript, getLatestVersion } = await import('../../src/lib/server/fleet/scripts.js'); const { openBeta, promoteBeta } = await import('../../src/lib/server/fleet/beta.js'); const { rollbackPromoteDeployment } = await import('../../src/lib/server/fleet/rollback.js'); const { db } = await import('../../src/lib/server/db/index.js'); const { script } = createScript({ name: 'roll me back', targetRelPath: 'rb.gsc', scopeType: 'game', scopeValue: 't5', content: Buffer.from('main(){}\n') }); const v = getLatestVersion(script.id)!; const { betaId } = await openBeta({ scripts: [{ scriptId: script.id, scriptVersionId: v.id }], servers: ['t5_zombie_theater_1'], waitForHealth: false, waitForMatch: false }); await activateFiles('beta', betaId); db() .prepare(`UPDATE beta_servers SET stage = 'ready', restarted_at = ? WHERE beta_id = ?`) .run(new Date().toISOString(), betaId); db().prepare(`UPDATE betas SET state = 'ready-promote' WHERE id = ?`).run(betaId); const promote = await promoteBeta(betaId); await activateFiles('campaign', promote.deploymentId); // Sanity: script is promoted. expect(getScript(script.id)!.current_version_id).toBe(v.id); const result = await rollbackPromoteDeployment(promote.deploymentId); expect(result.deploymentId).toMatch(/^dep-.*-rollback-/); expect(new Set(result.affectedServers)).toEqual( new Set(['t5_zombie_theater_1', 't5_zombie_cosmodrome_1']) ); expect(result.scriptIds).toEqual([script.id]); // Script's current_version_id reverted (was null before the promote). expect(getScript(script.id)!.current_version_id).toBeNull(); // Original promote is now marked rolled_back_by. const promoteRow = db() .prepare(`SELECT rolled_back_by FROM deployments WHERE id = ?`) .get(promote.deploymentId) as Record; expect(promoteRow.rolled_back_by).toBe(result.deploymentId); // Rollback deployment_servers rows are pending. const rbServers = db() .prepare(`SELECT restart_state FROM deployment_servers WHERE deployment_id = ?`) .all(result.deploymentId) as Record[]; expect(rbServers.length).toBe(2); for (const s of rbServers) expect(s.restart_state).toBe('pending'); // Second rollback attempt is rejected. await expect(rollbackPromoteDeployment(promote.deploymentId)).rejects.toMatchObject({ kind: 'already-rolled-back' }); }); }); describe('multi-script beta', () => { it('open + promote + rollback bundle two scripts as one atomic unit', async () => { await seedFleet(); const { createScript, getScript, getLatestVersion } = await import('../../src/lib/server/fleet/scripts.js'); const { openBeta, promoteBeta, listBetaScripts } = await import('../../src/lib/server/fleet/beta.js'); const { rollbackPromoteDeployment } = await import('../../src/lib/server/fleet/rollback.js'); const { heldByBeta } = await import('../../src/lib/server/fleet/servers.js'); const { db } = await import('../../src/lib/server/db/index.js'); // Two scripts, both scope=game=t5 so they both land on both fixture servers. const a = createScript({ name: 'hud', targetRelPath: 'hud.gsc', scopeType: 'game', scopeValue: 't5', content: Buffer.from('hud(){}\n') }); const b = createScript({ name: 'flag', targetRelPath: 'flag.gsc', scopeType: 'game', scopeValue: 't5', content: Buffer.from('flag(){}\n') }); const va = getLatestVersion(a.script.id)!; const vb = getLatestVersion(b.script.id)!; const { betaId } = await openBeta({ scripts: [ { scriptId: a.script.id, scriptVersionId: va.id }, { scriptId: b.script.id, scriptVersionId: vb.id } ], servers: ['t5_zombie_theater_1', 't5_zombie_cosmodrome_1'], waitForHealth: false, waitForMatch: false }); await activateFiles('beta', betaId); // Both scripts are joined to the beta. const bundle = listBetaScripts(betaId); expect(bundle.length).toBe(2); expect(new Set(bundle.map((r) => r.script_id))).toEqual( new Set([a.script.id, b.script.id]) ); // Both target rel paths are held on both servers. const held1 = heldByBeta('t5_zombie_theater_1'); expect(held1.get('hud.gsc')).toBe(betaId); expect(held1.get('flag.gsc')).toBe(betaId); // Force ready-promote and simulate tested transition (the beta-runner // would do this for real). db() .prepare(`UPDATE beta_servers SET stage = 'ready', restarted_at = ? WHERE beta_id = ?`) .run(new Date().toISOString(), betaId); db().prepare(`UPDATE betas SET state = 'ready-promote' WHERE id = ?`).run(betaId); db() .prepare(`UPDATE script_versions SET state = 'tested' WHERE id IN (?, ?)`) .run(va.id, vb.id); const promote = await promoteBeta(betaId); expect(new Set(promote.scriptIds)).toEqual(new Set([a.script.id, b.script.id])); // ONE deployment, TWO deployment_scripts rows. const dep = db() .prepare(`SELECT * FROM deployments WHERE id = ?`) .get(promote.deploymentId) as Record; expect(dep.action).toBe('promote'); expect(dep.beta_id).toBe(betaId); const depScripts = db() .prepare(`SELECT * FROM deployment_scripts WHERE deployment_id = ? ORDER BY script_id`) .all(promote.deploymentId) as Record[]; expect(depScripts.length).toBe(2); // Two files per server (hud + flag) → 4 deployment_files rows. const files = db() .prepare(`SELECT * FROM deployment_files WHERE deployment_id = ?`) .all(promote.deploymentId) as Record[]; expect(files.length).toBe(4); // Both scripts' current_version_id updated. expect(getScript(a.script.id)!.current_version_id).toBe(va.id); expect(getScript(b.script.id)!.current_version_id).toBe(vb.id); // Rollback the whole promote — both scripts revert together. const rb = await rollbackPromoteDeployment(promote.deploymentId); expect(new Set(rb.scriptIds)).toEqual(new Set([a.script.id, b.script.id])); expect(getScript(a.script.id)!.current_version_id).toBeNull(); expect(getScript(b.script.id)!.current_version_id).toBeNull(); // The rollback deployment mirrors both scripts. const rbScripts = db() .prepare(`SELECT * FROM deployment_scripts WHERE deployment_id = ?`) .all(rb.deploymentId) as Record[]; expect(rbScripts.length).toBe(2); }); });