# Anti-FOMO Doctrine *Phase 1 deliverable per PIPE-05 + UX-13. Consolidated from PROJECT.md, REQUIREMENTS.md, CLAUDE.md, and .planning/research/PITFALLS.md #9.* This document is referenced at every UX, monetization, and copy review going forward. It enumerates mechanics this game does not use, with the reason for each, so the answer to a "should we add X?" question is in writing rather than relitigated. Per CONTEXT D-07: this doctrine is enforced by **review**, not by lint rules on UX strings. The reviewer (you, at every UX/monetization/copy decision) consults this list and rejects or rewrites any change that violates it. ## Banned Mechanics | Mechanic | Why Banned | |----------|------------| | Gacha mechanics | Directly contradicts the game's thematic argument that complex things cannot be reduced to simple transactions. (PROJECT.md, REQUIREMENTS.md Out of Scope, CLAUDE.md) | | Lootboxes | Same reason as gacha — undermines the story's monetization-as-meaning argument. | | Narrative gating behind purchase | The story IS the product; story content is never paid. | | Random-drop monetization | All cosmetics must be deterministic catalog purchases. | | Daily login bonuses | Presence is not a debt the game collects. | | Login streaks | Skipping a day is allowed, even encouraged. | | Limited-time / time-limited content | The game's premise is *what persists*. | | Energy / stamina systems | Anti-cozy gating that interrupts contemplative play. | | Rewarded ads | Anti-cozy; tonally incoherent with a contemplative grief-narrative. | | Re-engagement push notifications | Memory Storm opt-in is the **only** allowed notification class. | | Loss-aversion copy ("you'll lose your X") | Tonally incompatible with cozy/contemplative. | | Visible countdown timers in core UI | The cello is the timer. The seasons are the timer. Not a digit. | | "Don't miss out" / "limited time" / "only X hours left" copy | Bannable phrases at copy review. | | Season *skipping* (vs. Season *acceleration*) | Players must never miss authored story beats; acceleration is allowed, skipping is forbidden. | | Time-skip purchases that bypass real-time | Real-time IS the metaphor for memory; skip-time would violate mechanic-as-metaphor doctrine. | | Hint system / objective tracker | Discovery-driven progression (A Dark Room rule); explicit objectives violate the tone. | | Mobile-style nag UX | Cozy audience expects respect; nag patterns will tank reviews. | ## Allowed Engagement The following engagement affordances are explicitly **allowed** because they respect presence rather than demand it: - **Memory Storm opt-in notifications** — the single allowed notification class. Player must explicitly opt in. Never daily, never marketing, never streak-based. - **"While you were away" letter on return** — written in Lura's voice, never a stat dump (UX-02). Describes what bloomed, what the wind brought; never "fragments per hour." - **Tab-title bloom indicator** when a fragment is ready (UX-09, Phase 8) — passive surfacing, no notification. - **Save-export reminder after Season transitions** — relationship-saving, not nag. ## Review Checklist When reviewing any UX, copy, monetization, or feature change, ask three questions: 1. **Does this create urgency around presence rather than around content?** If yes → reject. 2. **Does this frame absence as loss?** If yes → rewrite or reject. 3. **Would removing this from the game make it less *cozy*?** If no → reconsider whether the change belongs. Additional sanity checks for monetization specifically: - Does this mechanic gate any story content? → reject (PROJECT.md hard constraint). - Is this random-drop / gacha / lootbox shaped? → reject. - Is this a "limited-time" anything? → reject. ## Source Documents This doctrine consolidates constraints already locked in: - **PROJECT.md** § "Out of Scope" — anti-features (gacha, lootboxes, narrative gating, Season skipping, generic flora, combat, multiplayer, voiced dialogue, named Keeper, generic cosmetics) - **REQUIREMENTS.md** UX-13 + § "Out of Scope" table — 24 explicit exclusions - **CLAUDE.md** § "Hard Thematic Constraints (Out of Scope by Design)" — 13 thematic exclusions, no FOMO push notifications, no daily login bonuses, no streaks, no limited-time, no energy/stamina - **.planning/research/PITFALLS.md** § "Pitfall 9: FOMO/Nag Mechanics Violate Cozy Tone" — rationale + warning signs --- *Authored: Phase 1 deliverable. Updates: append-only — entries can be added (new banned patterns identified) but never removed without surfacing the change for review.*