--- phase: 02-season-1-vertical-slice-soil verified: 2026-05-09T17:35:00Z verifier_run_at: 2026-05-09T11:24:00Z uat_run_at: 2026-05-09T15:50:00Z re_verifier_run_at: 2026-05-09T17:35:00Z status: verified score: 24/24 REQ-IDs structurally PASS + 4/4 UX gaps closed (G1, G2, G3, G4); 6 HUMAN-UAT tone items remain pending overrides_applied: 0 re_verification: true re_verification_meta: previous_status: gaps_found previous_score: 24/24 REQ-IDs structurally PASS; 4 UX gaps open gaps_closed: - G1 — white halo around dark canvas (BLOCKING) - G2 — no first-run prompt after Begin (BLOCKING) - G3 — tile outlines too dim (HIGH) - G4 — gate visual stands alone with no surrounding context (MEDIUM) gaps_remaining: [] regressions: [] closing_plan: 02-06-uat-gap-closure gaps_closed: - id: G1 severity: blocking title: "No global page CSS — white halo around dark canvas" closed_by: 02-06-uat-gap-closure (commit f52de0b) evidence: "src/index.css carries the 6 load-bearing rules (body bg #1a1a1a, color #e8e0d0, margin 0, min-height 100vh, font-family serif, #game-container flex centering); src/main.tsx:4 imports it; Playwright assertion at season1-loop.spec.ts:75-78 confirms `getComputedStyle(document.body).backgroundColor === 'rgb(26, 26, 26)'` from frame one in real Chromium; 6 file-read smoke tests in src/index.css.test.ts pin the rules." - id: G2 severity: blocking title: "No first-run prompt after Begin — player has no idea what to do" closed_by: 02-06-uat-gap-closure (commit c46fc75) evidence: "src/ui/first-run/FirstRunHint.tsx mounted in App.tsx:56 between BeginScreen and SeedPicker; copy externalized in content/seasons/01-soil/ui-strings.yaml:21 as `first_run_hint: \"Begin where the soil is bare.\"`; src/content/schemas/ui-strings.ts:38 extends UiStringsSchema with `first_run_hint: z.string().min(1)` (defeats Zod strip mode); src/store/session-slice.ts:44+51+68 carries firstRunHintDismissed flag + dismissFirstRunHint action; auto-dismisses on first plant !== null transition via tiles-slice subscription; grep confirms zero candidate strings hardcoded in FirstRunHint.tsx; firstRunHintDismissed does NOT appear in src/save/migrations.ts (session-state only — V1Payload uncontaminated, no migrations[2]); 6 behavioral tests in FirstRunHint.test.tsx; Playwright assertions B+C at season1-loop.spec.ts:91+133 confirm the live-loop visibility/dismissal flow." - id: G3 severity: high title: "Tile outlines too dim — 4×4 grid reads as 'gray check block'" closed_by: 02-06-uat-gap-closure (commit ab48c7e) evidence: "src/render/garden/tile-renderer.ts:14 OUTLINE_COLOR=0x5a5a60 (was 0x4d4d52); :15 OUTLINE_HOVER=0x7a7a82 (was 0x6e6e75); :17 HOVER_FILL_ALPHA=0.06 added; pointerover handler swaps outline + bumps hit rectangle's fill alpha; pointerout reverses; constants exported for testability; 5 phaser-mocked tests in tile-renderer.test.ts pin constants and pointerover behavior. NO new sprites, NO painted assets — Phase 3 watercolor deferral preserved." - id: G4 severity: medium title: "Gate visual stands alone with no surrounding context" closed_by: 02-06-uat-gap-closure (commit 88adc4f) evidence: "src/render/garden/gate-renderer.ts:34-38 exports WALL_BAND_X=880 (matches GATE_X) + WALL_BAND_HEIGHT=768 (full canvas height) + WALL_BAND_ALPHA=0.18 (mid of 0.15-0.20 fix_shape range) + WALL_BAND_COLOR=0x6e6e75 + WALL_BAND_WIDTH=44; drawGate adds the wall as the FIRST rectangle (z-order: behind body / glow / hit) so the gate body remains the focal element; GateGameObjects interface gains a `wall` field (additive — Garden.ts unchanged); 4 phaser-mocked tests in gate-renderer.test.ts pin the alpha range, the first-rectangle geometry, the 4-rectangle total, and the GateGameObjects exposure. NO painted asset — Phaser primitive only — Phase 3 watercolor deferral preserved." per_req: CORE-02: PASS CORE-03: PASS CORE-11: PASS GARD-01: PASS GARD-02: PASS GARD-03: PASS GARD-04: PASS MEMR-01: PASS MEMR-02: PASS MEMR-03: PASS MEMR-04: PASS MEMR-05: PASS MEMR-06: PASS STRY-01: PASS (structural; tone needs human read) STRY-06: PASS STRY-07: PASS (vacuous — Phase 2 ships zero Keeper-spoken lines) STRY-10: PASS AEST-07: PASS UX-01: PASS UX-02: PASS (structural; letter tone needs human read) UX-10: PASS UX-11: PASS PIPE-02: PASS (structural; chunkContentMatch=true; chunkNameMatch deferred to Phase 4+ when consumers move to lazy-only) PIPE-07: PASS human_verification: - test: "Read the three Lura .ink files in voice" expected: "Lura reads as warmth-anchor / contrast / not co-griever; specific + intermittent + sometimes funny; the farewell carries 'The garden persists.' as the load-bearing turn" why_human: "Tone quality is inherently subjective; the bible voice cannot be programmatically scored. The author already noted in 02-04 SUMMARY that 'user reviews the .ink files at next merge.' This is that review." - test: "Read the letter-from-the-garden.ink in voice" expected: "Letter is contemplative, anti-FOMO compliant, never 'you missed X come back tomorrow', honors D-11 (24h cap silent in voice — no numeric '28h' copy), reads like short fiction not stat dump" why_human: "UX-02 explicitly forbids stat-dump framing; tonal compliance is a human judgment. Code structurally enforces slot-based composition but the words themselves need eyes." - test: "Run npm run dev and exercise the loop manually" expected: "Begin screen appears with no clutter → click Begin → AudioContext bootstraps → garden visible → click empty tile → SeedPicker popover appears → choose rosemary → wait ~2min for growth → click ready plant → fragment reveal modal → close → journal-icon appears → click → modal lists fragment → reload → fragment persists. Compose ~9 harvests to fire all 3 Lura beats in sequence and confirm cadence + visual gate indicator + DOM-rendered selectable text." why_human: "Visual layout, ready-pulse cadence, gate alpha-pulse, dialogue drip cadence (1500ms base + 20ms/char), and overall feel are not testable without live eyes. Plan SUMMARYs explicitly state 'Manual smoke test: not performed in this execution session.'" - test: "Verify the Begin screen feels A-Dark-Room-clean" expected: "First-load shows ONLY 'The Last Garden' / 'tend' / Begin button — no HUD, no settings icon visible behind, no journal, no seed picker. After clicking Begin, garden tiles fade in. Returning-player path (D-22) skips Begin entirely." why_human: "AEST-07 + UX-01 are about visual restraint; the typographic placeholder gets a human pass on whether it lands tonally." - test: "Verify offline catchup → letter overlay flow on a returning save" expected: "Plant a seed, close tab, return after ≥5 minutes (or simulate via clock manipulation in dev), letter overlay appears with composed Ink text reflecting plants_bloomed / fragment_titles / lura_was_here slots; a single tap dismisses to live garden; audio bootstraps on dismiss (Pitfall 9)." why_human: "The Playwright e2e exercises the <5min path (no letter); the ≥5min letter path is structurally tested (Letter.test.tsx + buildLetterSlots.test.ts) but the user-facing flow needs eyes." - test: "Confirm the gate visual indicator + LuraDialogue overlay flow" expected: "After 1st harvest, soft alpha-pulse appears on the gate at canvas (880, 384); click → React DOM dialogue overlay opens; lines drip with text-message cadence; close → resolvePendingLuraBeat marks visited; second click on gate (no pending) is a soft no-op." why_human: "Phaser canvas rendering and pulse cadence are not unit-tested (Phaser scenes need a real canvas; covered by Plan 02-05 e2e but only structurally for plant rendering, not gate)." - test: "Read the chosen first_run_hint copy in context — 'Begin where the soil is bare.'" expected: "Copy lands in bible voice — warm, specific, contemplative, intermittent (one beat, no follow-on); echoes the BeginScreen CTA without redundancy; not a nag, not a tutorial, not a FOMO surface; player feels guided not instructed. The plan's #1 ranked candidate; if tone-review surfaces it as too elliptical, fallback to candidate #2 ('The soil is waiting.') or #3 ('Click a tile to plant.')." why_human: "Tonal compliance of player-visible copy is inherently subjective; the line is now structurally externalized + visible after Begin. Banner concern #9 (tonal failure) requires the user's eyes on the words themselves." --- # Phase 2: Season 1 Vertical Slice (Soil) — Verification Report **Phase Goal:** Player can launch the game, plant a seed, watch it grow, harvest a memory fragment authored in real Season 1 content, meet Lura at the gate, leave the tab for hours, and return to a letter-from-the-garden describing what bloomed — the entire core loop and content pipeline proven on Season 1 with no aesthetic polish required. **Verified:** 2026-05-09T11:24:00Z (automated) → 2026-05-09T15:50:00Z (live UAT update) → 2026-05-09T17:35:00Z (re-verification after Plan 02-06 gap closure) **Status:** VERIFIED — all 24 REQ-IDs structurally PASS, all 4 first-impression UX gaps now closed by Plan 02-06 (commits f52de0b, c46fc75, ab48c7e, 88adc4f, 47b5b8d). 6 HUMAN-UAT tone items remain pending below the now-cleared structural surfaces. **Re-verification:** Yes — initial verification at 11:24:00Z found 0 structural gaps; live UAT at 15:50:00Z surfaced 4 first-impression UX gaps; Plan 02-06 closed all 4 in ~30 min; this re-verification at 17:35:00Z confirms closure with no regressions. **Overall verdict:** PHASE STRUCTURALLY COMPLETE AND SHIPPABLE — code passes every automated gate (333/333 vitest + Playwright e2e + lint + build + asset provenance + bundle-split), the four first-impression UX gaps are closed at the file-evidence level, no Phase-2 banner concerns regressed, no painted assets added (Phase 3 deferral preserved), no V1Payload contamination, no new npm dependencies, no edits in src/sim/**. Tonal sign-off on Lura's voice + letter cadence + Begin tone + first_run_hint copy remains the user's call at next merge. --- ## Gaps Found in Live UAT (2026-05-09T15:50:00Z) — NOW CLOSED The 5 plans + automated verifier all passed; human live-loop walkthrough on a fresh dev server surfaced first-impression UX gaps NOT visible in the test suite. See frontmatter `gaps_closed:` for the structured list. Summary: | Gap | Severity | What user saw | Fix shape (one-line) | Status (2026-05-09T17:35:00Z) | |-----|----------|---------------|----------------------|-------------------------------| | G1 | blocking | Dark canvas floats in a sea of white = visually broken on every page load | Add `src/index.css` with body bg `#1a1a1a`, import in `main.tsx` | CLOSED (commit f52de0b) | | G2 | blocking | After dismissing Begin, no instruction visible — player confused | Add `FirstRunHint` overlay with one bible-voice line, auto-dismiss on first plant | CLOSED (commit c46fc75) | | G3 | high | 4×4 grid reads as "gray check block" — outlines too dim against canvas | Brighten empty-tile outline + hover state contrast in `tile-renderer.ts` | CLOSED (commit ab48c7e) | | G4 | medium | Gate visual at canvas (880, 384) reads as stray gray rectangle | Add faint vertical wall primitive in `gate-renderer.ts` for Phase-2 context | CLOSED (commit 88adc4f) | **Why the automated verifier missed all 4:** the 312 vitest cases pin behavioral correctness (state transitions, schema, determinism, save round-trip); the Playwright e2e drives the loop programmatically (it doesn't *look* at the screen). First-impression "what does a new player see?" is a category the test suite cannot cover. The HUMAN-UAT.md tone items capture the next layer (Lura's voice, letter cadence) — the gaps above were a layer beneath those, structurally simpler but visually load-bearing. **Phase 3 deferral preserved:** the watercolor + cello + painted plants the bible describes remain Phase 3 scope. Every fix uses Phaser primitives or a single CSS file, no painted assets. --- --- ## Verification Gates (Actual Runs at 11:18-11:23) | Gate | Command | Result | |------|---------|--------| | Tests | `npm test` | 39 test files, **312/312 tests** passed (5.54s) | | Lint | `npm run lint` | Exit 0 (2 informational boundaries-plugin deprecation notices about a v5→v6 rename — not lint warnings; informational stderr only) | | Build | `npm run build` | Exit 0; entry chunk 1.9MB; 5 lazy code-split Ink chunks (lura-arrival, lura-mid, lura-farewell, compost-acknowledgements, letter-from-the-garden) | | Bundle split | `npm run check:bundle-split` | Exit 0; PIPE-02 OK — `chunkNameMatch=false, chunkContentMatch=true` (eager-corpus mode for Phase 2; Phase 4+ moves consumers to lazy-only) | | Asset provenance | `node scripts/validate-assets.mjs` | Exit 0; `[provenance] all 2 assets carry valid provenance.` | | Compiled Ink | `ls src/content/compiled-ink/season1/` | 5 .ink.json files (4 Lura beats + 1 letter; matches /content/dialogue/season1/) | | Playwright e2e | `npx playwright test tests/e2e/season1-loop.spec.ts` | Exit 0; **1 passed** in 4.0s (test runtime 1.6s) | All automated gates green. --- ## Goal Achievement ### Observable Truths (mapped to ROADMAP Success Criteria) | # | Truth | Status | Evidence | |---|-------|--------|----------| | SC1 | Begin gate honored from frame one — single hand-painted "Tend the garden / Begin", AudioContext.resume on user gesture, no UI clutter on initial load | VERIFIED (structural) | `src/ui/begin/BeginScreen.tsx:28` calls `bootstrapAudioContext()` SYNCHRONOUSLY inside the click handler (Pitfall 5 — iOS Safari construction-inside-gesture); `src/ui/begin/use-audio-bootstrap.ts:24-45` creates the AudioContext lazily and calls `_ctx.resume()`. UI is a single fixed-position overlay with `zIndex: 100` covering the canvas, only title + subtitle + Begin CTA from `uiStrings[1].begin`. D-22 returning-player path: `src/PhaserGame.tsx:159` calls `appStore.getState().dismissBeginGate()` when a save record exists. Tone-quality of the typographic placeholder needs a human read. | | SC2 | Plant → grow → harvest → fragment → journal flow with selectable copy-pasteable text and stable string fragment IDs; fragment authored in /content/ Markdown+frontmatter; growth state persists across browser refresh | VERIFIED | Plant: `src/sim/garden/commands.ts` `plantSeed()` is pure with D-05 unlock-gate + occupied-tile silent no-op. Grow: `src/sim/garden/growth.ts` `advanceGrowth()` state machine sprout→mature@33%→ready@100% per `GROWTH_THRESHOLDS`. Harvest: `commands.ts` `harvest()` calls `selectFragment()`, empties tile, appends to `harvestedFragmentIds`, runs Pitfall 10 unlock recompute. Fragment: `src/sim/memory/selector.ts` deterministic mulberry32 PRNG seeded from sim state. Journal: `src/ui/journal/Journal.tsx` full-screen modal renders fragment bodies inside `
` with `userSelect: 'text'` (DOM, not canvas — MEMR-05 mechanically defended). Stable IDs: 17 yaml fragments + 2 markdown fragments under `content/seasons/01-soil/`, all matching `/^season1\.[a-z0-9._-]+$/`. Refresh persistence: PIPE-07 e2e at `tests/e2e/season1-loop.spec.ts:188-218` reloads page after harvest and asserts fragment still in store + still in journal. **PASSED in 1.6s.** |
| SC3 | Compost an immature plant yields tonal beat acknowledgement; deterministic fragment selector never duplicates within playthrough until pool exhausted; respects Season/story-state gating; Lura appears at gate with text-message-cadence Ink dialogue compiled to JSON | VERIFIED (structural; Lura tone needs human read) | Compost: `commands.ts` `compost()` empties tile, no fragment yield (D-07), no resource refund (D-04 infinite seeds); `src/ui/settings/compost-toast.tsx` cycles through `uiStrings[1].post_harvest_beat` (3 quiet authored lines) on each compost dispatch via `bumpCompostBeat`. Selector no-dup: `src/sim/memory/pool.ts` `filterPool()` excludes already-harvested ids; `selector.ts` 16 tests cover determinism + gating + sentinel exhaustion fallback (`season1.soil._exhaustion`, tagged `_meta`, excluded from normal pool). Lura: `src/sim/narrative/lura-gate.ts` gates on `state.harvestedFragmentIds.length` reaching 1/4/8 thresholds (D-14); `src/ui/dialogue/LuraDialogue.tsx` renders inkjs Story via `InkRenderer` with text-message cadence (1500ms base + 20ms/char, capped 4000ms). 4 Ink files compile to 4 JSON files via `scripts/compile-ink.mjs` (BLOCKER 4 — uses `node_modules/inklecate/bin/inklecate{.exe}` directly, not stale per-platform path strings). |
| SC4 | Tab close + return ≤24h: garden progresses by elapsed real time (not setInterval), refuses negative deltas, caps offline catchup at 24h; return screen is the *letter from the garden* (not a stat dump); saves fire on visibilitychange + beforeunload + Season transitions | VERIFIED (structural; letter tone + ≥5min flow need human read) | Elapsed real time: `src/sim/scheduler/tick.ts` `drainTicks()` is a pure fixed-timestep accumulator; the boot path in `src/PhaserGame.tsx:163-211` calls `computeOfflineCatchup(payload.lastTickAt, nowMs)` then drains via silent simulate. Negative refusal: `tick.ts:53-55` returns the original state with `ticksApplied=0` if `accumulatorMs < 0`. 24h cap: `tick.ts:32` `MAX_OFFLINE_MS = 24 * 3600 * 1000`; `tick.ts:56` clamps via `Math.min(accumulatorMs, MAX_OFFLINE_MS)`; `catchup.ts:36` clamps `cappedMs = raw < 0 ? 0 : Math.min(raw, MAX_OFFLINE_MS)`. Letter: `src/ui/letter/Letter.tsx` loads `letter-from-the-garden.ink`, binds plants_bloomed / fragment_titles / lura_was_here slots, opens at ≥5min absence (D-20: `ABSENCE_LETTER_THRESHOLD_MS = 5 * 60 * 1000` at `PhaserGame.tsx:69`); content is anti-FOMO compliant (no numeric "28h" copy in any branch — verified in `letter-from-the-garden.ink:7-15`). Save lifecycle: `src/save/lifecycle.ts:29-42` registers visibilitychange→hidden + beforeunload synchronous handlers; `saveOnSeasonTransition()` callable for Phase 4+. PhaserGame.tsx wires saveSync via clock.now() (BLOCKER 3 wall-clock anchor) + synchronous LocalStorage write (Pitfall 7) + best-effort IDB. |
| SC5 | Playwright e2e smoke passes: load → dismiss begin → plant → fast-forward growth → harvest → verify journal → refresh page → verify persistence; story progression gates on tick count NOT wall time (system-clock cheat resistance) | VERIFIED | `tests/e2e/season1-loop.spec.ts` exercises all 16 steps under URL flag `?devtime=fake` (production-guarded by `import.meta.env.PROD`). Test runs in 1.6s end-to-end (4.0s including dev-server cold start). Fast-forward via `__tlgFakeClock.advance(ms)`. STRY-10: `src/sim/narrative/lura-gate.ts:47-50` `advanceLuraBeatProgress(progress, harvestCount)` takes ONLY harvest count — no clock parameter. STRY-10 test in `lura-gate.test.ts` advances FakeClock 24h with 0 harvests and confirms `progress.pending === null`. ESLint sim-purity rule (`eslint.config.js` Block 3) bans Date.now/setInterval inside `src/sim/**` with `clock.ts` as the single exception; lint exits 0. |

**Score: 5/5 ROADMAP success criteria structurally satisfied.** Subjective tone-quality items routed to human verification (see frontmatter `human_verification`).

---

## REQ-ID Coverage (24/24)

| REQ-ID | Owner Plan(s) | Status | Evidence |
|--------|---------------|--------|----------|
| CORE-02 | 02-01 + 02-02 | PASS | `drainTicks` fixed-timestep accumulator at `src/sim/scheduler/tick.ts`; TICK_MS=200 (5Hz); 7 scheduler tests green; Garden.ts update() loop drives it via injected clock. |
| CORE-03 | 02-01 + 02-05 | PASS | MAX_OFFLINE_MS=24h clamp at `tick.ts:32`; `computeOfflineCatchup` reports `hitOfflineCap=true` on excess; PhaserGame.tsx boot path threads catchup → silent drainTicks → letter overlay open at ≥5min. 5 catchup tests green. |
| CORE-11 | 02-01 | PASS | `drainTicks` returns original state with `ticksApplied=0` on negative `accumulatorMs` (tick.ts:53-55); ESLint sim-purity rule enforces no Date.now inside `src/sim/**` outside `clock.ts`. Lint exits 0; 1 test pins the negative-refusal behavior. |
| GARD-01 | 02-02 | PASS | `plantSeed` at `commands.ts` (D-05 unlock-gate + occupied silent no-op + immutability via map-spread); SeedPicker DOM popover; Garden scene `pointerdown` enqueues. 14 commands.test.ts cases. **Plan 02-06 G3 supplemental:** tile-renderer brightens OUTLINE_COLOR + adds hover fill bump so the planting affordance is visually legible from frame one. |
| GARD-02 | 02-02 + 02-05 | PASS | `advanceGrowth` pure function with 3-stage state machine; `plant-renderer.ts` primitives per stage; Garden scene `appStore.subscribe` drives reactive `repaintPlants`. PIPE-07 e2e verifies save round-trip restores tile state. |
| GARD-03 | 02-03 | PASS | `harvest()` pure command refuses immature plants, calls `selectFragment()`, empties tile, recomputes Pitfall 10 unlocks. Garden.ts `handleTilePointerDown` enqueues `'harvest'` on a ready-stage click. |
| GARD-04 | 02-03 + 02-04 + 02-05 | PASS | `compost()` pure command empties tile, no yield (D-07), no refund (D-04). Garden.ts compost branch enqueues + bumps `compostBeatTick`; CompostToast cycles `uiStrings[1].post_harvest_beat`. The Ink-authored richer voice in `compost-acknowledgements.ink` is compiled + runtime-loadable for Phase 4+ to swap in. |
| MEMR-01 | 02-03 | PASS | `harvest()` calls `selectFragment()` exactly once per ready-stage harvest; result appended to `harvestedFragmentIds`. Pinned by 16 selector tests + commands harvest tests. |
| MEMR-02 | 02-03 | PASS | 17 fragments under `/content/seasons/01-soil/` (16 named yaml + 1 sentinel) plus 2 long-form Markdown (lura-first-letter.md, winter-rose-night.md); PIPE-01 enforced (build fails on schema violation). **Note (info-level):** the 02-03 SUMMARY claims "14 yaml entries (9 warm + 3 contemplative + 2 heavy + 1 _meta)" — the actual count is 17 yaml (9 warm + 4 contemplative + 3 heavy + 1 _meta). Substantive constraint "warm pool depth ≥9" holds; documentation undercounts but does not affect goal achievement. |
| MEMR-03 | 02-03 | PASS | All 17 yaml + 2 markdown fragment ids match `/^season1\.[a-z0-9._-]+$/`; FragmentSchema regex enforces stable string IDs; `loader.test.ts` has the numeric-id rejection case. |
| MEMR-04 | 02-03 | PASS | `Journal.tsx` full-screen modal grouped by Season; `JournalIcon` corner affordance gated by `selectJournalRevealed` (D-23 first-harvest reveal). 7 Journal.test.tsx + 3 journal-icon tests. |
| MEMR-05 | 02-03 | PASS | `Journal.tsx` + `FragmentRevealModal.tsx` both render fragment bodies inside `
` with `userSelect: 'text'` (DOM, not canvas). Pinned by computed-style assertions. |
| MEMR-06 | 02-03 | PASS | `selector.ts` mulberry32 PRNG seeded from sim state (no Date.now); gating by Season + plant-type tonal-register tag; no-dup; sentinel fallback `season1.soil._exhaustion` for Pitfall 8. 16 selector tests. |
| STRY-01 | 02-04 | PASS (structural; tone needs human read) | 3 Ink beats authored at `/content/dialogue/season1/lura-{arrival,mid,farewell}.ink`; gated at 1/4/8 harvests via `lura-gate.ts`; `LuraDialogue.tsx` renders inkjs Story; gate-renderer at `(880, 384)` with soft alpha-pulse. 17 sim tests + 13 dialogue tests. **Tone-quality (warmth-anchor / contrast / not co-griever / specific-intermittent-funny) is structurally believable from the .ink content read but needs author confirmation.** |
| STRY-06 | 02-04 + 02-05 | PASS | `scripts/compile-ink.mjs` invokes bundled inklecate binary at build time; 5 .ink → .ink.json deterministically; `src/content/ink-loader.ts` lazy-loads compiled JSON; `npm run ci` runs compile:ink before tests + before build. RESEARCH Assumption A6 verified first-try on Windows. |
| STRY-07 | 02-04 | PASS (vacuous) | Phase 2 ships zero Keeper-spoken lines. The Keeper is the player; only Lura speaks (and the gardener-keeper voice acknowledges in compost beats, but is never personified as a named character). Phase 7 lands the binary choice surface. |
| STRY-10 | 02-04 | PASS | `lura-gate.ts:47-50` `advanceLuraBeatProgress(progress, harvestCount)` takes ONLY the harvest count — no clock parameter exists. STRY-10 test case advances FakeClock by 24 hours with zero harvests and confirms no beat fires. ESLint sim-purity rule mechanically prevents Date.now inside `src/sim/narrative/`. |
| AEST-07 | 02-02 | PASS | `BeginScreen.tsx:28` calls `bootstrapAudioContext()` synchronously inside the click handler; `use-audio-bootstrap.ts` constructs AudioContext + calls `resume()` (Pitfall 5 — iOS Safari construction-inside-gesture defended). 4 BeginScreen tests + first-interaction one-shot for D-22 returning players. **Plan 02-06 G1 supplemental:** body bg now matches BeginScreen overlay so there is no tonal break at any moment of the gesture flow. |
| UX-01 | 02-02 + 02-03 | PASS | BeginScreen mounts as a single fixed-position dialog covering the canvas with only title + subtitle + Begin CTA; no HUD, no journal pre-first-harvest (D-23), no settings clutter. **Plan 02-06 G2 supplemental:** after Begin dismisses, FirstRunHint surfaces a single bible-voice line ("Begin where the soil is bare.") so the A-Dark-Room first-prompt rule is honored — the player sees one prompt at a time, minimal but always present until acted upon. |
| UX-02 | 02-05 | PASS (structural; letter tone needs human read) | `letter-from-the-garden.ink` authored skeleton with VAR plants_bloomed / fragment_titles / lura_was_here per D-17/D-18; bible voice; anti-FOMO compliant (24h cap silent in voice per D-11 — verified zero numeric "28h" copy in any branch); `Letter.tsx` full-screen overlay (D-20 ≥5min trigger, single-tap dismiss with Pitfall 9 audio bootstrap); `buildLetterSlots` pure helper + 10 tests; Letter overlay 7 tests. Boot path threads silent catchup → offlineEvents → openLetter. |
| UX-10 | 02-01 + 02-05 | PASS | `registerSaveLifecycleHooks` synchronous handlers for visibilitychange→hidden + beforeunload (lifecycle.ts:29-42); `saveOnSeasonTransition()` callable. 6 lifecycle tests green. PhaserGame.tsx boot path wires saveSync via `clock.now()` (BLOCKER 3 wall-clock anchor) + synchronous LocalStorage write (Pitfall 7) + best-effort IDB write. W5 — lifecycle handle held in ref so the outer cleanup detaches across the async IIFE boundary. |
| UX-11 | 02-01 | PASS | `formatHumanReadable` handles K/M/B/T thresholds + 1e15 scientific + negative-sign branch; 11 format tests green. `BigQty.format()` delegates so all currency-grade numbers in the HUD route through this. |
| PIPE-02 | 02-02 + 02-03 | PASS (structural) | `loadSeasonFragments(seasonId)` lazy `import.meta.glob` surface in `src/content/loader.ts`; `scripts/check-bundle-split.mjs` exits 0 after build (chunkContentMatch=true). **Caveat (info-level):** the build emits 3 INEFFECTIVE_DYNAMIC_IMPORT warnings for `fragments.yaml`, `lura-first-letter.md`, `winter-rose-night.md` because Phase 2 keeps the eager `fragments` export alongside the lazy `loadSeasonFragments` for back-compat with Phase-1 loader tests. Phase 4+ will switch consumers to lazy-only when Season 2 onboards; the warnings will resolve naturally then. The current `chunkContentMatch=true` heuristic is structurally OK but `chunkNameMatch=false` is the expected eager-mode state, not a regression. **Bundle stays at 1.9MB; gate doesn't fire on size as that lands in Phase 8.** |
| PIPE-07 | 02-05 | PASS | `tests/e2e/season1-loop.spec.ts` covers load → Begin → plant rosemary → fast-forward FakeClock 3min → harvest → fragment-reveal modal → close → journal-icon visible → open journal → fragment present → reload → fragment persists. 1.6s test runtime. URL-flag FakeClock injection production-guarded by `import.meta.env.PROD`. |

**Coverage:** 24/24 Phase-2 REQ-IDs structurally PASS. Zero orphaned requirements; the requirement-ID set in REQUIREMENTS.md table-of-contents row exactly matches the union of `requirements-completed:` arrays across the 5 plans' frontmatter.

---

## Banner Concern Carry-Forward Checks

| # | Banner Concern | Status | Evidence |
|---|----------------|--------|----------|
| 4 | System-clock cheating | DEFENDED | `tick.ts:53-55` refuses negative `accumulatorMs`; `catchup.ts:36` clamps `cappedMs` at 0 for negative deltas; `lura-gate.ts:47-50` gates on harvest count never wall time; `eslint.config.js` Block 3 mechanically prevents Date.now inside `src/sim/**` (only `clock.ts` and the deliberate `__test_violation__` fixture violate); STRY-10 test pins behavior. |
| 7 | Web Audio user-gesture | DEFENDED | `BeginScreen.tsx:28` calls `bootstrapAudioContext()` synchronously inside the click stack frame (Pitfall 5 — iOS Safari construction-inside-gesture); `use-audio-bootstrap.ts` constructs AudioContext lazily inside the gesture (no useEffect indirection); `installFirstInteractionGestureHandler` covers returning-player path; `Letter.tsx:90` calls `bootstrapAudioContext()` on dismiss for the returning-player-via-letter path (Pitfall 9). **Plan 02-06 verification:** FirstRunHint mounts AFTER BeginScreen in App.tsx render tree (App.tsx:55-56) and uses `pointerEvents: 'none'`; Begin → audio-bootstrap path is unaltered. |
| 6 | Anti-FOMO | DEFENDED | `letter-from-the-garden.ink` is contemplative, slot-based, no numeric "28h" copy, no nag, no streak, no daily-login pressure (verified by reading the .ink file); `uiStrings[1].settings.persistence_denied_toast` is "The garden may forget, if your browser asks it to." (in voice, not a stat); CompostToast lines are quiet acknowledgements ("The earth remembers.", "Something stayed.", "It rests where it grew."); `.planning/anti-fomo-doctrine.md` exists from Phase 1 and is review-enforced. **Plan 02-06 verification:** the chosen first_run_hint copy ("Begin where the soil is bare.") is one quiet imperative — no nag, no streak, no time pressure, no urgency; tonal sign-off remains a human-verification item. |
| 10 | Authored content / code divergence | DEFENDED | All player-visible strings live in `/content/seasons/01-soil/ui-strings.yaml` + 17 yaml fragments + 2 markdown fragments + 5 .ink files. Stable-string fragment IDs (`/^season1\.[a-z0-9._-]+$/` regex enforced by FragmentSchema). Spot-check of `BeginScreen.tsx`, `SeedPicker.tsx`, `Letter.tsx`, `Settings.tsx`, `LuraDialogue.tsx`, `FirstRunHint.tsx` shows zero hardcoded English strings outside CSS values, ARIA roles, command kinds, and event names. **Plan 02-06 verification:** grep for the three candidate hint strings inside FirstRunHint.tsx returns ZERO matches; copy lives in ui-strings.yaml + UiStringsSchema is extended with `first_run_hint: z.string().min(1)` to defeat Zod strip mode. |
| 1 | Story ends but the loop doesn't | NOT EXERCISED IN PHASE 2 | Phase 1 landed `season-7-end-state.md` doctrine doc; Roothold ceiling lands in Phase 4; credits/coda rest state lands in Phase 7. Phase 2 introduces nothing that forecloses the Season 7 end-state design. |
| 2 | 7-Season scope | DEFENDED VIA STANDALONE-PROLOGUE ESCAPE HATCH | The Phase 2 vertical slice now satisfies the "could plausibly ship as a free standalone Season 1 prologue" contract from ROADMAP overview. Plan 02-05's e2e proves the loop end-to-end on real authored content with real save round-trip. **Plan 02-06 strengthens this** — first-impression UX gaps closed, page-bg coherent, first-prompt present, grid legible, gate has wall context. The vertical slice now actually feels like a shippable prologue to a brand-new player on frame one. |
| 5 | AI asset style drift | NOT EXERCISED IN PHASE 2 | Phase 2 ships zero PNG assets — plant rendering uses Phaser primitive shapes (D-26). The provenance gate from Phase 1 is in place (validate-assets.mjs exits 0 with 2 placeholder assets); Phase 5+ first exercises it at production volume. **Plan 02-06 verification:** `git log f52de0b~1..HEAD --diff-filter=A --name-only -- '*.png' '*.jpg' '*.webp' '*.svg' '*.gif' '*.bmp'` returns empty — gap-closure plan added zero painted assets. Phase 3 watercolor deferral preserved. |
| 8 | Tab throttling | DEFENDED | Sim advances by elapsed-time accumulator, never `setInterval` (banned by ESLint sim-purity rule). Save fires on `visibilitychange` to hidden + `beforeunload` (lifecycle.ts:29-42) + `saveOnSeasonTransition` callable. |
| 9 | Tonal failure | NEEDS HUMAN VERIFICATION | Lura's three Ink beats and the letter-from-the-garden Ink are structurally in voice based on a code-side read, but ROADMAP's "external readers gate every Season's tone" is the user's review responsibility. Plan 02-04 SUMMARY explicitly defers this to "next merge"; this verification surfaces it as a human_needed item. **Plan 02-06 adds one more line for review:** the chosen first_run_hint copy "Begin where the soil is bare." (now player-visible) joins the queue for tonal sign-off. |
| 3 | Browser save fragility | DEFENDED | IDB primary path + LocalStorage synchronous fallback (Pitfall 7); `navigator.storage.persist()` always called from the boot path (D-30 toast on denied); CRC-32 checksum + canonical JSON; Base64 export/import in Settings; last-3 snapshot retention from Phase 1. **Plan 02-06 verification:** firstRunHintDismissed lives in src/store/session-slice.ts (NOT V1Payload); migrations.ts is unchanged; no migrations[2] entry; the new flag is session-state only as the doctrine requires. |

---

## Anti-Pattern Scan (Phase 2 Files)

| File | Pattern | Severity | Notes |
|------|---------|----------|-------|
| `src/PhaserGame.tsx:152, 220, 250` | `console.error` / `console.warn` for boot-path failures | INFO | Defensive logging only; the actual UX is "fall through to first-run init" or "show toast." Not a stub. |
| `src/ui/letter/Letter.tsx:74` | `console.error('[Letter] failed to load', err)` | INFO | Fail-soft on Ink load failure with explicit `dismissLetter()` recovery. |
| `src/ui/letter/Letter.tsx:131` | Loading state renders `

...

` | INFO | Genuine loading-state placeholder while `loadInkStory` resolves; replaced by InkRenderer once runtime is ready. Not a permanent stub. | | `src/sim/garden/auto-harvest.ts` (cyclic import with commands.ts) | Benign ESM cycle | INFO | Documented at `auto-harvest.ts:32-37` and `commands.ts`; verified by all 312 tests passing. | | Build: `INEFFECTIVE_DYNAMIC_IMPORT` warnings | 3 warnings on `fragments.yaml`, `lura-first-letter.md`, `winter-rose-night.md` | INFO | Inherited from Plan 02-02's eager-corpus + lazy-glob co-existence; documented as a Phase-4+ resolution path when consumers move to lazy-only. PIPE-02 structural verifier confirms `chunkContentMatch=true` so the lazy plumbing is genuinely there. | | Bundle size 1.9MB > 500kB Vite warning | INFO | Acknowledged in 02-05 SUMMARY; tracked for Phase 3 (watercolor) or later when code-splitting becomes meaningful. | | `gray-matter` package.json entry no longer used by code | INFO | Tracked in `.planning/phases/02-season-1-vertical-slice-soil/deferred-items.md`; cleanup-only, not blocking. | | `src/sim/__test_violation__/date-now-violator.ts:13` | Deliberate `Date.now()` violation | EXPECTED FIXTURE | Excluded from `npm run lint` via Block 1's top-level ignores; the programmatic ESLint test in `lint-firewall.test.ts` overrides via `ignore: false` to verify the Block 3 sim-purity rule fires. | **No blockers found. No warnings rise to gap-level. All info-level items are either documented deferrals or expected-by-design.** --- ## Behavioral Spot-Checks | Behavior | Command | Result | Status | |----------|---------|--------|--------| | Vitest suite | `npm test` | 39 files, 312/312 passed (5.54s) | PASS | | Lint | `npm run lint` | Exit 0; 0 errors, 0 warnings (2 informational stderr deprecation notices about boundaries v5→v6 plugin rename — non-blocking) | PASS | | Build | `npm run build` | Exit 0; 1.9MB entry chunk; 5 lazy Ink chunks | PASS | | Bundle split | `npm run check:bundle-split` | Exit 0; PIPE-02 OK | PASS | | Asset provenance | `node scripts/validate-assets.mjs` | Exit 0; 2 valid assets | PASS | | Compiled Ink output | `ls src/content/compiled-ink/season1/` | 5 .ink.json files | PASS | | Playwright e2e | `npx playwright test tests/e2e/season1-loop.spec.ts` | 1 passed in 4.0s; test runtime 1.6s | PASS | | Sim purity (no Date.now outside clock.ts) | `grep -rn "Date.now" src/sim/ --include="*.ts"` | Only matches: `clock.ts` (1 actual call, the documented exception) + deliberate `__test_violation__/date-now-violator.ts` fixture + doc-comment mentions in growth.ts/types.ts/etc. | PASS | | Sim purity (no render/ui imports) | `grep -rn "from.*src/render\|from.*src/ui" src/sim/` | Only matches: deliberate `__test_violation__/violator.ts` fixture + a doc-comment | PASS | All 9 spot-checks PASS. --- ## Human Verification Required (7 items) See frontmatter `human_verification` for full structure. Headlines: 1. **Read the three Lura .ink files in voice** — confirm warmth-anchor / contrast / not co-griever; specific + intermittent + sometimes funny; "The garden persists." carries the farewell turn. 2. **Read letter-from-the-garden.ink in voice** — confirm contemplative, anti-FOMO compliant, not a stat dump. 3. **Run `npm run dev` and exercise the loop manually** — Begin → plant → grow → harvest → reveal → journal → reload → persist. Compose ~9 harvests to fire all 3 Lura beats and confirm cadence + visual indicator. 4. **Verify the Begin screen feels A-Dark-Room-clean** — single typographic placeholder, no clutter, returning-player path skips it. 5. **Verify offline catchup → letter overlay flow on a real ≥5min absence** — letter Ink composes correctly from offlineEvents block; Pitfall 9 audio bootstrap fires on dismiss. 6. **Confirm the gate visual indicator + LuraDialogue overlay flow** — soft alpha-pulse on pending beat, click → DOM dialogue overlay → drip cadence → close → resolved. 7. **Read the chosen first_run_hint copy in context — "Begin where the soil is bare."** — bible voice; warm, specific, contemplative, intermittent; not a nag, not a tutorial. Plan's #1 candidate; fallbacks #2 ("The soil is waiting.") and #3 ("Click a tile to plant.") available if tone-review surfaces #1 as too elliptical. These are the items that the SUMMARY documents call out as "user reviews at next merge" or "Manual smoke test: not performed in this execution session." All are inherently subjective (tonal voice, visual cadence, A-Dark-Room-feel) and cannot be programmatically scored. --- ## Notes on Documentation Inaccuracies (Info-Level) These are SUMMARY documentation errors that do NOT affect goal achievement: 1. **Plan 02-03 SUMMARY claims "14 yaml entries (9 warm + 3 contemplative + 2 heavy + 1 _meta)".** Actual count is 17 yaml entries (9 warm + 4 contemplative + 3 heavy + 1 _meta). The substantive constraint "warm pool depth ≥9" holds; the documentation undercounts other registers. Fix: tighten the SUMMARY count if/when next visited; not blocking. 2. **Plan 02-04 SUMMARY claims compile:ink emits "4 deterministic .ink.json files".** Actual count after Plan 02-05 lands is 5 files (the +1 is letter-from-the-garden.ink, added by Plan 02-05). Plan 02-05 SUMMARY corrects this to 5. The 02-04 SUMMARY is stale relative to the post-Plan-02-05 codebase. Not blocking; Plan 02-04 was correct at write-time. 3. **3 INEFFECTIVE_DYNAMIC_IMPORT build warnings** in `src/content/loader.ts` (fragments.yaml, lura-first-letter.md, winter-rose-night.md). These warnings indicate the dynamic-import path doesn't actually create a separate chunk because the same files are also statically imported. **PIPE-02 satisfaction**: `check-bundle-split.mjs` reports `chunkNameMatch=false, chunkContentMatch=true`, confirming the lazy plumbing is structurally there but eager-mode is the active code path. Phase 4+ will switch consumers to lazy-only when Season 2 onboarding lands; the warnings will resolve naturally then. The PIPE-02 verifier is structurally lenient on Day 1 (OR-of-three checks) by design — documented in Plan 02-03 SUMMARY. **The lazy-load contract is genuinely partial today; not "broken" but "not yet exercised." Verifier flags it as info-level for awareness but it does NOT block phase sign-off.** --- ## Phase 1 Regression Check Phase 1 was verified at 16/16 PASS on 2026-05-09T00:15:00Z. Re-verifying invariants Phase 2 might have disturbed: - ESLint boundary rule (CORE-10) — `npm run lint` exits 0; programmatic test `src/sim/__test_violation__/lint-firewall.test.ts` still green. - Save layer (CORE-04 through CORE-09) — 9 envelope tests + 6 migration tests + 6 lifecycle tests all green; round-trip via Settings UI tested in Settings.test.tsx. - Content pipeline (PIPE-01) — fragments.yaml (17 entries) + 2 .md files + ui-strings.yaml all parse via Vite's import.meta.glob; build fails on schema violation. - Asset provenance (PIPE-03) — `validate-assets.mjs` still exits 0 with 2 valid assets. - Doctrine docs (PIPE-05) — `.planning/anti-fomo-doctrine.md` + `.planning/season-7-end-state.md` still present; doc-lint test still green (in vitest run). - CI workflow (PIPE-06) — `npm run ci` exits 0 end-to-end (lint + compile:ink + 312 tests + validate:assets + build + check:bundle-split). **No Phase 1 regressions detected.** --- ## Verdict **Phase 2 is STRUCTURALLY COMPLETE.** All 24 Phase-2 REQ-IDs PASS, all 5 ROADMAP success criteria are structurally satisfied, all banner-concern carry-forwards are defended in code, and every automated gate exits 0. **6 human-verification items remain** — all subjective tone-quality and live-loop-feel checks that the SUMMARY documents already flagged as "user reviews at next merge" / "Manual smoke test: not performed in this execution session." These are not gaps or blockers; they are the canonical handoff points where the executor's structural verification ends and the developer's tone judgment begins. The Phase-2 vertical slice could plausibly ship as a free standalone Season-1 prologue once items 1–3 in `human_verification` clear: a player can launch, plant, grow, harvest, meet Lura, leave, return to a letter, dismiss, and the save round-trip survives all of it. That's the project's escape hatch against the 7-Season scope risk (banner concern #2) realized. --- _Verified: 2026-05-09T11:24:00Z_ _Verifier: Claude (gsd-verifier)_ --- ## Gap Closure Verification (2026-05-09T17:35:00Z re-verification) **Re-verifier run at:** 2026-05-09T17:35:00Z **Closing plan:** `02-06-uat-gap-closure-PLAN.md` → `02-06-uat-gap-closure-SUMMARY.md` **Closing commits:** `f52de0b` (G1) → `c46fc75` (G2) → `ab48c7e` (G3) → `88adc4f` (G4) → `47b5b8d` (e2e integration) → `7f39cf6` (docs) **Mode:** goal-backward — start from each gap's `fix_shape`, verify codebase satisfies it. --- ### Gap closure: G1 — white halo around dark canvas (BLOCKING) **Fix shape:** "Add `src/index.css` imported from `main.tsx`. body { margin: 0; min-height: 100vh; background: #1a1a1a; color: #e8e0d0; font-family: serif; } #game-container centered. ~15 lines." | Check | Evidence | Status | |-------|----------|--------| | `src/index.css` exists | File present, 27 lines (close to ~15 estimate; the extra are explanatory comments) | PASS | | body bg = #1a1a1a | `src/index.css:17` `background: #1a1a1a;` (inside the `html, body` rule) | PASS | | body color = #e8e0d0 | `src/index.css:18` `color: #e8e0d0;` | PASS | | body margin = 0 | `src/index.css:14` `margin: 0;` | PASS | | body min-height = 100vh | `src/index.css:16` `min-height: 100vh;` | PASS | | body font-family = serif | `src/index.css:19` `font-family: serif;` | PASS | | #game-container centered | `src/index.css:22-26` `#game-container { display: flex; justify-content: center; align-items: center; }` | PASS | | `src/main.tsx` imports it | `src/main.tsx:4` `import './index.css';` (with explanatory comment "Plan 02-06 G1") | PASS | | Playwright e2e proves the bundled CSS applies in real Chromium | `tests/e2e/season1-loop.spec.ts:75-78` evaluates `getComputedStyle(document.body).backgroundColor` and asserts it equals `'rgb(26, 26, 26)'` (= #1a1a1a) from frame one | PASS | | File-read smoke tests | `src/index.css.test.ts` — 6 cases pinning each load-bearing rule | PASS | **G1 verdict:** CLOSED. The dark canvas no longer floats in a sea of white at any frame. --- ### Gap closure: G2 — no first-run prompt after Begin (BLOCKING) **Fix shape:** "Tiny FirstRunHint component — single bible-voice line ('Click a tile to plant', or similar from ui-strings.yaml). Auto-dismisses on first plant. New `firstRunHintDismissed` flag in session-slice." | Check | Evidence | Status | |-------|----------|--------| | `src/ui/first-run/FirstRunHint.tsx` exists | File present, 75 lines | PASS | | Component reads externalized line via `uiStrings[1]?.first_run_hint` | `FirstRunHint.tsx:47` `const hint = uiStrings[1]?.first_run_hint;` — no hardcoded English in component | PASS | | **No hardcoded candidate strings in component** | `grep "Begin where the soil is bare\|The soil is waiting\|Click a tile to plant" src/ui/first-run/FirstRunHint.tsx` → 0 matches | PASS | | `content/seasons/01-soil/ui-strings.yaml` carries `first_run_hint` key | Line 21: `first_run_hint: "Begin where the soil is bare."` (the plan's #1 ranked candidate, unchanged) | PASS | | `src/content/schemas/ui-strings.ts` extends UiStringsSchema | Line 38: `first_run_hint: z.string().min(1),` — defeats Zod default strip mode (without this, the YAML key would silently drop from parsed.data and FirstRunHint would render null in production) | PASS | | `src/store/session-slice.ts` adds `firstRunHintDismissed` + `dismissFirstRunHint` action | Line 44: `firstRunHintDismissed: boolean;` (interface), Line 51: `dismissFirstRunHint: () => void;` (interface), Line 61: `firstRunHintDismissed: false,` (initial state), Line 68: `dismissFirstRunHint: () => set({ firstRunHintDismissed: true }),` (action) | PASS | | **NO V1Payload contamination** (CRITICAL doctrine check) | `grep firstRunHintDismissed src/save/migrations.ts` → 0 matches; `git diff f52de0b~1 HEAD -- src/save/migrations.ts` → empty diff; flag is session-state ONLY | PASS | | **NO migrations[2] entry added** (CRITICAL doctrine check) | `git diff f52de0b~1 HEAD -- src/save/` → empty diff; the only `migrations[2]` mentions in migrations.ts are doc-comments confirming "no migrations[2]" | PASS | | FirstRunHint mounted in App.tsx between BeginScreen and SeedPicker | `src/App.tsx:55` ``, `:56` ``, `:57` `` — exactly the spec | PASS | | Auto-dismiss on first plant (subscribe to tiles slice) | `FirstRunHint.tsx:35-42` `useEffect` checks `tiles.some((t) => t?.plant !== null)` and calls `dismissFirstRunHint()` when true | PASS | | Re-shows on hard reload (session state, not save state) | `firstRunHintDismissed: false` is the initial value in `createSessionSlice`; on reload the slice resets, so a fresh tab pre-first-plant sees the hint again — correct A-Dark-Room first-run UX | PASS | | Behavioral test coverage | `FirstRunHint.test.tsx` — 6 cases: hidden when Begin still up, hidden when dismissed, renders externalized line, reads from uiStrings (not hardcoded), auto-dismisses on first plant, stays dismissed on subsequent tile changes | PASS | | Playwright e2e proves the live-loop visibility/dismissal | `season1-loop.spec.ts:91` asserts `getByTestId('first-run-hint').toBeVisible()` after Begin click; `:133` asserts `.not.toBeVisible()` after first plant lands | PASS | | `src/ui/index.ts` re-exports `./first-run` | Line 9: `export * from './first-run';` | PASS | | `pointerEvents: 'none'` on the hint root | `FirstRunHint.tsx:68` — hint doesn't intercept pointer events, so the underlying canvas receives clicks for tile interaction; banner concern #7 (Web Audio user-gesture) preserved | PASS | | Component uses `aria-live="polite"` + `role="status"` | `FirstRunHint.tsx:53-54` — accessible to screen readers without interrupting | PASS | **G2 verdict:** CLOSED with all doctrine constraints honored. firstRunHintDismissed is session-state only; copy is externalized; schema is extended to defeat Zod strip mode; FirstRunHint mounts between BeginScreen and SeedPicker; banner concern #7 (Web Audio user-gesture) is preserved by `pointerEvents: 'none'`. --- ### Gap closure: G3 — tile outlines too dim (HIGH) **Fix shape:** "Brighten empty-tile outline color (~#3a3a40 → ~#5a5a60); add a clearer hover state (~#7a7a82 outline + slight fill alpha bump). No visual style change beyond contrast — Phase 3 watercolor still owns the painted look." | Check | Evidence | Status | |-------|----------|--------| | `src/render/garden/tile-renderer.ts` exists | File present, 62 lines | PASS | | `OUTLINE_COLOR` brightened to ~0x5a5a60 | Line 14: `export const OUTLINE_COLOR = 0x5a5a60;` (was 0x4d4d52) — exactly matches fix_shape | PASS | | `OUTLINE_HOVER` brightened to ~0x7a7a82 | Line 15: `export const OUTLINE_HOVER = 0x7a7a82;` (was 0x6e6e75) — exactly matches fix_shape | PASS | | Hover fill alpha bump | Line 17: `const HOVER_FILL_ALPHA = 0.06;` — slight bump exactly as fix_shape specifies "slight fill alpha bump" | PASS | | Pointerover swaps outline + bumps fill | Lines 46-49: `hit.on('pointerover', () => { drawOutline(g, ..., OUTLINE_HOVER); hit.setFillStyle(0xffffff, HOVER_FILL_ALPHA); });` | PASS | | Pointerout reverses | Lines 50-53: `hit.on('pointerout', () => { drawOutline(g, ..., OUTLINE_COLOR); hit.setFillStyle(0xffffff, 0); });` | PASS | | **NO new sprites or painted assets** | `git log f52de0b~1..HEAD --diff-filter=A --name-only -- '*.png' '*.jpg' '*.webp' '*.svg' '*.gif' '*.bmp'` → empty; only color + alpha values changed; Phase 3 deferral preserved | PASS | | Constants exported for testability | `OUTLINE_COLOR` and `OUTLINE_HOVER` are `export const`, allowing the test file to import and assert them | PASS | | Test coverage | `tile-renderer.test.ts` — 5 cases via Phaser-mock pattern: constants pinned, 16 tile groups created, initial draw uses OUTLINE_COLOR, pointerover swaps to OUTLINE_HOVER + fill bump (>0, ≤0.1) | PASS | | Reduced-motion-safe | Hover is steady-state outline + fill swap — no tweens, no animations; banner-concern adjacent UX restraint preserved | PASS | **G3 verdict:** CLOSED. The 4×4 grid now reads as legible interactive surfaces against the #1a1a1a canvas; hover state contrasts the resting state visibly without animation noise. --- ### Gap closure: G4 — gate visual stands alone with no surrounding context (MEDIUM) **Fix shape:** "Add a faint vertical line/band in gate-renderer connecting top-to-bottom of the canvas at the gate's column (Phaser primitive — alpha ~0.15-0.20 against #1a1a1a). Phase 3 paints over without changing the structural intent." | Check | Evidence | Status | |-------|----------|--------| | `src/render/garden/gate-renderer.ts` adds wall band | Lines 34-38: WALL_BAND_X / WALL_BAND_WIDTH / WALL_BAND_HEIGHT / WALL_BAND_ALPHA / WALL_BAND_COLOR all exported | PASS | | Wall is a Phaser Rectangle primitive (not a painted asset) | Lines 56-64: `scene.add.rectangle(WALL_BAND_X, WALL_BAND_HEIGHT / 2, WALL_BAND_WIDTH, WALL_BAND_HEIGHT, WALL_BAND_COLOR, WALL_BAND_ALPHA)` | PASS | | Wall at gate's column | `WALL_BAND_X = GATE_X = 880` (the gate column) | PASS | | Wall spans full canvas height | `WALL_BAND_HEIGHT = 768` (matches Phaser canvas height in `src/game/main.ts`) — top-to-bottom span as fix_shape requires | PASS | | Alpha in 0.15-0.20 range | `WALL_BAND_ALPHA = 0.18` — mid of the fix_shape range | PASS | | Wall drawn FIRST (z-order: behind body / glow / hit) | `drawGate` adds `wall` first (lines 56-64), then `body` (66-72), `glow` (73-80), `hit` (84-91); the gate body remains the visual focal point | PASS | | `GateGameObjects` exposes `wall` field (additive, Garden.ts unchanged) | Line 42: `wall: Phaser.GameObjects.Rectangle;` — the destructuring at the call site captures the whole returned object, so the new field is structurally safe | PASS | | **NO painted asset added** | `git log f52de0b~1..HEAD --diff-filter=A --name-only -- '*.png' '*.jpg' '*.webp' '*.svg'` → empty; Phaser primitive only; Phase 3 watercolor deferral preserved | PASS | | Wall does NOT pulse | Lines 99-122 `updateGateIndicator` is unchanged from Phase 2; only `glow` pulses; wall is steady-state alpha — reduced-motion-safe | PASS | | Test coverage | `gate-renderer.test.ts` — 4 cases via Phaser-mock pattern: constants in fix_shape range (alpha 0.15-0.20), wall is FIRST rectangle with full canvas height, 4 total rectangles (wall + body + glow + hit), GateGameObjects exposes `wall` handle | PASS | **G4 verdict:** CLOSED. The gate now has structural wall context — it reads as part of a wall, not a free-floating element — using only a single Phaser Rectangle primitive at alpha 0.18. Phase 3 paints the watercolor wall over this primitive without changing the structural intent. --- ### Constraint compliance (CRITICAL_CONSTRAINTS from re-verification request) | Constraint | Verification command | Status | |------------|---------------------|--------| | **No painted assets added in 02-06 commits** (Phase 3 deferral) | `git log f52de0b~1..HEAD --diff-filter=A --name-only -- '*.png' '*.jpg' '*.webp' '*.svg' '*.gif' '*.bmp'` → empty | PASS | | **No new npm dependencies** | `git diff f52de0b~1 HEAD -- package.json package-lock.json` → empty | PASS | | **No edits in src/sim/** (sim purity preserved) | `git diff f52de0b~1 HEAD -- 'src/sim/**'` → empty | PASS | | **firstRunHintDismissed is session-state only** | `grep firstRunHintDismissed src/save/migrations.ts` → 0 matches | PASS | | **No migrations[2] entry** | `git diff f52de0b~1 HEAD -- src/save/migrations.ts` → empty | PASS | | **Hint copy externalized (not hardcoded)** | `grep "Begin where the soil is bare\|The soil is waiting\|Click a tile to plant" src/ui/first-run/FirstRunHint.tsx` → 0 matches | PASS | | **UiStringsSchema extended** (defeats Zod strip mode) | `grep -E 'first_run_hint:\s*z\.string\(\)' src/content/schemas/ui-strings.ts` → matches at line 38 | PASS | --- ### Re-run gates (post-closure) | Gate | Command | Result | Status | |------|---------|--------|--------| | Vitest | `npm test` (run via `npm run ci`) | **43 test files, 333/333 passed** (was 312 → +21 new cases for G1/G2/G3/G4) | PASS | | Lint | `npm run lint` (run via `npm run ci`) | Exit 0 | PASS | | Compile Ink | `npm run compile:ink` | 5 .ink → 5 .ink.json (unchanged) | PASS | | Asset provenance | `node scripts/validate-assets.mjs` | Exit 0; 2 valid assets (unchanged) | PASS | | Build | `npm run build` | Exit 0; 1.9MB entry chunk (unchanged — no new deps, no new image assets) | PASS | | Bundle split | `npm run check:bundle-split` | Exit 0; PIPE-02 OK; chunkContentMatch=true | PASS | | Playwright e2e | `npm run test:e2e` | 1 passed in 1.5–1.6s (test runtime; was 1.6s, plan SUMMARY noted 1.7s with the +3 new assertions); confirmed across 2 consecutive runs | PASS | **Note on first-run e2e flake:** the very first `npm run test:e2e` after a long-idle dev server hit a 30s timeout on the `waitForFunction` for the plantSeed dispatch. Two immediate consecutive re-runs both passed in 1.5–1.6s. This matches the documented dev-server cold-start pattern (Playwright config `webServer` with `reuseExistingServer: false` triggers Vite's first-load module graph build). It is not a regression introduced by Plan 02-06; it is a pre-existing cold-start timing characteristic of the test harness. Recorded as info-level — not actionable. --- ### Phase-2 banner concerns — re-checked under Plan 02-06's diff | # | Banner concern | Closure-plan effect | Verdict | |---|----------------|----------------------|---------| | 5 | AI asset style drift | Plan adds 0 new image assets (only Phaser primitives + 1 CSS file) | DEFENDED — no provenance bypass risk | | 7 | Web Audio user-gesture | FirstRunHint mounts AFTER BeginScreen (App.tsx:55-56) and uses `pointerEvents: 'none'`; Begin → audio-bootstrap path is unaltered | DEFENDED — bootstrapAudioContext still synchronous-inside-click | | 6 | Anti-FOMO | Chosen first_run_hint copy "Begin where the soil is bare." is one quiet imperative — no nag, no streak, no time pressure, no urgency | DEFENDED — tonal sign-off remains a HUMAN-UAT item but the structural shape is anti-FOMO compliant | | 9 | Tonal failure | The chosen first_run_hint copy is now player-visible and joins the queue for tonal sign-off — added as item #7 in `human_verification` | NEEDS HUMAN VERIFICATION (added to the 6→7 HUMAN-UAT item list) | | 10 | Authored content / code divergence | All player-visible Plan-02-06 copy lives in `content/seasons/01-soil/ui-strings.yaml`; UiStringsSchema is extended so the YAML key actually reaches runtime; FirstRunHint reads `uiStrings[1]?.first_run_hint` and renders null if missing — no hardcoded English | DEFENDED | --- ### Re-verification verdict **ALL 4 first-impression UX gaps are CLOSED.** The 24 Phase-2 REQ-IDs remain structurally PASS with no regressions detected (sim purity preserved, V1Payload uncontaminated, no new dependencies, no painted assets, no migrations[2]). The Phase-2 vertical slice now actually delivers the "could plausibly ship as a free standalone Season-1 prologue" contract that ROADMAP cites as the project's escape hatch against the 7-Season scope risk (banner concern #2). A brand-new player launching `npm run dev` on frame one sees: 1. The dark canvas in a tonally-coherent dark viewport (no white halo). 2. The Begin gate as a single typographic placeholder. 3. After Begin clicks, a single bible-voice instructional line. 4. A legible 4×4 tile grid against the canvas background. 5. The gate as part of a wall, not a free-floating gray rectangle. **6 → 7 HUMAN-UAT tone items remain pending** below the now-cleared structural surfaces — the chosen first_run_hint copy "Begin where the soil is bare." joins the queue. These remain the user's call at next merge / playtest. **Phase 2 is structurally complete and shippable.** --- _Re-verified: 2026-05-09T17:35:00Z_ _Re-verifier: Claude (gsd-verifier)_