--- phase: 2 slug: season-1-vertical-slice-soil status: draft nyquist_compliant: false wave_0_complete: false created: 2026-05-09 --- # Phase 2 — Validation Strategy > Per-phase validation contract for feedback sampling during execution. > Populated by the planner during plan generation. Each plan's tasks must declare automated verification commands or a Wave 0 dependency. --- ## Test Infrastructure | Property | Value | |----------|-------| | **Framework** | Vitest 4.x (sim + unit + integration) + Playwright 1.x (e2e smoke, PIPE-07) | | **Config files** | `vitest.config.ts`, `playwright.config.ts` (Phase 1 already shipped both) | | **Quick run command** | `npm test` (Vitest only — happy-dom env; ~1–2s on warm cache) | | **Full suite command** | `npm run ci` (lint + Vitest + validate:assets + build) | | **Playwright command** | `npx playwright test` (Phase 2 ships the first real e2e) | | **Estimated runtime** | Vitest ≤5s · Playwright ≤30s · `npm run ci` ≤60s | --- ## Sampling Rate - **After every task commit:** Run `npm test` (Vitest) - **After every plan wave:** Run `npm run ci` (full) - **Before `/gsd-verify-work`:** `npm run ci` AND `npx playwright test` must be green - **Max feedback latency:** ≤5 seconds for Vitest; ≤30s for Playwright --- ## Per-Task Verification Map > Populated by the planner during plan generation. One row per `` block in every PLAN.md. | Task ID | Plan | Wave | Requirement | Threat Ref | Secure Behavior | Test Type | Automated Command | File Exists | Status | |---------|------|------|-------------|------------|-----------------|-----------|-------------------|-------------|--------| | _(planner fills this section after PLAN.md generation)_ | | | | | | | | | ⬜ pending | *Status: ⬜ pending · ✅ green · ❌ red · ⚠️ flaky* --- ## Wave 0 Requirements Wave 0 (the foundations plan, expected as Plan 02-01) lands `BigQty`, the Zustand 5 store, the tick scheduler, and the Phase-2 V1Payload schema extension before any vertical slice can run. Until Wave 0 lands, every Wave-1 task carries a Wave-0 dependency. - [ ] `src/sim/numbers/big-qty.ts` + `big-qty.test.ts` — BigQty wrapper unit tests - [ ] `src/sim/scheduler/scheduler.ts` + `scheduler.test.ts` — tick scheduler with negative-delta refusal + 24h clamp - [ ] `src/store/index.ts` + slice tests — Zustand 5 vanilla createStore + slim sim adapter - [ ] `src/save/migrations.ts` — extended V1Payload (Phase-2 schema extension, NOT v1→v2) - [ ] `eslint.config.js` — additional sim-purity rule banning `Date.now`/`setInterval` in `src/sim/**` *Filled in by Plan 02-01. All other plans declare a Wave-0 dependency in frontmatter (`depends_on: [02-01]`).* --- ## Manual-Only Verifications | Behavior | Requirement | Why Manual | Test Instructions | |----------|-------------|------------|-------------------| | AudioContext.resume() actually unlocks audio across Chrome / Firefox / Safari / Edge | AEST-07 | Browser autoplay policies vary; Vitest happy-dom does not exercise real audio context. | After Wave 1, manually load the dev build in Chrome / Firefox / Safari (last 2 stable). Click Begin. Confirm a console-logged `AudioContext.state === 'running'`. | | Letter prose reads in voice (not as a stat dump) | UX-02 | Tonal verification is a human review; CONTEXT D-17 explicitly calls this out. | Author reviews `/content/dialogue/season1/letter.ink` against the bible voice; reviewer signs off in plan SUMMARY.md. | | Cozy 2–5min growth feels right at playtest | CONTEXT D-08 / D-09 | Subjective pacing — only verifiable by playing. | Solo playtest after Wave 2 lands. Adjust per-plant durations if either pace is off; record final values in SUMMARY.md. | --- ## Validation Sign-Off - [ ] All tasks have `` verify or Wave 0 dependencies - [ ] Sampling continuity: no 3 consecutive tasks without automated verify - [ ] Wave 0 covers all MISSING references - [ ] No watch-mode flags (`vitest run`, not `vitest`) - [ ] Feedback latency < 5s for Vitest, < 30s for Playwright - [ ] `nyquist_compliant: true` set in frontmatter (set by the planner after the per-task map is filled) **Approval:** pending