Task 1 of Plan 02-03: ship Season-1 authored content + the deterministic fragment selector + extend sim/garden/commands.ts with harvest + compost. Content (≥17 Season-1 fragments under /content/seasons/01-soil/): - 14 in fragments.yaml (9 warm / 3 contemplative / 2 heavy + 1 _meta sentinel) - 2 long-form Markdown fragments (lura-first-letter.md, winter-rose-night.md) - Pool depth (W6): warm pool ≥9 satisfies the worst-case all-rosemary playthrough at the 8th-harvest Lura threshold (CONTEXT D-14) - All ids match /^season1\.[a-z0-9._-]+$/ (FragmentSchema regex; CLAUDE.md stable-string-ID rule); bible voice maintained throughout FragmentSchema extension (back-compat — tags is optional): - Optional `tags: z.array(z.string()).optional()` for tonal-register gating - Reserved tag `_meta` excludes the exhaustion sentinel from the normal pool src/sim/memory/ (new module): - pool.ts — filterPool() pure helper (Season + tonal-register + no-dup gates) - selector.ts — selectFragment() deterministic + mulberry32 PRNG + EXHAUSTION_FALLBACK_ID for Pitfall 8 fallback - selector.test.ts — 16 tests covering gating / no-dup / determinism / sentinel-fallback / sentinel-exclusion-from-normal-pool - index.ts — barrel; src/sim/index.ts re-exports src/sim/garden/commands.ts (extended): - harvest() pure command — empties tile, appends one fragment id, re-computes unlockedPlantTypes (Pitfall 10: thresholds checked AFTER the harvest commit). Refuses immature plants and OOR indices. - compost() pure command — empties tile regardless of stage; no fragment yield (D-07); no resource refund (D-04 = infinite seeds). - SimContext interface — application-layer-injected (fragments, currentSeason) - simulateOneTick() takes optional ctx (default empty pool); harvest/compost branches added to the kind switch. - BLOCKER 3 invariant preserved — sim writes tickCount, never lastTickAt. Plant-type unlock thresholds (CONTEXT D-05, plan author's discretion): - rosemary @ count 0 (start) - yarrow @ count 3 (third harvest) - winter-rose @ count 6 (sixth harvest) commands.test.ts: +18 new cases (harvest / compost / Pitfall 10 boundary on yarrow + winter-rose / sentinel fallback / immutability). 65/65 tests green across src/sim/memory + src/sim/garden + src/content; lint exits 0; build green (Vite parses all 17 fragments without schema violation). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
/content/ — authored content tree
All player-visible strings, memory fragments, and dialogue live here, never in
src/. The build pipeline (src/content/loader.ts) reads this tree at build
time, validates against Zod schemas, and emits typed values into the runtime
bundle.
This is the contract. Phase 2's writer can author against it without reading any TypeScript.
Directory shape
/content/
├── seasons/
│ ├── 00-demo/ # Phase 1 only; removed in Phase 2
│ │ └── fragments.yaml
│ ├── 01-soil/ # Phase 2 fills this
│ │ ├── fragments.yaml # bulk-authored fragments
│ │ └── fragments/ # one-per-file long-form fragments (.md with frontmatter)
│ │ └── lura-first-letter.md
│ ├── 02-roots/ # Phase 4
│ └── ... # Seasons 3–7 added in Phase 5+
├── dialogue/ # Phase 2+ Ink (.ink) files
│ └── (empty in Phase 1)
└── README.md (this file)
Fragment ID convention (locked — see CLAUDE.md)
Fragment IDs are stable strings of the shape:
season<N>.<id>
where <N> is 0..7 and <id> matches [a-z0-9._-]+. Examples:
season1.soil.first-bloomseason3.canopy.lura_07.vignette
Never use numeric IDs. Renames are forbidden once a fragment ships; re-authoring an existing fragment changes its body, never its ID.
The exact regex enforced by src/content/schemas/fragment.ts is:
^season\d+\.[a-z0-9._-]+$
Adding fragments
Option A — bulk YAML (preferred for short fragments)
Add an entry to /content/seasons/<slug>/fragments.yaml:
fragments:
- id: season1.soil.first-bloom
season: 1
body: |
Multi-line text here.
Option B — one-per-file Markdown with frontmatter (for longer pieces)
Create /content/seasons/<slug>/fragments/<slug>.md:
---
id: season1.soil.lura-first-letter
season: 1
---
The body of the fragment goes here as Markdown. Frontmatter holds the
structured fields; the body is everything after the closing `---`.
The loader (src/content/loader.ts) merges frontmatter + body into the
same Fragment shape as the YAML form.
Validation (PIPE-01)
Every fragment is validated by the Zod schema in
src/content/schemas/fragment.ts. A schema violation throws at module-eval
time, which fails npm run build.
Test coverage in src/content/loader.test.ts proves the schema rejects:
- numeric IDs (violates the stable-string rule)
- season values outside
[0, 7] - Markdown frontmatter missing required fields
If your edit causes the build or tests to fail with a [content] schema violation error, the message includes the offending file path.
Ink dialogue
Phase 1 installs inkjs + inklecate and ships a no-op npm run compile:ink
script. Phase 2 begins authoring .ink files under /content/dialogue/ and
replaces the no-op with inklecate -o src/content/compiled-ink/ content/dialogue/*.ink.
Deferred (Phase 2+)
- Per-Season lazy loading: Phase 2 switches to
{ eager: false }for Seasons 2–7 so the initial bundle contains only Season 1 (PIPE-02). - Tag/keyword indices: Phase 5+ may add fragment tagging if the Memory Storm UI needs filtered queries.
- Season-range narrowing: Phase 2 narrows the
seasonfield to[1, 7]when the demo fragment is removed.