# Player-visible Phase 2 UI copy. Externalized per CLAUDE.md # Code Style ("anything player-facing... should match the bible's voice") # and reviewed against anti-fomo-doctrine.md (no FOMO, no nag, no streaks). # # Tone: warm, specific, intermittent, sometimes funny, sometimes devastating. # Lura's warmth is the contrast (Plan 02-04); Phase 2 Wave 1 ships only the # outermost shell — Begin screen, the seed picker chrome, and the post-harvest # beat that Plan 02-03 will surface. season: 1 begin: title: "The Last Garden" subtitle: "tend" cta: "Begin" seed_picker: title: "Sow" cancel: "Not yet" # Three short beats, surfaced one at a time after a harvest (Plan 02-03). # Authored to be quiet — the player is meant to almost miss them. post_harvest_beat: - "The earth remembers." - "Something stayed." - "It rests where it grew." journal: empty_state: "Nothing yet. Plant something." back: "Close" settings: title: "Settings" export: "Save to a copy" import: "Restore from a copy" restore_snapshot: "Earlier garden" persistence_denied_toast: "The garden may forget, if your browser asks it to." # Plant display names — sourced here so the writer can adjust without # touching src/sim/garden/plants.ts (which carries fallbackName for tests). plants: rosemary: "Rosemary" yarrow: "Yarrow" winter-rose: "Winter-rose"