Files
TheLastGarden/.planning/phases/02-season-1-vertical-slice-soil
josh 6f680f4731 test(02): VERIFICATION → gaps_found after live UAT (4 first-impression UX gaps)
User dev-server walkthrough surfaced 4 functional UX gaps beneath the verifier's
24/24 structural PASS:

  G1 (blocking) — no global page CSS → white halo around #1a1a1a canvas
  G2 (blocking) — no first-run prompt after Begin → player confused
                  (A Dark Room rule needs the canonical first-prompt)
  G3 (high)     — tile outlines too dim → grid reads as 'gray check block'
  G4 (medium)   — gate visual at canvas (880, 384) reads as stray rectangle

Phase 3 watercolor deferral preserved — every fix uses Phaser primitives or
one CSS file, not painted assets. STATE.md → status: gaps_found.

Next: /gsd-plan-phase 2 --gaps

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 11:37:44 -04:00
..
2026-05-09 01:39:48 -04:00