import { db } from '../db/index.js'; import type { GameTelemetry } from '../../telemetry.js'; export function listTelemetry(): GameTelemetry[] { const rows = db().prepare(`SELECT t.payload FROM server_telemetry t JOIN servers s ON s.name = t.server WHERE s.destroyed_at IS NULL AND t.payload IS NOT NULL`).all() as Array<{ payload: string }>; return rows.map(row => JSON.parse(row.payload) as GameTelemetry); } export function saveTelemetry(report: GameTelemetry): void { db().prepare(`INSERT INTO server_telemetry (server, round, players, received_at, payload) VALUES (?, ?, ?, ?, ?) ON CONFLICT(server) DO UPDATE SET round = excluded.round, players = excluded.players, received_at = excluded.received_at, payload = excluded.payload`) .run(report.server, report.event === 'game_start' ? 0 : report.round, report.players.length, report.receivedAt, JSON.stringify(report)); if (report.event === 'game_start') { db().prepare('UPDATE servers SET game_started_at = ?, game_ended_at = NULL WHERE name = ?').run(report.receivedAt, report.server); } else if (report.event === 'game_end') { db().prepare('UPDATE servers SET game_ended_at = ? WHERE name = ?').run(report.receivedAt, report.server); // Legacy betas also take match completion directly from the script. db().prepare(`UPDATE beta_servers SET match_seen_at = ? WHERE server = ? AND stage = 'awaiting-match' AND healthy_at <= ? AND beta_id IN (SELECT id FROM betas WHERE state = 'running')`) .run(report.receivedAt, report.server, report.receivedAt); } }