// T5 (Black Ops 1) zombies map catalog. Server names encode `slug` so we can // derive game, mode, and map from the folder name (t5_zombie_cosmodrome_1 → // game 't5', mode 'zombie', slug 'cosmodrome', canonical 'zombie_cosmodrome'). // // Fields: // friendly — human name shown in the deploy UI dropdown // slug — segment used in server name (t5_zombie__) // canonical — actual mapname Pluto/RCON emits (matches T5 script scoping) // // Add rows when new maps land; keep slugs short so paths stay readable. export interface T5MapEntry { friendly: string; slug: string; canonical: string; } export const T5_ZOMBIE_MAPS: readonly T5MapEntry[] = Object.freeze([ { friendly: 'Kino Der Toten', slug: 'theater', canonical: 'zombie_theater' }, { friendly: 'Ascension', slug: 'cosmodrome', canonical: 'zombie_cosmodrome' }, { friendly: 'Call of the Dead', slug: 'coast', canonical: 'zombie_coast' }, { friendly: 'Shangri-La', slug: 'temple', canonical: 'zombie_temple' }, { friendly: 'Moon', slug: 'moon', canonical: 'zombie_moon' }, { friendly: 'Five', slug: 'pentagon', canonical: 'zombie_pentagon' }, { friendly: 'Dead Ops Arcade', slug: 'zombietron', canonical: 'zombietron' }, { friendly: 'Nacht Der Untoten', slug: 'prototype', canonical: 'zombie_cod5_prototype' }, { friendly: 'Verrückt', slug: 'asylum', canonical: 'zombie_cod5_asylum' }, { friendly: 'Shi No Numa', slug: 'sumpf', canonical: 'zombie_cod5_sumpf' }, { friendly: 'Der Riese', slug: 'factory', canonical: 'zombie_cod5_factory' } ]); const BY_SLUG: ReadonlyMap = new Map( T5_ZOMBIE_MAPS.map((m) => [m.slug, m]) ); // Older folder names used friendly names (shi_no_numa) instead of engine // slugs (sumpf). Keep deriving their canonical map from the same catalog. const BY_FRIENDLY_SLUG: ReadonlyMap = new Map( T5_ZOMBIE_MAPS.map((m) => [m.friendly.toLowerCase().replace(/[^a-z0-9]/g, ''), m]) ); export function t5ZombieMapBySlug(slug: string): T5MapEntry | undefined { return BY_SLUG.get(slug.toLowerCase()); } export type GameMode = 'zombie' | 'mp' | 'sp'; export interface ParsedServerName { game: string; // 't5' gameMode: GameMode | null; // 'zombie' — null when the second segment isn't a known mode mapSlug: string; // 'cosmodrome' — joined without separators for lookup mapCanonical: string | null;// 'zombie_cosmodrome' — null when slug not in catalog lobby: number | null; } const KNOWN_MODES: ReadonlySet = new Set(['zombie', 'mp', 'sp']); /** * `t5_zombie_cosmodrome_1` → { game:'t5', gameMode:'zombie', mapSlug:'cosmodrome', mapCanonical:'zombie_cosmodrome', lobby:1 } * * Rules: * - First segment = game * - Second segment = mode when it matches a known mode (zombie|mp|sp); otherwise the whole * tail is treated as legacy `__` (mode null, slug from segments 1..-1) * - Trailing all-digits segment = lobby number * - Everything in between = map slug (joined without separators for the catalog lookup) * * Multi-word slugs still work because we strip underscores when looking up * (e.g. `t5_zombie_shi_no_numa_1` → slug 'shinonuma'). */ export function parseServerName(name: string): ParsedServerName | null { const parts = name.split('_').filter(Boolean); if (parts.length < 2) return null; const game = parts[0]; const lastIsLobby = /^\d+$/.test(parts[parts.length - 1]); const lobby = lastIsLobby ? Number.parseInt(parts[parts.length - 1], 10) : null; const tail = lastIsLobby ? parts.slice(1, -1) : parts.slice(1); if (tail.length === 0) return null; let gameMode: GameMode | null = null; let slugParts = tail; const maybeMode = tail[0].toLowerCase(); if (KNOWN_MODES.has(maybeMode as GameMode)) { gameMode = maybeMode as GameMode; slugParts = tail.slice(1); } if (slugParts.length === 0) return null; const mapSlug = slugParts.join('').toLowerCase(); const mapCanonical = (BY_SLUG.get(mapSlug) ?? BY_FRIENDLY_SLUG.get(mapSlug))?.canonical ?? null; return { game, gameMode, mapSlug, mapCanonical, lobby }; }