{profile.name} · Player stats · Electric Cherry
{#snippet crumbs()}← Leaderboard{/snippet} {#snippet actions()}{/snippet}
First seen {date(profile.firstSeen)}Last seen {date(profile.lastSeen)}
{#if refreshError}

{refreshError}

{/if}

Lifetime stats

{#each playerStatMetrics as metric (metric.key)}
{metric.label}{number.format(stats[metric.key])}{#if metric.key === 'highestRound' || metric.key === 'bestKills' || metric.key === 'bestScore'}{/if}
{/each}

Player metrics

{#each efficiencyMetrics as metric (metric.key)}
{metric.label}{formatEfficiencyValue(efficiencyValue(stats, metric.key), metric.key)}{efficiencySample(stats, metric.key)}{efficiencyEligible(stats, metric.key) ? 'Qualifies for lifetime ranking' : `${efficiencyRequirement(metric.key)} to rank`}
{/each}

Only completed games contribute. Completion rate measures how often the player appeared in the final report. A dash means there is no denominator for that metric.

Per-map records

Personal best rounds and every tracked stat across both games, ordered by highest round.

{#each playerStatMetrics as metric}{/each}{#each profile.maps as map (`${map.game}:${map.key}`)} {#each playerStatMetrics as metric}{/each} {/each}
Map{metric.label}
{map.name}{gameName(map.game)}Last played {date(map.lastSeen)}{number.format(map[metric.key])}{#if metric.key === 'highestRound' || metric.key === 'bestKills' || metric.key === 'bestScore'}{/if}

Match history

Completed matches from both games, most recently observed first. Stats reflect this player's participation.

{#each historyColumns as key}{/each}{#each profile.matches as match (match.id)} {#each historyColumns as key}{/each} {/each}
Map / serverMatch startedMatch status{playerStatMetrics.find(metric => metric.key === key)!.label}
{#if match.status === 'completed'}{match.mapName}{:else}{match.mapName}{/if}{gameName(match.game)}{match.server} {#if match.server_deleted_at}Deleted{/if}{date(match.startedAt)} {match.status}{match.completed ? 'Completion credited' : 'No completion credit'}{number.format(match[key])}
How these stats work

Lifetime stats combine completed games from Black Ops I and Black Ops II. Games in progress and interrupted games do not contribute. Highest round includes mid-game joins; total rounds only counts observed round progression. Kills, headshots, revives and downs use each match's highest reported counters.

Highest reported score is the largest observed points balance, not total points earned. Completion requires the player to appear in the final report. Records stay with the same GUID across both games when a player changes names, and the latest reported name is displayed.