{#if !initialServer} {/if} {#if loading}

Checking the latest server status…

{:else if server} {#if applicable}

{lifecycleImpact(action, impactPlayers, impactRound)}

{action === 'destroy' ? 'Remove the container, its writable server files, and registration after the server is empty. Shared game libraries, recorded history, and the key saved separately in Keys are retained.' : runtimeDescriptions[action]}

{#if action !== 'start'}

Follow progress or cancel the waiting request on the provisioning page.

{/if} {:else}

{actionLabels[action]} is unavailable. {health?.reason ?? 'The current server status could not be verified.'} Close this dialog and choose an action from its current status.

{/if} {#if applicable && destructive}{/if} {/if} {#if error}{/if}
{#snippet actions()} {/snippet}