// Lura, arrival beat. After the player's first harvest. // // Variables read from sim (set via story.variablesState before the first // Continue() — see src/content/ink-loader.ts INK_VARIABLE_MAP): // fragment_count - number of harvested fragments at the moment Lura arrives // last_plant_type - 'rosemary' | 'yarrow' | 'winter-rose' // // Per Pitfall 4: Ink VAR names MUST be snake_case AND match INK_VARIABLE_MAP // keys exactly. Typos do NOT throw — the variable silently keeps its // declared default. // // Per CLAUDE.md Tone — Lura is the warmth anchor for the arc, not a // co-griever. Specific. Intermittent. Sometimes funny. She is the contrast // to the gardener-keeper voice; she does not lament with the player. // She brings news from outside the wall, on her own time. VAR fragment_count = 0 VAR last_plant_type = "" == arrival == Oh. You're already here. I thought it'd take longer. The wall held, then. Good. { last_plant_type == "rosemary": Rosemary. Of course rosemary. My grandmother kept some in a coffee can on the porch and it outlived two of her dogs. - else: { last_plant_type == "yarrow": Yarrow. There's an old saying about yarrow and I cannot for the life of me remember what it is. The forgetting is the joke, I think. - else: { last_plant_type == "winter-rose": Winter-rose, on the first try. You don't mess around. Most people start small. - else: Something grew. That's a start. That's not nothing. } } } I won't keep you. I just wanted to see it for myself. I'll come back when there's more to come back for. -> END