runs: add non-destructive flag + operator Cancel button
Non-destructive pre-declares "don't touch the disks" on Start: the Storage stage skips wipe-probe, badblocks -w, and write-mode fio, and reports a read-only summary. Runs a new non_destructive column; threaded through Claim → agent tests.Deps → Storage stage. Cancel halts an in-flight run. The orchestrator transitions to a new StateCancelled via TriggerOperatorCancelled (valid from any active state); the agent's next heartbeat returns cmd=cancel_stage, which fires a stored CancelFunc on the per-stage context. Stage subprocesses spawned with exec.CommandContext die with the context, the agent posts a cancelled outcome, then powers the host off. Destructive stages mid-run may leave the host in an intermediate state — the UI confirm dialog warns the operator; recovery is manual for now. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -18,8 +18,9 @@ const (
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TriggerStageFailed Trigger = "StageFailed" // a stage reported failure
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TriggerStageCompleted Trigger = "StageCompleted" // a stage reported success → advance
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TriggerAllStagesPassed Trigger = "AllStagesPassed" // final stage passed
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TriggerOperatorReleased Trigger = "OperatorReleased" // user clicked Release on a held run
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TriggerOperatorOverride Trigger = "OperatorOverride" // user overrode a held stage; re-enter it
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TriggerOperatorReleased Trigger = "OperatorReleased" // user clicked Release on a held run
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TriggerOperatorOverride Trigger = "OperatorOverride" // user overrode a held stage; re-enter it
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TriggerOperatorCancelled Trigger = "OperatorCancelled" // user clicked Cancel on an active run
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)
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// stageStates maps the canonical stage name (from DefaultStageOrder)
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@@ -63,9 +64,10 @@ var table = map[Trigger]transition{
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TriggerRebootCommanded: {from: []model.RunState{model.StateQueued}, to: model.StateWaitingReboot},
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TriggerPXEObserved: {from: []model.RunState{model.StateWaitingReboot, model.StateWaitingWoL, model.StateBooting}, to: model.StateBooting},
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TriggerAgentClaimed: {from: []model.RunState{model.StateBooting, model.StateWaitingReboot, model.StateWaitingWoL}, to: model.StateInventoryCheck},
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TriggerStageFailed: {from: allActiveStates(), to: model.StateFailedHolding},
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TriggerAllStagesPassed: {from: []model.RunState{model.StateReporting}, to: model.StateCompleted},
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TriggerOperatorReleased: {from: []model.RunState{model.StateFailedHolding}, to: model.StateReleased},
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TriggerStageFailed: {from: allActiveStates(), to: model.StateFailedHolding},
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TriggerAllStagesPassed: {from: []model.RunState{model.StateReporting}, to: model.StateCompleted},
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TriggerOperatorReleased: {from: []model.RunState{model.StateFailedHolding}, to: model.StateReleased},
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TriggerOperatorCancelled: {from: allActiveStates(), to: model.StateCancelled},
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}
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// Next computes the target state for a trigger against the current state.
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