import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'; import { get } from 'svelte/store'; import { freshServer, matchesFleet, type FleetServer } from '../../src/lib/fleet-overview.js'; import type { ServerStatus } from '../../src/lib/ui/stores/servers.js'; vi.mock('$app/environment', () => ({ browser: true })); const epoch = Date.parse('2026-09-19T12:00:00Z'); let source: EventTarget; let stop: (() => void) | undefined; let snapshot: { serverNow: number; servers: FleetServer[]; integrations: object }; function server(timestamp = epoch, changes: Partial = {}): FleetServer { return { name: 't5_zombie_theater_1', game: 't5', map: 'zombie_theater', last_players: 0, last_map: 'zombie_theater', last_gametype: 'zom', last_seen_at: new Date(timestamp).toISOString(), last_error: null, roster: [], health: 'online', held: [], active_since: null, inactive_since: new Date(epoch).toISOString(), game_started_at: null, game_ended_at: null, ...changes }; } function status(timestamp: number, changes: Partial = {}): ServerStatus { return { server: 't5_zombie_theater_1', players: 0, map: 'zombie_theater', gametype: 'zom', roster: [], health: 'online', lastSeenAt: new Date(timestamp).toISOString(), lastError: null, endpoint: null, reason: null, replySnippet: null, activeSince: null, inactiveSince: new Date(epoch).toISOString(), gameStartedAt: null, gameEndedAt: null, ...changes }; } function emit(serverNow: number, entries: ServerStatus[]) { source.dispatchEvent(new MessageEvent('server-status', { data: JSON.stringify({ serverNow, entries }) })); } beforeEach(() => { vi.resetModules(); vi.useFakeTimers({ toFake: ['Date', 'performance', 'setTimeout', 'clearTimeout', 'setInterval', 'clearInterval'] }); vi.setSystemTime(epoch); snapshot = { serverNow: epoch, servers: [server()], integrations: {} }; vi.stubGlobal('fetch', vi.fn(async (url: string) => new Response(JSON.stringify( url === '/api/servers' ? snapshot : { operations: [] } )))); vi.stubGlobal('EventSource', class extends EventTarget { constructor() { super(); source = this; } close() {} }); }); afterEach(() => { stop?.(); stop = undefined; vi.useRealTimers(); vi.unstubAllGlobals(); vi.restoreAllMocks(); }); async function setup() { const clock = await import('../../src/lib/ui/stores/servers.js'); const fleet = await import('../../src/lib/ui/stores/fleet.js'); stop = clock.startServerStream(); await fleet.refreshFleet(); return { ...clock, ...fleet }; } describe('Fleet report clock', () => { it('applies game lifecycle events immediately and clears them after an empty report', async () => { const { fleetServers } = await setup(); const report = (event: string, time: number) => source.dispatchEvent(new MessageEvent('server-telemetry', { data: JSON.stringify({ serverNow: time, entries: [{ server: 't5_zombie_theater_1', event, receivedAt: new Date(time).toISOString(), players: [] }] }) })); emit(epoch, [status(epoch, { players: 1 })]); report('game_end', epoch + 1000); expect(get(fleetServers)[0].game_ended_at).toBe(new Date(epoch + 1000).toISOString()); report('heartbeat', epoch + 2000); expect(get(fleetServers)[0].game_ended_at).not.toBeNull(); report('game_start', epoch + 3000); expect(get(fleetServers)[0].game_ended_at).toBeNull(); report('game_end', epoch + 4000); await vi.advanceTimersByTimeAsync(5000); emit(epoch + 5000, [status(epoch + 5000)]); expect(get(fleetServers)[0].game_ended_at).toBeNull(); emit(epoch + 6000, [status(epoch + 6000, { players: 1 })]); expect(get(fleetServers)[0].game_ended_at).toBeNull(); }); it.each([-2500, 60_000])('keeps fresh HTTP and streamed reports healthy with a browser clock offset of %i ms', async (offset) => { vi.setSystemTime(epoch + offset); const { fleetServers, uiNow, refreshFleet } = await setup(); const expectHealthy = () => { const current = get(fleetServers)[0]; expect(freshServer(current, get(uiNow))).toBe(true); expect(matchesFleet(current, '', 'empty', '', [], [], get(uiNow))).toBe(true); expect(matchesFleet(current, '', 'attention', '', [], [], get(uiNow))).toBe(false); }; expect(get(uiNow)).toBe(epoch); expectHealthy(); for (let cycle = 1; cycle <= 3; cycle++) { for (let second = 0; second < 30; second++) { await vi.advanceTimersByTimeAsync(1000); expectHealthy(); } const now = epoch + cycle * 30_000; emit(now, [status(now)]); expectHealthy(); snapshot = { ...snapshot, serverNow: now, servers: [server(now)] }; await refreshFleet(); expectHealthy(); } }); it('updates the clock before exposing a new status after a suspended UI ticker', async () => { const { fleetServers, uiNow } = await setup(); vi.spyOn(performance, 'now').mockReturnValue(30_000); vi.setSystemTime(epoch + 30_000); expect(get(uiNow)).toBe(epoch); emit(epoch + 30_000, [status(epoch + 30_000)]); expect(get(uiNow)).toBe(epoch + 30_000); expect(freshServer(get(fleetServers)[0], get(uiNow))).toBe(true); }); it('does not rewind the clock when an older HTTP snapshot follows a newer stream update', async () => { const { fleetServers, uiNow, refreshFleet } = await setup(); let resolveSnapshot!: (response: Response) => void; vi.mocked(fetch).mockImplementationOnce(() => new Promise(resolve => { resolveSnapshot = resolve; })); const refreshing = refreshFleet(); await vi.advanceTimersByTimeAsync(4000); emit(epoch + 4000, [status(epoch + 4000)]); resolveSnapshot(new Response(JSON.stringify(snapshot))); await refreshing; expect(get(uiNow)).toBe(epoch + 4000); expect(get(fleetServers)[0].last_seen_at).toBe(new Date(epoch + 4000).toISOString()); expect(freshServer(get(fleetServers)[0], get(uiNow))).toBe(true); }); it('keeps advancing through wall-clock changes and expires a report if updates stop', async () => { const { fleetServers, uiNow } = await setup(); vi.setSystemTime(epoch - 120_000); await vi.advanceTimersByTimeAsync(45_000); expect(get(uiNow)).toBe(epoch + 45_000); expect(freshServer(get(fleetServers)[0], get(uiNow))).toBe(true); await vi.advanceTimersByTimeAsync(1000); expect(get(uiNow)).toBe(epoch + 46_000); expect(freshServer(get(fleetServers)[0], get(uiNow))).toBe(false); expect(matchesFleet(get(fleetServers)[0], '', 'attention', '', [], [], get(uiNow))).toBe(true); }); it('preserves actual RCON failures and stopped-container health', async () => { const { fleetServers, uiNow } = await setup(); await vi.advanceTimersByTimeAsync(1000); emit(epoch + 1000, [status(epoch, { health: 'stale', lastError: 'timeout:no reply', reason: 'timeout' })]); expect(freshServer(get(fleetServers)[0], get(uiNow))).toBe(false); expect(matchesFleet(get(fleetServers)[0], '', 'attention', '', [], [], get(uiNow))).toBe(true); emit(epoch + 1000, [status(epoch, { health: 'offline' })]); expect(get(fleetServers)[0].health).toBe('offline'); expect(freshServer(get(fleetServers)[0], get(uiNow))).toBe(false); }); it('anchors the initial telemetry snapshot even before Fleet finishes loading', async () => { vi.setSystemTime(epoch - 60_000); const { startServerStream, uiNow } = await import('../../src/lib/ui/stores/servers.js'); stop = startServerStream(); source.dispatchEvent(new MessageEvent('server-telemetry', { data: JSON.stringify({ serverNow: epoch, entries: [], snapshot: true }) })); expect(get(uiNow)).toBe(epoch); await vi.advanceTimersByTimeAsync(1000); expect(get(uiNow)).toBe(epoch + 1000); }); });