Leaderboard · Electric Cherry
{#snippet actions()} {/snippet}
{scope}All time
{#if game || map || query}{/if}
{#if error} {/if} {#if data}
Fleet totals · {number.format(data.summary.players)} players · Round {number.format(data.summary.highestRound)} record
Highest round{number.format(data.summary.highestRound)}Fleet record
Total kills{number.format(data.summary.kills)}Across all players
Total rounds{number.format(data.summary.roundsSurvived)}Total player rounds
Games tracked{number.format(data.summary.matches)}Completed games only
Players{number.format(data.summary.players)}Each player counted once

{metricLabel}

{description(metric)}

{#if isEfficiencyMetric(metric)}

Qualification is measured within the selected game and map. Fleet totals include all recorded players.

{/if}
{loading ? 'Refreshing…' : checkedAt ? `Checked ${$timeFormat.time(checkedAt)}` : ''}Refreshes every 15 seconds
{#if data.entries.length}
{#each columns as key (key)} {/each} {#each data.entries as entry (entry.guid)} {#each columns as key (key)}{/each} {/each}
{scope}: players ranked by {metricLabel.toLowerCase()}, highest first
Rank Player
{number.format(entry.rank)} {entry.name}
{formatValue(entry, key)}{#if isEfficiencyMetric(key)}{efficiencySample(entry, key)} · {number.format(entry.gamesPlayed)} games{/if}{#if key === 'highestRound' || key === 'bestKills' || key === 'bestScore'}{/if}
{:else if isEfficiencyMetric(metric)} {#snippet actions()}{/snippet} {:else if query || game || map || offset} {#snippet actions()}{/snippet} {:else} {/if}
{:else if loading}
Loading player records…
{/if}
How these records work

Each GUID has one leaderboard entry across Black Ops I and Black Ops II, so name changes keep a player's records together. The latest reported name across both games appears here and on the player's profile, regardless of filters.

Only completed games contribute to records. Games in progress and interrupted games stay out of totals and rankings. Players who left a completed game keep their recorded stats. Game and map filters choose which matches contribute; player search preserves ranks. Player totals count each GUID once.

Highest round includes mid-game joins. Total rounds counts round progression during observed participation, excluding earlier rounds. Joining at round 8 records a highest round of 8; reaching round 9 adds one to total rounds. The fleet total adds all players’ rounds.

Kills, headshots, revives, and downs accumulate across recorded games. Highest reported score is the largest observed points balance, not the total points a player has earned. Equal values share a rank.

Records cover telemetry saved since tracking began; older unrecorded games cannot be included.{#if data?.summary.firstTrackedAt}{' '}Tracking began for this selection.{/if}{#if data?.summary.updatedAt}{' '}Latest report: .{/if}