1694c20b12
CI / Lint + build + test (push) Has been cancelled
Pipeline now always renders all 13 nodes (3 pre-stage + 9 stage +
Completed), synthesising ghosts from run state when stage rows
aren't seeded yet. Makes a WaitingWoL host show the full timeline
ahead of it instead of just 4 dots.
Agent tags each log line with its stage; logs.Hub fans out to both
log-{runID} and log-{runID}-{stage} SSE events so the detail page
can show per-stage tabs with a pure-CSS radio-sibling switch. Flat
run log prepends [stage] so grep still works.
Dispatcher writes picked/sent-WoL/heartbeat lines into the per-run
log — the operator opens the detail page, sees WaitingWoL stuck,
and reads exactly what the dispatcher did and why nothing's
progressing, instead of having to tail journalctl on the LXC.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
217 lines
5.7 KiB
Go
217 lines
5.7 KiB
Go
package orchestrator
|
|
|
|
import (
|
|
"context"
|
|
"fmt"
|
|
"log"
|
|
"sync"
|
|
"time"
|
|
|
|
"vetting/internal/logs"
|
|
"vetting/internal/model"
|
|
"vetting/internal/store"
|
|
)
|
|
|
|
// Dispatcher picks Queued runs off the DB and drives them through
|
|
// WaitingWoL (sending a WoL packet). Concurrency is capped at Max.
|
|
//
|
|
// Pre-stage log lines (picked, WoL-sent, heartbeat, agent-claimed)
|
|
// are written into the per-run log via Logs so the detail page's
|
|
// log pane can show what's happening before the agent is alive.
|
|
//
|
|
// For Phase 2 the dispatcher's job ends at WaitingWoL; further
|
|
// transitions are driven by iPXE and agent callbacks. Phase 4+ will
|
|
// return here and shepherd each run through stage execution.
|
|
type Dispatcher struct {
|
|
Max int
|
|
Runs *store.Runs
|
|
Hosts *store.Hosts
|
|
Runner *Runner
|
|
Logs *logs.Hub
|
|
|
|
active chan struct{}
|
|
stop chan struct{}
|
|
|
|
// heartbeat tracks the last time we emitted a "still waiting"
|
|
// line for a given run, so the ticker doesn't spam the log.
|
|
hbMu sync.Mutex
|
|
lastBeat map[int64]time.Time
|
|
beatEvery time.Duration
|
|
}
|
|
|
|
func NewDispatcher(max int, runs *store.Runs, hosts *store.Hosts, runner *Runner, logHub *logs.Hub) *Dispatcher {
|
|
if max < 1 {
|
|
max = 1
|
|
}
|
|
return &Dispatcher{
|
|
Max: max,
|
|
Runs: runs,
|
|
Hosts: hosts,
|
|
Runner: runner,
|
|
Logs: logHub,
|
|
active: make(chan struct{}, max),
|
|
stop: make(chan struct{}),
|
|
lastBeat: map[int64]time.Time{},
|
|
beatEvery: 30 * time.Second,
|
|
}
|
|
}
|
|
|
|
func (d *Dispatcher) Start(ctx context.Context) {
|
|
go d.loop(ctx)
|
|
}
|
|
|
|
func (d *Dispatcher) Stop() {
|
|
close(d.stop)
|
|
}
|
|
|
|
func (d *Dispatcher) loop(ctx context.Context) {
|
|
t := time.NewTicker(2 * time.Second)
|
|
defer t.Stop()
|
|
for {
|
|
select {
|
|
case <-ctx.Done():
|
|
return
|
|
case <-d.stop:
|
|
return
|
|
case <-t.C:
|
|
d.pickNext(ctx)
|
|
d.heartbeatWaiting(ctx)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (d *Dispatcher) pickNext(ctx context.Context) {
|
|
select {
|
|
case d.active <- struct{}{}:
|
|
default:
|
|
return // at capacity
|
|
}
|
|
released := false
|
|
defer func() {
|
|
if !released {
|
|
<-d.active
|
|
}
|
|
}()
|
|
|
|
runs, err := d.Runs.Active(ctx)
|
|
if err != nil {
|
|
log.Printf("dispatcher: list active: %v", err)
|
|
return
|
|
}
|
|
|
|
var queued *model.Run
|
|
inFlight := 0
|
|
for i := range runs {
|
|
switch runs[i].State {
|
|
case model.StateQueued:
|
|
if queued == nil {
|
|
queued = &runs[i]
|
|
}
|
|
case model.StateWaitingWoL, model.StateBooting, model.StateInventoryCheck,
|
|
model.StateSpecValidate, model.StateSMART, model.StateCPUStress,
|
|
model.StateStorage, model.StateNetwork, model.StateGPU,
|
|
model.StatePSU, model.StateReporting:
|
|
inFlight++
|
|
}
|
|
}
|
|
|
|
if inFlight >= d.Max || queued == nil {
|
|
return
|
|
}
|
|
|
|
host, err := d.Hosts.Get(ctx, queued.HostID)
|
|
if err != nil {
|
|
log.Printf("dispatcher: get host %d: %v", queued.HostID, err)
|
|
return
|
|
}
|
|
d.runLog(queued.ID, "info", fmt.Sprintf("dispatcher: picked run for host %s (mac=%s wol=%s:%d)",
|
|
host.Name, host.MAC, host.WoLBroadcastIP, host.WoLPort))
|
|
if _, err := d.Runner.Transition(ctx, queued.ID, TriggerDispatched); err != nil {
|
|
log.Printf("dispatcher: transition run %d: %v", queued.ID, err)
|
|
d.runLog(queued.ID, "error", fmt.Sprintf("dispatcher: transition to WaitingWoL failed: %v", err))
|
|
return
|
|
}
|
|
if err := SendWoL(host.MAC, host.WoLBroadcastIP, host.WoLPort); err != nil {
|
|
log.Printf("dispatcher: WoL run %d host %s: %v", queued.ID, host.Name, err)
|
|
d.runLog(queued.ID, "error", fmt.Sprintf("dispatcher: WoL send failed: %v — check broadcast %s:%d is reachable",
|
|
err, host.WoLBroadcastIP, host.WoLPort))
|
|
// Stay in WaitingWoL; operator can retry or investigate.
|
|
return
|
|
}
|
|
log.Printf("dispatcher: WoL sent for run %d (host=%s mac=%s)", queued.ID, host.Name, host.MAC)
|
|
d.runLog(queued.ID, "info", fmt.Sprintf("dispatcher: sent WoL packet to %s via %s:%d — waiting for agent claim",
|
|
host.MAC, host.WoLBroadcastIP, host.WoLPort))
|
|
|
|
// Prime the heartbeat so the first "still waiting" fires 30s after
|
|
// dispatch, not immediately.
|
|
d.hbMu.Lock()
|
|
d.lastBeat[queued.ID] = time.Now()
|
|
d.hbMu.Unlock()
|
|
|
|
// Slot stays reserved until the run leaves active (Phase 4+).
|
|
// Phase 2 lets the loop observe inFlight via DB state.
|
|
released = true
|
|
<-d.active
|
|
}
|
|
|
|
// heartbeatWaiting emits a "still waiting" log line every beatEvery for
|
|
// each run still sitting in WaitingWoL. Helps the operator spot hangs
|
|
// without having to tail journalctl on the LXC.
|
|
func (d *Dispatcher) heartbeatWaiting(ctx context.Context) {
|
|
if d.Logs == nil {
|
|
return
|
|
}
|
|
runs, err := d.Runs.Active(ctx)
|
|
if err != nil {
|
|
return
|
|
}
|
|
now := time.Now()
|
|
d.hbMu.Lock()
|
|
defer d.hbMu.Unlock()
|
|
seen := map[int64]bool{}
|
|
for i := range runs {
|
|
r := &runs[i]
|
|
seen[r.ID] = true
|
|
if r.State != model.StateWaitingWoL {
|
|
continue
|
|
}
|
|
last, ok := d.lastBeat[r.ID]
|
|
if !ok {
|
|
// Run already in WaitingWoL from a previous process lifetime
|
|
// — prime so we don't spam immediately.
|
|
d.lastBeat[r.ID] = now
|
|
continue
|
|
}
|
|
if now.Sub(last) < d.beatEvery {
|
|
continue
|
|
}
|
|
elapsed := now.Sub(r.StartedAt).Truncate(time.Second)
|
|
d.runLog(r.ID, "info", fmt.Sprintf(
|
|
"still waiting for agent claim (%s) — check BIOS WoL, pxe.enabled, and live-image presence",
|
|
elapsed))
|
|
d.lastBeat[r.ID] = now
|
|
}
|
|
// Garbage-collect entries for runs that have left WaitingWoL.
|
|
for id := range d.lastBeat {
|
|
if !seen[id] {
|
|
delete(d.lastBeat, id)
|
|
}
|
|
}
|
|
}
|
|
|
|
// runLog writes a single line into the per-run log. Safe to call with a
|
|
// nil hub (tests construct Dispatcher directly) — it degrades to a
|
|
// stderr log line so nothing silently disappears.
|
|
func (d *Dispatcher) runLog(runID int64, level, text string) {
|
|
if d.Logs == nil {
|
|
log.Printf("run-%d %s: %s", runID, level, text)
|
|
return
|
|
}
|
|
w, err := d.Logs.WriterFor(runID)
|
|
if err != nil {
|
|
log.Printf("dispatcher: open log for run %d: %v", runID, err)
|
|
return
|
|
}
|
|
w.Append(logs.Line{Level: level, Text: text})
|
|
}
|