Files
TheLastGarden/content
josh f192e8298c feat(02-03): Season-1 fragments + sim/memory selector + harvest/compost commands
Task 1 of Plan 02-03: ship Season-1 authored content + the deterministic
fragment selector + extend sim/garden/commands.ts with harvest + compost.

Content (≥17 Season-1 fragments under /content/seasons/01-soil/):
- 14 in fragments.yaml (9 warm / 3 contemplative / 2 heavy + 1 _meta sentinel)
- 2 long-form Markdown fragments (lura-first-letter.md, winter-rose-night.md)
- Pool depth (W6): warm pool ≥9 satisfies the worst-case all-rosemary
  playthrough at the 8th-harvest Lura threshold (CONTEXT D-14)
- All ids match /^season1\.[a-z0-9._-]+$/ (FragmentSchema regex; CLAUDE.md
  stable-string-ID rule); bible voice maintained throughout

FragmentSchema extension (back-compat — tags is optional):
- Optional `tags: z.array(z.string()).optional()` for tonal-register gating
- Reserved tag `_meta` excludes the exhaustion sentinel from the normal pool

src/sim/memory/ (new module):
- pool.ts — filterPool() pure helper (Season + tonal-register + no-dup gates)
- selector.ts — selectFragment() deterministic + mulberry32 PRNG +
  EXHAUSTION_FALLBACK_ID for Pitfall 8 fallback
- selector.test.ts — 16 tests covering gating / no-dup / determinism /
  sentinel-fallback / sentinel-exclusion-from-normal-pool
- index.ts — barrel; src/sim/index.ts re-exports

src/sim/garden/commands.ts (extended):
- harvest() pure command — empties tile, appends one fragment id,
  re-computes unlockedPlantTypes (Pitfall 10: thresholds checked AFTER
  the harvest commit). Refuses immature plants and OOR indices.
- compost() pure command — empties tile regardless of stage; no fragment
  yield (D-07); no resource refund (D-04 = infinite seeds).
- SimContext interface — application-layer-injected (fragments, currentSeason)
- simulateOneTick() takes optional ctx (default empty pool); harvest/compost
  branches added to the kind switch.
- BLOCKER 3 invariant preserved — sim writes tickCount, never lastTickAt.

Plant-type unlock thresholds (CONTEXT D-05, plan author's discretion):
- rosemary @ count 0 (start)
- yarrow @ count 3 (third harvest)
- winter-rose @ count 6 (sixth harvest)

commands.test.ts: +18 new cases (harvest / compost / Pitfall 10 boundary
on yarrow + winter-rose / sentinel fallback / immutability). 65/65 tests
green across src/sim/memory + src/sim/garden + src/content; lint exits 0;
build green (Vite parses all 17 fragments without schema violation).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 10:00:38 -04:00
..

/content/ — authored content tree

All player-visible strings, memory fragments, and dialogue live here, never in src/. The build pipeline (src/content/loader.ts) reads this tree at build time, validates against Zod schemas, and emits typed values into the runtime bundle.

This is the contract. Phase 2's writer can author against it without reading any TypeScript.

Directory shape

/content/
├── seasons/
│   ├── 00-demo/                          # Phase 1 only; removed in Phase 2
│   │   └── fragments.yaml
│   ├── 01-soil/                          # Phase 2 fills this
│   │   ├── fragments.yaml                # bulk-authored fragments
│   │   └── fragments/                    # one-per-file long-form fragments (.md with frontmatter)
│   │       └── lura-first-letter.md
│   ├── 02-roots/                         # Phase 4
│   └── ...                               # Seasons 37 added in Phase 5+
├── dialogue/                             # Phase 2+ Ink (.ink) files
│   └── (empty in Phase 1)
└── README.md (this file)

Fragment ID convention (locked — see CLAUDE.md)

Fragment IDs are stable strings of the shape:

season<N>.<id>

where <N> is 0..7 and <id> matches [a-z0-9._-]+. Examples:

  • season1.soil.first-bloom
  • season3.canopy.lura_07.vignette

Never use numeric IDs. Renames are forbidden once a fragment ships; re-authoring an existing fragment changes its body, never its ID.

The exact regex enforced by src/content/schemas/fragment.ts is:

^season\d+\.[a-z0-9._-]+$

Adding fragments

Option A — bulk YAML (preferred for short fragments)

Add an entry to /content/seasons/<slug>/fragments.yaml:

fragments:
  - id: season1.soil.first-bloom
    season: 1
    body: |
      Multi-line text here.

Option B — one-per-file Markdown with frontmatter (for longer pieces)

Create /content/seasons/<slug>/fragments/<slug>.md:

---
id: season1.soil.lura-first-letter
season: 1
---

The body of the fragment goes here as Markdown. Frontmatter holds the
structured fields; the body is everything after the closing `---`.

The loader (src/content/loader.ts) merges frontmatter + body into the same Fragment shape as the YAML form.

Validation (PIPE-01)

Every fragment is validated by the Zod schema in src/content/schemas/fragment.ts. A schema violation throws at module-eval time, which fails npm run build.

Test coverage in src/content/loader.test.ts proves the schema rejects:

  • numeric IDs (violates the stable-string rule)
  • season values outside [0, 7]
  • Markdown frontmatter missing required fields

If your edit causes the build or tests to fail with a [content] schema violation error, the message includes the offending file path.

Ink dialogue

Phase 1 installs inkjs + inklecate and ships a no-op npm run compile:ink script. Phase 2 begins authoring .ink files under /content/dialogue/ and replaces the no-op with inklecate -o src/content/compiled-ink/ content/dialogue/*.ink.

Deferred (Phase 2+)

  • Per-Season lazy loading: Phase 2 switches to { eager: false } for Seasons 27 so the initial bundle contains only Season 1 (PIPE-02).
  • Tag/keyword indices: Phase 5+ may add fragment tagging if the Memory Storm UI needs filtered queries.
  • Season-range narrowing: Phase 2 narrows the season field to [1, 7] when the demo fragment is removed.