{deployment.error}
Player safety checks bypassed for this operation. Confirmed by {detail.safetyOverride.actorName} · {@render dateTime(detail.safetyOverride.confirmedAt)}.
{detail.safetyOverrideUnavailableReason ?? 'Confirm to bypass player safety checks for this operation.'}
{detail.safetyOverrideUnavailableReason}
{/if}Starts a new rebuild for the same lobby and port. Deletes instance files and uses the latest promoted setup.
Stops remaining work and health checks. Changes already made are not undone.
Stops this launch and deletes its container and instance files, even if player status is unknown or players have joined. Shared game files are kept. The key returns to its game pool after removal is confirmed.
{detail.cancellation.error ?? detail.cancellation.stage}
View cleanup progress →{detail.progress.recovery.message}
Recorded {@render dateTime(detail.progress.recovery.at)}{#if detail.progress.recovery.operationId && detail.progress.recovery.operationId !== deployment.id}View recovery operation →{/if}Current work and elapsed time. Background scans run independently of provisioning.
{#if detail.workerActivity.length}{:else}Waiting for the next provisioning pass.
{/if}The requesting work may have further checks after this operation finishes.