import { describe, expect, it } from 'vitest'; import { serverIdentity } from '../../src/lib/ui/server-labels.js'; import { statusPresentation } from '../../src/lib/ui/status.js'; describe('operator-facing identities and states', () => { it('preserves lobby numbers and distinguishes T6 variants sharing an engine map', () => { expect(serverIdentity('t6_zombie_town_12')).toEqual({ map:'Town Survival', lobby:12, game:'Black Ops II' }); expect(serverIdentity('t6_zombie_farm_2')).toEqual({ map:'Farm Survival', lobby:2, game:'Black Ops II' }); expect(serverIdentity('custom-server')).toEqual({ map:'custom-server', lobby:null, game:'' }); }); it('keeps normal waiting neutral and distinguishes test success from promotion', () => { expect(statusPresentation('awaiting-empty').tone).toBe('neutral'); expect(statusPresentation('failed').tone).toBe('danger'); expect(statusPresentation('tested').label).toBe('Test passed'); expect(statusPresentation('promoted').label).toBe('Promoted'); }); });