cpustress+orchestrator: serial CPU/RAM passes + silent-skip guard
CI / Lint + build + test (push) Successful in 1m23s
Release / release (push) Successful in 6m2s

Orion's run (log 20:49 → 20:54) shipped GREEN while silently skipping
CPUStress. Two compounding bugs:

1. CPUStress ran --cpu N AND --vm N --vm-bytes 90% concurrently.
   On a 4-core 8 GiB N95, that's 360% RAM overcommit; the OOM-killer
   fired, usually on the agent itself. Replaced with two sequential
   passes — CPU (all methods, --verify) for 3 min, then RAM (--vm 1,
   --vm-bytes capped to MemAvailable − 1.5 GiB, floor 256 MiB, --verify)
   for 3 min. Each pass now also asserts elapsed ≥ target − 2s so a
   premature clean exit counts as failure instead of a silent pass.

2. On systemd-restart after the OOM, the agent hardcoded nextStage :=
   "Inventory" and re-ran it. The orchestrator's /result handler
   advances run state via TriggerStageCompleted against the *current*
   RunState, not against body.Stage — so an Inventory result posted
   while the run was in StateCPUStress silently advanced CPUStress →
   Storage and marked CPUStress passed without it ever running.

Two-layer defense for #2:
- agent-side: /claim response now carries current_state; agent resumes
  at the matching stage on a re-claim (happy path).
- server-side: new TriggerStageMismatch + StageNameForState helper
  backstop. If body.Stage doesn't match the run's current stage, /result
  parks the run in FailedHolding with failed_stage labeled
  "<got> (expected <expected>)" and returns 409.

Other stages audited for similar unbounded concurrency — none found;
only CPUStress was unsafe.

Tests:
- cpustress_test.go — parseMemAvailable parses real meminfo, errors on
  missing/malformed; cap calc hits floor on tiny boxes, uses 1.5 GiB
  headroom on normal/huge boxes.
- statemachine_test.go — TriggerStageMismatch lands at FailedHolding
  from every stage state and is rejected from pre-stage/terminal
  states; StageNameForState round-trips the stageStates map.
- agent_handlers_test.go — TestResult_RejectsMismatchedStage proves
  the Orion scenario now 409s + FailedHolding; TestResult_AcceptsMatchingStage
  proves the guard doesn't break the happy path.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-04-18 17:29:13 -04:00
parent cdd6cae3b0
commit 27098fc7ed
8 changed files with 527 additions and 45 deletions
+46
View File
@@ -180,6 +180,15 @@ func (a *Agent) Claim(w http.ResponseWriter, r *http.Request) {
}
}
// Re-fetch run state: the Transition above may have advanced us from
// Booting → InventoryCheck, and we want to hand that fresh state to
// the agent so a re-claim after a crash resumes at the stored state
// instead of silently replaying Inventory.
currentState := run.State
if fresh, err := a.Runs.Get(r.Context(), runID); err == nil && fresh != nil {
currentState = fresh.State
}
log.Printf("agent claimed: run=%d agent_ip=%s", runID, agentIP)
if a.Logs != nil {
if w, err := a.Logs.WriterFor(runID); err == nil {
@@ -213,6 +222,7 @@ func (a *Agent) Claim(w http.ResponseWriter, r *http.Request) {
"expected_disks": expectedDisks,
"iperf_port": iperfPort,
"non_destructive": run.NonDestructive,
"current_state": string(currentState),
})
}
@@ -411,6 +421,42 @@ func (a *Agent) Result(w http.ResponseWriter, r *http.Request) {
return
}
// Silent-skip guard. Orchestrator advances the run state via
// TriggerStageCompleted against the *current* state, not against
// body.Stage — so an Inventory result posted while the run is in
// StateCPUStress would silently advance CPUStress → Storage and mark
// CPUStress as passed without it ever running. That's exactly what
// happened on Orion when the agent OOM-crashed mid-CPUStress,
// systemd restarted it, and the restarted agent (which hardcoded
// "Inventory" as its first stage) re-ran Inventory and reported it.
// Guard: if body.Stage doesn't match the stage the run is currently
// in, park the run in FailedHolding so the operator can investigate
// rather than trusting the claim and cascading silent passes.
expectedStage := orchestrator.StageNameForState(run.State)
if expectedStage != "" && body.Stage != expectedStage {
failedLabel := fmt.Sprintf("%s (expected %s)", body.Stage, expectedStage)
if err := a.Runs.SetFailedStage(r.Context(), runID, failedLabel); err != nil {
log.Printf("result: set failed stage on mismatch run %d: %v", runID, err)
}
if _, err := a.Runner.Transition(r.Context(), runID, orchestrator.TriggerStageMismatch); err != nil {
log.Printf("result: stage-mismatch transition run %d: %v", runID, err)
}
hostName := a.hostNameFor(r.Context(), run.HostID)
a.dispatchEvent(notify.Event{
Kind: notify.KindStageFailed,
Severity: notify.SeverityCritical,
RunID: runID,
HostName: hostName,
Title: fmt.Sprintf("[vetting] %s stage mismatch: %s", hostName, body.Stage),
Body: fmt.Sprintf("Run %d reported stage %s while orchestrator expected %s — parked in FailedHolding to prevent silent skip.",
runID, body.Stage, expectedStage),
URL: a.runLinkURL(runID),
})
log.Printf("result: stage mismatch run=%d got=%s expected=%s — parked", runID, body.Stage, expectedStage)
http.Error(w, "stage mismatch: got "+body.Stage+", expected "+expectedStage, http.StatusConflict)
return
}
stageState := model.StagePassed
if !body.Passed {
stageState = model.StageFailed
+90 -1
View File
@@ -14,6 +14,7 @@ import (
"vetting/internal/api"
"vetting/internal/db"
"vetting/internal/events"
"vetting/internal/model"
"vetting/internal/orchestrator"
"vetting/internal/store"
@@ -107,7 +108,7 @@ func TestSensorRejectsBadToken(t *testing.T) {
func TestHeartbeatShutdownWhenCompleted(t *testing.T) {
a, runID, token := setupAgent(t)
// Wire a runner so Heartbeat's TouchHeartbeat call doesn't nil-panic.
a.Runner = &orchestrator.Runner{Runs: a.Runs, Hosts: a.Hosts, Stages: &store.Stages{DB: a.Runs.DB}}
a.Runner = &orchestrator.Runner{Runs: a.Runs, Hosts: a.Hosts, Stages: &store.Stages{DB: a.Runs.DB}, EventHub: events.NewHub()}
if err := a.Runs.SetState(context.Background(), runID, model.StateCompleted); err != nil {
t.Fatalf("set state: %v", err)
}
@@ -126,3 +127,91 @@ func TestHeartbeatShutdownWhenCompleted(t *testing.T) {
t.Fatalf("cmd = %v, want shutdown", resp["cmd"])
}
}
// TestResult_RejectsMismatchedStage is the silent-skip guard's unit
// test. The Orion failure mode: agent crashes mid-CPUStress, systemd
// restarts it, restarted agent replays Inventory and /results it.
// Before the guard, the orchestrator advanced StateCPUStress → Storage
// on TriggerStageCompleted; CPUStress got marked passed without ever
// running. Guard's contract: if body.Stage doesn't match the stage the
// run is in, reject with 409 and park the run in FailedHolding with a
// failed_stage that names *what* was reported vs. what was expected.
func TestResult_RejectsMismatchedStage(t *testing.T) {
a, runID, token := setupAgent(t)
a.Runner = &orchestrator.Runner{Runs: a.Runs, Hosts: a.Hosts, Stages: &store.Stages{DB: a.Runs.DB}, EventHub: events.NewHub()}
// Park the run in CPUStress — the state Orion was in when its
// agent crashed.
if err := a.Runs.SetState(context.Background(), runID, model.StateCPUStress); err != nil {
t.Fatalf("set state: %v", err)
}
// Restarted agent's hardcoded-Inventory-first behavior: it replays
// Inventory and posts a passed result for it.
body, _ := json.Marshal(map[string]any{
"stage": "Inventory",
"passed": true,
})
req := routedRequest(runID, http.MethodPost, "/api/v1/runs/"+strconv.FormatInt(runID, 10)+"/result", body)
req.Header.Set("Authorization", "Bearer "+token)
req.Header.Set("Content-Type", "application/json")
rr := httptest.NewRecorder()
a.Result(rr, req)
if rr.Code != http.StatusConflict {
t.Fatalf("status = %d, want 409; body = %s", rr.Code, rr.Body.String())
}
after, err := a.Runs.Get(context.Background(), runID)
if err != nil {
t.Fatalf("get run: %v", err)
}
if after.State != model.StateFailedHolding {
t.Fatalf("run state = %q, want FailedHolding", after.State)
}
if after.FailedStage == "" {
t.Fatalf("failed_stage is empty; expected mismatch label")
}
// The label must name both sides so the operator can see the
// skew without digging through logs.
for _, want := range []string{"Inventory", "CPUStress"} {
if !bytes.Contains([]byte(after.FailedStage), []byte(want)) {
t.Errorf("failed_stage %q missing %q", after.FailedStage, want)
}
}
}
// TestResult_AcceptsMatchingStage confirms the guard's complement: when
// the agent reports the stage the run is actually in, /result advances
// the pipeline normally. Without this, a too-strict guard could reject
// every result and freeze all runs.
func TestResult_AcceptsMatchingStage(t *testing.T) {
a, runID, token := setupAgent(t)
a.Runner = &orchestrator.Runner{Runs: a.Runs, Hosts: a.Hosts, Stages: &store.Stages{DB: a.Runs.DB}, EventHub: events.NewHub()}
stages := &store.Stages{DB: a.Runs.DB}
if err := stages.Seed(context.Background(), runID); err != nil {
t.Fatalf("seed stages: %v", err)
}
if err := a.Runs.SetState(context.Background(), runID, model.StateSMART); err != nil {
t.Fatalf("set state: %v", err)
}
body, _ := json.Marshal(map[string]any{
"stage": "SMART",
"passed": true,
})
req := routedRequest(runID, http.MethodPost, "/api/v1/runs/"+strconv.FormatInt(runID, 10)+"/result", body)
req.Header.Set("Authorization", "Bearer "+token)
req.Header.Set("Content-Type", "application/json")
rr := httptest.NewRecorder()
a.Result(rr, req)
if rr.Code != http.StatusOK {
t.Fatalf("status = %d, want 200; body = %s", rr.Code, rr.Body.String())
}
after, err := a.Runs.Get(context.Background(), runID)
if err != nil {
t.Fatalf("get run: %v", err)
}
if after.State != model.StateCPUStress {
t.Fatalf("run state = %q, want CPUStress after SMART pass", after.State)
}
}
+25
View File
@@ -16,6 +16,7 @@ const (
TriggerPXEObserved Trigger = "PXEObserved" // iPXE fetched cmdline for MAC
TriggerAgentClaimed Trigger = "AgentClaimed" // agent POSTed /claim with valid token
TriggerStageFailed Trigger = "StageFailed" // a stage reported failure
TriggerStageMismatch Trigger = "StageMismatch" // agent reported a stage that doesn't match current run state (silent-skip guard)
TriggerStageCompleted Trigger = "StageCompleted" // a stage reported success → advance
TriggerAllStagesPassed Trigger = "AllStagesPassed" // final stage passed
TriggerOperatorReleased Trigger = "OperatorReleased" // user clicked Release on a held run
@@ -65,6 +66,7 @@ var table = map[Trigger]transition{
TriggerPXEObserved: {from: []model.RunState{model.StateWaitingReboot, model.StateWaitingWoL, model.StateBooting}, to: model.StateBooting},
TriggerAgentClaimed: {from: []model.RunState{model.StateBooting, model.StateWaitingReboot, model.StateWaitingWoL}, to: model.StateInventoryCheck},
TriggerStageFailed: {from: allActiveStates(), to: model.StateFailedHolding},
TriggerStageMismatch: {from: stageExecutionStates(), to: model.StateFailedHolding},
TriggerAllStagesPassed: {from: []model.RunState{model.StateReporting}, to: model.StateCompleted},
TriggerOperatorReleased: {from: []model.RunState{model.StateFailedHolding}, to: model.StateReleased},
TriggerOperatorCancelled: {from: allActiveStates(), to: model.StateCancelled},
@@ -111,6 +113,21 @@ func StateForStage(name string) (model.RunState, bool) {
return s, ok
}
// StageNameForState is the inverse of StateForStage: given a run state
// that maps to a stage, returns the stage name (e.g. StateCPUStress →
// "CPUStress"). Empty string when the state isn't a stage-execution
// state (Queued, Booting, FailedHolding, etc.). Used by /result to
// detect when an agent submitted a stage name that doesn't match where
// the orchestrator thinks the run is — the silent-skip guard.
func StageNameForState(s model.RunState) string {
for name, state := range stageStates {
if state == s {
return name
}
}
return ""
}
func nextStageState(current model.RunState) (model.RunState, error) {
for i, s := range stageOrder {
if s == current {
@@ -131,3 +148,11 @@ func allActiveStates() []model.RunState {
model.StateGPU, model.StatePSU, model.StateReporting,
}
}
// stageExecutionStates returns only the stage-execution states — no
// pre-stages, no terminals. Used as the valid "from" set for
// TriggerStageMismatch: it's nonsensical to fire a stage-mismatch from
// Queued or Booting because no stage result should arrive then.
func stageExecutionStates() []model.RunState {
return append([]model.RunState(nil), stageOrder...)
}
@@ -74,6 +74,70 @@ func TestTriggerAgentClaimedFromWaitingReboot(t *testing.T) {
}
}
// TestTriggerStageMismatch asserts the silent-skip guard: from every
// stage-execution state, a mismatch lands the run in FailedHolding, and
// from non-stage states (pre-stages, terminals) the trigger is rejected.
func TestTriggerStageMismatch(t *testing.T) {
stageStates := []model.RunState{
model.StateInventoryCheck,
model.StateSpecValidate,
model.StateSMART,
model.StateCPUStress,
model.StateStorage,
model.StateNetwork,
model.StateGPU,
model.StatePSU,
model.StateReporting,
}
for _, from := range stageStates {
got, err := orchestrator.Next(from, orchestrator.TriggerStageMismatch)
if err != nil {
t.Fatalf("StageMismatch from %q: %v", from, err)
}
if got != model.StateFailedHolding {
t.Fatalf("StageMismatch from %q = %q, want FailedHolding", from, got)
}
}
for _, bad := range []model.RunState{
model.StateRegistered, model.StateQueued, model.StateBooting,
model.StateWaitingReboot, model.StateCompleted, model.StateFailedHolding,
} {
if _, err := orchestrator.Next(bad, orchestrator.TriggerStageMismatch); err == nil {
t.Fatalf("StageMismatch from %q: expected error", bad)
}
}
}
// TestStageNameForState round-trips the stageStates map: every name in
// StateForStage must come back from StageNameForState, and non-stage
// run states return empty.
func TestStageNameForState(t *testing.T) {
pairs := map[string]model.RunState{
"Inventory": model.StateInventoryCheck,
"SpecValidate": model.StateSpecValidate,
"SMART": model.StateSMART,
"CPUStress": model.StateCPUStress,
"Storage": model.StateStorage,
"Network": model.StateNetwork,
"GPU": model.StateGPU,
"PSU": model.StatePSU,
"Reporting": model.StateReporting,
}
for name, state := range pairs {
if got := orchestrator.StageNameForState(state); got != name {
t.Errorf("StageNameForState(%q) = %q, want %q", state, got, name)
}
}
for _, s := range []model.RunState{
model.StateRegistered, model.StateQueued, model.StateBooting,
model.StateWaitingReboot, model.StateCompleted, model.StateFailedHolding,
} {
if got := orchestrator.StageNameForState(s); got != "" {
t.Errorf("StageNameForState(%q) = %q, want empty", s, got)
}
}
}
func TestNextStageWalk(t *testing.T) {
// Walking StageCompleted from each stage should land on the next
// one in the canonical order, and from Reporting onto Completed.