# Metrics Metrics is a primary navigation tab at `/metrics` (keyboard shortcut: `g m`). Choose the past 24 hours, 7 days, or 30 days. The page refreshes every minute. - Utilized means a successful status response reported at least one player. - Idle means a successful response reported zero players. - Unknown covers failed checks, provisioning, and unavailable containers; it is excluded from utilization percentages. - Player-hours integrate the reported player count over observed time. Bots are included if the server counts them as players. - All lobbies full measures map wall time when every tracked lobby in that game/map group has a known capacity and is full. Missing capacity or status makes that interval unknown. This is a capacity-pressure indicator, not a count of rejected joins or unmet demand. Observations are recorded by the existing status worker. Each remains valid until the next collection, up to the 45-second freshness limit. Longer manager outages are excluded. Charts split time at UTC hour/day boundaries; partial periods remain partial. Map variants use the configured variant when it matches the reported map. Capacity comes from `sv_maxclients` / `sv_maxClients` in the status response. When unavailable, the UI displays unknown rather than assuming a four-player limit. Capacity coverage is the map time for which every tracked lobby reported both occupancy and capacity. Collection begins after this feature is installed; previous occupancy cannot be reconstructed. Samples are retained for 31 days and pruned during collection. They survive removal of a server and contain no player identities. The additive database table is created automatically on startup.