chore: cleanup sprint — dead CSS, dedup helpers, handler refactor
Remove ~126 lines of orphaned CSS from tile slim-down and old detail layout. Consolidate 4 duplicate duration formatters into shared elapsed()/fmtElapsed() helpers. Break 160-line Result handler into focused sub-functions. Implement real Hub.Shutdown() (was a no-op). Standardize agent error responses to JSON. Replace panic() in router init with error return. Extract magic numbers as named constants. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -223,32 +223,11 @@ func stageStateByName(name string) (model.RunState, bool) {
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return s, ok
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}
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// stageDuration renders node timing as "1.2s" / "12s" / "4m". Empty
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// string when the node hasn't started or hasn't finished.
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func stageDuration(n PipelineNode) string {
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if n.StartedAt == nil {
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return ""
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}
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end := time.Now()
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if n.CompletedAt != nil {
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end = *n.CompletedAt
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}
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d := end.Sub(*n.StartedAt)
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if d < 0 {
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d = 0
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}
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switch {
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case d < time.Second:
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return fmt.Sprintf("%dms", int(d/time.Millisecond))
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case d < 10*time.Second:
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return fmt.Sprintf("%.1fs", d.Seconds())
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case d < time.Minute:
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return fmt.Sprintf("%ds", int(d/time.Second))
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case d < time.Hour:
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return fmt.Sprintf("%dm", int(d/time.Minute))
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default:
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return fmt.Sprintf("%dh", int(d/time.Hour))
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if d := elapsed(n.StartedAt, n.CompletedAt); d >= 0 {
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return fmtElapsed(d, false)
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}
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return ""
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}
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// stageDisplayName turns the internal single-word state/stage identifier
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