--- gsd_state_version: 1.0 milestone: v1.0 milestone_name: milestone status: in_progress stopped_at: "Phase 2 Wave 1 (Plan 02-02 begin-plant-grow) complete. 3 atomic commits: e82a11b (sim/garden — types, plants table, growth state machine, plantSeed), 537016b (render layer + Garden scene + scheduler integration), 414a554 (begin screen + seed picker + ui-strings + lazy content split). 163/163 tests green; npm run ci exits 0. GARD-01 / GARD-02 / AEST-07 / UX-01 requirements landed end-to-end. Begin → Plant → Grow vertical slice operational on Phaser primitives; Pitfall 5 mitigated (synchronous-inside-click AudioContext bootstrap); Assumption A5 verified (Phaser.Scale.FIT seed-picker positioning works without modification). Wave 1 plan 02-03 (harvest-journal-fragments) builds on src/sim/garden + src/render/garden + src/ui/garden surfaces shipped here. Wave 2 (02-04 lura-gate-beats + 02-05 letter-settings-e2e) still queued. Next: /gsd-execute-phase 2 to continue with Plan 02-03." last_updated: "2026-05-09T14:00:00.000Z" last_activity: 2026-05-09 progress: total_phases: 8 completed_phases: 1 total_plans: 8 completed_plans: 9 percent: 16 --- # Project State ## Project Reference See: .planning/PROJECT.md (updated 2026-05-08) **Core value:** Every idle mechanic must function as a metaphor that the player absorbs without being told. When economy and meaning conflict, meaning wins. **Current focus:** Phase 02 — Season 1 Vertical Slice (Soil) — Wave 0 done; Wave 1 in progress (02-02 done, 02-03 next); Wave 2 queued ## Current Position Phase: 02 (season-1-vertical-slice-soil) — 2/5 plans complete (Wave 0 + Wave 1 first plan) Plans: 5 of 5 created (3 waves); Wave 0 (02-01) DONE; Wave 1 first plan (02-02) DONE; Wave 1 second plan (02-03) ready; Wave 2 queued Status: Plan 02-02 begin-plant-grow executed in sequential mode — 3 atomic commits, 35 new tests (163/163 total green), npm run ci exits 0. GARD-01 / GARD-02 / AEST-07 / UX-01 satisfied end-to-end on Phaser primitives. Begin → Plant → Grow vertical slice operational. Pitfall 5 mitigated; Assumption A5 verified. Last activity: 2026-05-09 -- Plan 02-02 execute complete Progress: [█░░░░░░░░░] 16% ## Verification Results **Phase 1 Overall Verdict:** PASSED | REQ-ID | Status | |--------|--------| | CORE-01 | PASS — scaffold builds; <5s measurement is Phase 2 | | CORE-04 | PASS — IDB + localStorage fallback; 4 tests green | | CORE-05 | PASS — navigator.storage.persist() all 4 scenarios | | CORE-06 | PASS — versioned envelope + CRC-32; tamper detection | | CORE-07 | PASS — forward-only migration chain; synthetic v0→v1 | | CORE-08 | PASS — last-3 snapshot retention; 5-then-3 invariant | | CORE-09 | PASS — Base64 codec + 50MB DoS cap; round-trip test | | CORE-10 | PASS — ESLint boundaries rule + Vitest proof | | PIPE-01 | PASS — Vite-native loader; schema violation fails build | | PIPE-03 | PASS — asset provenance gate; refused-sample fixture | | PIPE-05 | PASS — both doctrine docs authored + doc-lint tests | | PIPE-06 | PASS — ci.yml; 53 tests on every push | | AEST-08 | PASS — ProvenanceSchema 6 fields; CI gate in place | | AEST-09 | PASS (IOU) — curation gate exists; human decision recorded | | STRY-09 | PASS (vacuous) — /content/ convention established | | UX-13 | PASS — anti-fomo-doctrine.md; review-enforced | Gates run: lint (exit 0), test (53/53 green, 12 files), validate:assets (2 assets valid), build (exit 0), compile:ink (exit 0), ci (exit 0). ## Performance Metrics **Velocity:** - Total plans completed: 9 (1 partial — 01-05 Task 2 deferred via IOU) - Average duration: ~5 min (Wave 1 baseline 6min; Wave 2 plans 4–8min; Plan 07 ~2min; Plan 02-01 ~12min; Plan 02-02 ~18min — Phase-2 vertical-slice plans are heaviest) - Total execution time: ~60 min across Phase 1 + Phase 2 Wave 0 + Wave 1 first plan **By Phase:** | Phase | Plans | Total | Avg/Plan | |-------|-------|-------|----------| | 1. Foundations & Doctrine | 7/7 (complete) | ~30 min | ~5 min | | 2. Season 1 Vertical Slice (Soil) | 2/5 (Wave 0 + Wave 1 first plan complete) | ~30 min | ~15 min | **Recent Trend:** - Last 5 plans: [01-05 asset-provenance (partial) · 01-06 doctrine-docs · 01-07 ci-workflow · 02-01 foundations · 02-02 begin-plant-grow — all green] - Trend: ↗ (02-02 was 18 min — heavier still than 02-01 because it spans every architectural tier: sim → render → game → ui → content; 35 new tests + the first end-to-end vertical slice on Phaser primitives) *Updated after each plan completion* ## Accumulated Context ### Decisions Decisions are logged in PROJECT.md Key Decisions table. Recent decisions affecting current work: - Phase 1 will land all retrofit-hostile foundations (versioned saves, content/asset pipelines, sim/render firewall, anti-FOMO doctrine, Season 7 end-state design) before any feature code — research from all four researchers converged on this ordering. COMPLETE. - Phase 2 will ship Season 1 as a complete vertical slice that could *plausibly* ship as a free standalone prologue ahead of Seasons 2-7, defending against the 7-Season scope risk. - Plan 02-01 (Wave 0): BLOCKER 3 lastTickAt-vs-tickCount split landed — SimState carries TWO time fields with strict ownership (lastTickAt = wall-clock, app-only writes; tickCount = sim-internal monotonic). simAdapter.applyTickCount is the canonical sim → store path. Pinned by 3 store tests + 1 migrations test. - Plan 02-01 (Wave 0): V1Payload extended in place per D-34 (no migrations[2]) — Phase-1's v1 has shipped zero production saves so adding fields with defaults in migrations[1] is cleaner. Regression-defense test asserts Object.keys(migrations).sort() === ['1']. - Plan 02-01 (Wave 0): ESLint sim-purity rule (Block 3 of eslint.config.js) is the mechanical defense for D-33 — bans Date.now() and setInterval in src/sim/** with src/sim/scheduler/clock.ts as the lone exception. Programmatic Vitest test against the date-now-violator fixture proves the rule fires; negative test on clock.ts proves the exception holds. - Plan 02-02 (Wave 1): GRID_LAYOUT origin-centering math corrected during execution — gridOriginX=296 / gridOriginY=168 (not the plan's 240/144 hedged "≈" values). True-centered in 1024×768. - Plan 02-02 (Wave 1): Phaser 4 cannot be imported under happy-dom — its boot probe `checkInverseAlpha` calls `canvas.getContext('2d')` which returns null. SeedPicker test mocks src/game/event-bus to avoid pulling Phaser into the test runtime; Phaser scene behavioral coverage is the Plan 02-05 Playwright e2e's job (RESEARCH Validation Architecture explicitly states render-tier needs a real canvas). - Plan 02-02 (Wave 1): Audio bootstrap is module-level state (not React useState) so the click handler can call it synchronously — Pitfall 5 (iOS Safari requires AudioContext construction inside the gesture, not just resume) is mitigated structurally. - Phases 4-7 deliver the remaining six Seasons in mechanic-introducing pairs (Season 2 alone with prestige, Seasons 3-4, Seasons 5-6, Season 7 alone) — at most one new mechanic per Season per the scope-defense doctrine. - Plan 01-01: scaffolded by hand (the official `npm create @phaserjs/game@latest` is interactive-only — `--template react-ts --yes` flags are silently ignored as of create-game v1.3.2); plan's documented fallback path was used. Vite 8 + TS 6 referenced-projects tsconfig layout adopted; `build` runs `tsc -b && vite build` so strict-TS gates every build. ESLint 9 installed → Plan 02 must use **flat config** (`eslint.config.js`), not legacy `.eslintrc.*`. - Plan 01-01: pre-installed `fake-indexeddb@^6` here so Plan 03 doesn't have to re-edit `package.json`. All Phase-1 dep versions match RESEARCH.md exactly within their `^` ranges. - Plan 01-07: minimum-viable CI workflow (49 lines) running `npm ci` + `npm run ci` on push/PR to main; ubuntu-latest only, Node 22 only, no matrix per CONTEXT user pushback against ceremony. The workflow's role is to refuse merges that break local `npm run ci`, nothing more. New CI gates (Phase 2 e2e, Phase 8 visual regression) are added by editing `package.json scripts.ci` (or new dedicated workflow files), not by editing `ci.yml` — the workflow stays stable across all future phases. - Plan 01-07: `npm ci` (lockfile-strict) chosen over `npm install` per RESEARCH § Security Domain; `npm audit` deferred to Phase 8. `actions/setup-node@v4` with `cache: 'npm'` per RESEARCH CI Pitfall A — never cache `node_modules/` directly. - Plan 01-05 Task 2 (north-star images): Deferred via Path C per 01-05-IOU.md. User decision: "I don't really want to deal with creating the art for this." Two placeholder PNGs committed with valid provenance sidecars. Real north-star curation deferred to Phase 5 when production-volume asset generation begins. ### Pending Todos - **Plan 01-05 Task 2 (human curation) — Phase 5 follow-up:** 10-20 hand-curated AI generations committed to `assets/north-stars/` with provenance sidecars. Non-blocking for Phase 2 (no production AI assets until Phase 5+). Recorded in `01-05-IOU.md` with resolution path. ### Blockers/Concerns Carry-forward banner concerns from research: - **7-Season scope risk** is the project's biggest risk; defended by the standalone-Season-1 escape hatch (Phase 2) and the one-mechanic-per-Season cap. - **Story ends but the loop doesn't** — Season 7 end-state design landed in Phase 1 (`.planning/season-7-end-state.md`, PIPE-05 ✓); finite Roothold ceiling enforcement deferred to Phase 4 (SEAS-04); credits/coda rest-state to Phase 7 (SEAS-10). - **AI asset style drift** — provenance schema + CI gate + refused-sample fixture landed in Phase 1 (Plan 01-05 Task 1, PIPE-03 + AEST-08 ✓); locked 10–20-image north-star reference set deferred to Phase 5 per IOU (AEST-09 IOU); production-volume asset generation begins Phase 5+; visual regression testing in Phase 8 (PIPE-04). ## Deferred Items Items acknowledged and carried forward: | Category | Item | Status | Deferred At | |----------|------|--------|-------------| | AEST-09 | 10-20 real north-star reference images for visual regression baseline | IOU — Phase 5 follow-up | Phase 1 (01-05-IOU.md) | ## Session Continuity Last session: 2026-05-09 Stopped at: Phase 2 Wave 1 first plan (Plan 02-02 begin-plant-grow) executed in sequential mode — 3 atomic commits (e82a11b, 537016b, 414a554), 35 new tests, 163/163 total green, npm run ci exits 0. GARD-01/GARD-02/AEST-07/UX-01 building blocks landed end-to-end on Phaser primitives. SUMMARY at .planning/phases/02-season-1-vertical-slice-soil/02-02-begin-plant-grow-SUMMARY.md. Next action: `/gsd-execute-phase 2` to continue with Plan 02-03 (harvest + journal + fragments) on top of the sim/garden + render/garden + ui/garden surfaces shipped in 02-02. Wave 2 (02-04 lura-gate-beats + 02-05 letter-settings-e2e) follows after both Wave 1 plans complete.