import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'; import { newFixture, type Fixture } from '../helpers/fixture.js'; let fixture: Fixture; // Fresh module registry per test — otherwise the db() singleton leaks across // fixtures and hits a released sqlite handle. beforeEach(async () => { vi.resetModules(); fixture = await newFixture(['t5_kino_1', 't5_ascension_1']); delete process.env.KOMODO_ADDRESS; delete process.env.RCON_PASSWORD; }); afterEach(async () => { await fixture.cleanup(); }); async function seedFleet(): Promise { const { seedServerRegistry } = await import('../../src/lib/server/fleet/servers.js'); await seedServerRegistry(); } describe('scope options', () => { it('lists distinct games and maps by game from the fleet', async () => { await seedFleet(); const { listDistinctGames, listMapsByGame } = await import('../../src/lib/server/fleet/scripts.js'); // Both fixture servers are t5, so games is a single-entry list. expect(listDistinctGames()).toEqual(['t5']); const byGame = listMapsByGame(); expect(byGame.t5).toEqual(expect.arrayContaining(['zombie_theater', 'zombie_cosmodrome'])); expect(byGame.t5.length).toBe(2); }); }); describe('promote creates a deployment', () => { it('records deployment_files for every landed server and marks beta servers done, others pending', async () => { await seedFleet(); const { createScript, getScript } = await import('../../src/lib/server/fleet/scripts.js'); const { openBeta, promoteBeta } = await import('../../src/lib/server/fleet/beta.js'); const { db } = await import('../../src/lib/server/db/index.js'); // The reconcileBetaState only fires from the beta-runner; short-circuit // that in the test by flipping beta state manually. // A game-scoped script matches both fixture servers. const { script } = createScript({ name: 'hud tweaks', targetRelPath: 'hud.gsc', scopeType: 'game', scopeValue: 't5', content: Buffer.from('main(){}\n') }); // Open the beta on ONE server; promotion should still write to the // other server (via scope) and mark it pending for restart. const { betaId } = await openBeta({ scriptId: script.id, scriptVersionId: script.current_version_id ?? (await import('../../src/lib/server/fleet/scripts.js')).getLatestVersion(script.id)!.id, servers: ['t5_kino_1'], waitForHealth: false, waitForMatch: false, triggerKind: 'mark-required' }); // Force all beta_servers to 'ready' and beta to 'ready-promote'. db().prepare(`UPDATE beta_servers SET stage = 'ready', restarted_at = ? WHERE beta_id = ?`) .run(new Date().toISOString(), betaId); db().prepare(`UPDATE betas SET state = 'ready-promote' WHERE id = ?`).run(betaId); const result = await promoteBeta(betaId); expect(result.deploymentId).toMatch(/^dep-.*-promote-\d+$/); expect(new Set(result.landed)).toEqual(new Set(['t5_kino_1', 't5_ascension_1'])); // Deployment row is action='promote' with the new columns populated. const dep = db().prepare(`SELECT * FROM deployments WHERE id = ?`).get(result.deploymentId) as any; expect(dep.action).toBe('promote'); expect(dep.script_id).toBe(script.id); expect(dep.beta_id).toBe(betaId); expect(dep.prior_version_id).toBeNull(); // never promoted before // deployment_files has one row per landed server. const files = db().prepare(`SELECT * FROM deployment_files WHERE deployment_id = ?`).all(result.deploymentId) as any[]; expect(files.length).toBe(2); for (const f of files) { expect(f.verb).toBe('added'); expect(f.rel_path).toBe('hud.gsc'); expect(f.sha256_after).toBeTruthy(); } // Beta server row is 'done' (beta already restarted it); non-beta scope // server row is 'pending' (sweep will drain-and-restart). const servers = db() .prepare(`SELECT * FROM deployment_servers WHERE deployment_id = ? ORDER BY server`) .all(result.deploymentId) as any[]; const byName = Object.fromEntries(servers.map((s) => [s.server, s.restart_state])); expect(byName['t5_kino_1']).toBe('done'); expect(byName['t5_ascension_1']).toBe('pending'); // Script's current_version_id and beta state land. const after = getScript(script.id)!; expect(after.current_version_id).toBeGreaterThan(0); const beta = db().prepare(`SELECT state FROM betas WHERE id = ?`).get(betaId) as any; expect(beta.state).toBe('promoted'); }); }); describe('rollback beta on ready-promote marks version test-failed', () => { it('flips script_versions.state to test-failed when the version has no other promoting beta', async () => { await seedFleet(); const { createScript, getLatestVersion } = await import('../../src/lib/server/fleet/scripts.js'); const { openBeta, rollbackBeta } = await import('../../src/lib/server/fleet/beta.js'); const { db } = await import('../../src/lib/server/db/index.js'); const { script } = createScript({ name: 'flag experiment', targetRelPath: 'flag.gsc', scopeType: 'map', scopeValue: 'zombie_theater', content: Buffer.from('main(){}\n') }); const v = getLatestVersion(script.id)!; const { betaId } = await openBeta({ scriptId: script.id, scriptVersionId: v.id, servers: ['t5_kino_1'], waitForHealth: false, waitForMatch: false, triggerKind: 'mark-required' }); // Force ready-promote so the state machine gate is closed. db().prepare(`UPDATE beta_servers SET stage = 'ready' WHERE beta_id = ?`).run(betaId); db().prepare(`UPDATE betas SET state = 'ready-promote' WHERE id = ?`).run(betaId); // Simulate the beta-runner's tested-state transition. db().prepare(`UPDATE script_versions SET state = 'tested' WHERE id = ?`).run(v.id); await rollbackBeta(betaId); const after = db().prepare(`SELECT state FROM script_versions WHERE id = ?`).get(v.id) as any; expect(after.state).toBe('test-failed'); }); }); describe('rollback promote deployment', () => { it('restores current_version_id + files and creates an action=rollback deployment with pending servers', async () => { await seedFleet(); const { createScript, getScript, getLatestVersion } = await import('../../src/lib/server/fleet/scripts.js'); const { openBeta, promoteBeta } = await import('../../src/lib/server/fleet/beta.js'); const { rollbackPromoteDeployment } = await import('../../src/lib/server/fleet/rollback.js'); const { db } = await import('../../src/lib/server/db/index.js'); const { script } = createScript({ name: 'roll me back', targetRelPath: 'rb.gsc', scopeType: 'game', scopeValue: 't5', content: Buffer.from('main(){}\n') }); const v = getLatestVersion(script.id)!; const { betaId } = await openBeta({ scriptId: script.id, scriptVersionId: v.id, servers: ['t5_kino_1'], waitForHealth: false, waitForMatch: false, triggerKind: 'mark-required' }); db().prepare(`UPDATE beta_servers SET stage = 'ready', restarted_at = ? WHERE beta_id = ?`) .run(new Date().toISOString(), betaId); db().prepare(`UPDATE betas SET state = 'ready-promote' WHERE id = ?`).run(betaId); const promote = await promoteBeta(betaId); // Sanity: script is promoted. expect(getScript(script.id)!.current_version_id).toBe(v.id); const result = await rollbackPromoteDeployment(promote.deploymentId); expect(result.deploymentId).toMatch(/^dep-.*-rollback-/); expect(new Set(result.affectedServers)).toEqual(new Set(['t5_kino_1', 't5_ascension_1'])); // Script's current_version_id reverted (was null before the promote). expect(getScript(script.id)!.current_version_id).toBeNull(); // Original promote is now marked rolled_back_by. const promoteRow = db().prepare(`SELECT rolled_back_by FROM deployments WHERE id = ?`).get(promote.deploymentId) as any; expect(promoteRow.rolled_back_by).toBe(result.deploymentId); // Rollback deployment_servers rows are pending. const rbServers = db() .prepare(`SELECT restart_state FROM deployment_servers WHERE deployment_id = ?`) .all(result.deploymentId) as any[]; expect(rbServers.length).toBe(2); for (const s of rbServers) expect(s.restart_state).toBe('pending'); // Second rollback attempt is rejected. await expect(rollbackPromoteDeployment(promote.deploymentId)).rejects.toMatchObject({ kind: 'already-rolled-back' }); }); });